Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-27 | WAGE: Add World's _signature | Alexander Tkachev | |
2016-07-27 | WAGE: Refine saveGame() | Alexander Tkachev | |
Base/Current stats fix + loopNum, aim, opponentAim saving. | |||
2016-07-27 | WAGE: Refine WageEngine::saveGame() | Alexander Tkachev | |
More values are saved now, yet some are still not found. | |||
2016-07-26 | WAGE: Add saveGameState() sketch | Alexander Tkachev | |
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling in some values, the others are 0 for now. | |||
2016-07-20 | MADS: Fix incorrect indentation | Paul Gilbert | |
2016-07-20 | JANITORIAL: Indentation fixes | Eugene Sandulenko | |
2016-07-20 | JANITORIAL: Fix indentation | Eugene Sandulenko | |
2016-07-20 | GOB: Work around broken resource sizes in Gobliiins EGA | Sven Hesse | |
The EGA version of Gobliiins, similar to Little Red Riding Hood, claims a few resources are larger than they actually are. The original happily reads past the resource structure, but we'll instead fix the size of the resource after loading. This fixes bug #7162. | |||
2016-07-20 | FULLPIPE: Some renames in MovGraphLink | Eugene Sandulenko | |
2016-07-20 | DRASCULA: Fix slight delay when interrupting intro animation | Thierry Crozat | |
The delay occurred when trying to interrupt the animation while at the start of the first scene with Igor. After the interruption (skipping the intro, return to launcher or quitting ScummVM) it would continue to play the animation for a bit longer than necessary. | |||
2016-07-20 | AGOS: Fix wrongly indented debugC() statement | Sven Hesse | |
GCC 6's -Wmisleading-indentation warns about the debugC() statement being wrongly indented, as if belonging into the else's branch, which it clearly doesn't. | |||
2016-07-19 | SCUMM: Use more portable rounding function | Eugene Sandulenko | |
2016-07-19 | Merge pull request #785 from segrax/master | Eugene Sandulenko | |
SCUMM: Maniac V0: Walkbox / Timing improvements | |||
2016-07-19 | SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine ↵ | Robert Crossfield | |
occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not | |||
2016-07-19 | SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk code | Robert Crossfield | |
2016-07-18 | FULLPIPE: Adjusted debug output | Eugene Sandulenko | |
2016-07-17 | SCUMM: Maniac V0: Clear the text area of the screen on fade out | Robert Crossfield | |
2016-07-15 | WAGE: Free memory used by loadWorld() debug code | Torbjörn Andersson | |
2016-07-15 | WAGE: Fix memory leak in drawBitmap() | Torbjörn Andersson | |
The 'tmp' surface was never freed when in _boundsCalculationMode. | |||
2016-07-15 | WAGE: Free memory for buttons when dialog is destroyed | Torbjörn Andersson | |
2016-07-12 | SCI32: Disable kernel call 0x23 on LSL6hires | Colin Snover | |
LSL6hires calls 0x23 (Graph/Robot) from game scripts, but it is a null function in the game's interpreter. | |||
2016-07-12 | SCI32: Fix unnecessary palette updates | Colin Snover | |
Some games load palettes that include color 255, but this is hardcoded to white in SSCI, so just ignore it during merges since it is ignored when the hardware palette is updated anyway. | |||
2016-07-12 | SCI32: Avoid flash of incorrect colour when palettes are changed | Colin Snover | |
Avoid forcing the screen to refresh after a palette change if the screen is also about to be drawn to, as the palette change + draw is intended to be an atomic operation. | |||
2016-07-11 | SCI32: Fix broken background volume in Torin during speech | Colin Snover | |
2016-07-11 | Revert "SCI32: Add blackline option to KQ7 2.00b DOS" | Colin Snover | |
This reverts commit 1ab87e3f8f24b19f5b9257dd9e6c5118b1a00f1d. VMD and DUK are the formats that get blacklined, not Robot. | |||
2016-07-11 | SCI32: Add ADGF_DEMO flag to Hoyle 5 detection | Colin Snover | |
2016-07-11 | SCI32: Add blackline option to KQ7 2.00b DOS | Colin Snover | |
KQ7 DOS uses Robot video in place of AVI. | |||
2016-07-11 | SCI: Update script patch comments | Martin Kiewitz | |
2016-07-11 | SCI32: Add detection for Hoyle 5 demo | Colin Snover | |
2016-07-11 | SCI32: Improve kq7 subtitle script patch | Martin Kiewitz | |
Subtitle box should now always use color 255, which should be white all the time. Normally it uses color 7, which is white most of the time, but for example pink/purple at the start of chapter 5. | |||
2016-07-11 | SCI32: Give planes a default type | Colin Snover | |
With the addition of the transparent pic type code, the _type property would be read uninitialised by setType if _pictureId was set to kPlanePic. CID 1357230, 1357231. | |||
2016-07-11 | SCI32: Guard against no split count | Colin Snover | |
CID 1357229. | |||
2016-07-11 | SCI32: Silence non-monitored channels while monitoring is active | Colin Snover | |
2016-07-11 | SCI32: Fix incorrect logic of cycler overflow | Colin Snover | |
2016-07-11 | SCI32: Minor cleanup of GfxPalette32 | Colin Snover | |
2016-07-11 | SCI32: Fix bad output caused by missing palette copies | Colin Snover | |
Sometimes, games accidentally use palette entries that are not marked as used and expect them to be a particular colour, like the Phantasmagoria title screen, or the white palette entry (always 255 in DOS/Win). | |||
2016-07-11 | SCI32: Fix sign comparison warning | Colin Snover | |
2016-07-11 | SCI32: Split GfxPalette and GfxPalette32 + HunkPalette | Colin Snover | |
2016-07-11 | SCI32: Split kPalCycle into subop functions | Colin Snover | |
2016-07-11 | SCI32: Fix audio deadlocks | Colin Snover | |
Several functions in Audio32 would call into the mixer to pause or resume the audio handle, which would cause a deadlock if the mixer's mixCallback timer fired while one of these functions was running on the main thread. To address this, calls to mixer to pause/unpause the digital audio handle have been removed. Since this was just an optimisation to prevent unnecessary calls to fill the audio buffer, the only problem now is that a tiny amount of CPU is wasted on unnecessary callbacks to read from the empty SCI mixer. | |||
2016-07-11 | SCI32: Minor Audio32 cleanup | Colin Snover | |
2016-07-11 | SCI32: Fix an issue with the KQ7 subtitles script patch | Martin Kiewitz | |
Volume was lowered, but not raised afterwards for certain cases Original script patch was commited in b676530528349842ad178d02a2cbe49a0facd68e | |||
2016-07-10 | SCI32: Add script patch to fix/improve KQ7 subtitles | Martin Kiewitz | |
Needs lots of testing of course Applies to 1.51 and 2.00 | |||
2016-07-10 | MOHAWK: Switch Riven saves to a slot based naming scheme | Bastien Bouclet | |
Existing saves are compatible but must be renamed to riven-###.rvn | |||
2016-07-10 | MOHAWK: Save ScummVM specific metadata in the Riven saves | Bastien Bouclet | |
- Thumbnail - Save date - Save description - Total play time | |||
2016-07-10 | MOHAWK: The French DVD version of Riven is just a repackaged CD version | Bastien Bouclet | |
2016-07-10 | MOHAWK: Make the Riven saved games loadable by the original engine | Bastien Bouclet | |
2016-07-10 | SCI32: Re-enable KQ7 subtitles, but with a warning on game start | Colin Snover | |
2016-07-10 | SCI32: Disable KQ7 subtitles | Colin Snover | |
The subtitles in KQ7 were not finished and don't quite work right, drawing off the screen and in weird positions. They could probably be fixed with some aggressive script patching, but for now, they are just disabled (as they are in the official release). | |||
2016-07-10 | SCI32: Use #defines to reduce duplication of game options | Colin Snover | |