Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Clean up Module1900 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1800 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1700 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1600 (like the ones before) | johndoe123 | |
- Remove AsScene1608Door because the corresponding animation resource didn't exist! | |||
2013-05-08 | NEVERHOOD: Clean up Module1500 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1400 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1300 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1200 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1100: | johndoe123 | |
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum | |||
2013-05-08 | NEVERHOOD: Clean up Module1000: | johndoe123 | |
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum - Remove code related to unused resource preloading and debug messages | |||
2013-05-08 | NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of ↵ | johndoe123 | |
setting stuff "manually" | |||
2013-05-08 | NEVERHOOD: Rename and clean up fields in AnimFrameInfo | johndoe123 | |
2013-05-08 | NEVERHOOD: Make use of NDrawRect::set | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename stuff in Sprite: | johndoe123 | |
- processDelta() to updateBounds() - getRect() to getCollisionBounds() - _drawRect to _drawOffset - _rect to _collisionBounds - _deltaRect to _collisionBoundsOffset | |||
2013-05-08 | NEVERHOOD: Fix _drawRects in AsScene1002Door and SsCommonPressButton | johndoe123 | |
2013-05-08 | NEVERHOOD: Move setting of debug variables to the GameModule | johndoe123 | |
2013-05-08 | NEVERHOOD: Rewrite GameModule::initMemoryPuzzle() to use ↵ | johndoe123 | |
NonRepeatingRandomNumbers - Change NonRepeatingRandomNumbers | |||
2013-05-08 | NEVERHOOD: Add class NonRepeatingRandomNumbers | johndoe123 | |
- Simplify GameModule::initKeySlotsPuzzle() | |||
2013-05-08 | NEVERHOOD: Fix AsScene2402Door animation | johndoe123 | |
2013-05-08 | NEVERHOOD: Add CreditsScene to Module1300 and Module1800 (played after the ↵ | johndoe123 | |
game end and after jumping into the hole...) | |||
2013-05-08 | NEVERHOOD: Add making of video to the main menu | johndoe123 | |
- Clear render queue at each scene initiailization - Fix mouse cursor visibility (again :) - Fix SmackerScene screen clearing | |||
2013-05-08 | NEVERHOOD: Implement CreditsScene | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with the MenuModule | johndoe123 | |
2013-05-08 | NEVERHOOD: Add GameVars::dumpVars() for debugging | johndoe123 | |
2013-05-08 | NEVERHOOD: Some cleanup: | johndoe123 | |
- Remove _name field from Entity (wasn't really maintained by me and became useless) - Remove obsolete TODOs - Add STICK_LAST_FRAME constant for better readability - Remove commented out callbackList TODOs (these were so far never used with over 90% of the game implemented) | |||
2013-05-08 | NEVERHOOD: Rename puzzle initialization methods and give them better names | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix mouse cursor visibility by starting out invisible when the ↵ | johndoe123 | |
Mouse object is created and hiding the cursor when it's destroyed | |||
2013-05-08 | NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as well | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove DirtyBackground which became obsolete after the ↵ | johndoe123 | |
renderqueue stuff | |||
2013-05-08 | NEVERHOOD: Use hardcoded values as width/height of several sprites (in the ↵ | johndoe123 | |
original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) | |||
2013-05-08 | NEVERHOOD: Implement an experimental "render queue" to only draw and update ↵ | johndoe123 | |
what's actually changed; it works surprisingly well so far and only needs a few more changes here and there | |||
2013-05-08 | NEVERHOOD: Try to give the AsCommonCar identifiers better names | johndoe123 | |
- Implement AsCommonCar::updateSound() - Fix a bug in Scene1608 (the Klaymen animation got stuck when trying to get back into the car) | |||
2013-05-08 | NEVERHOOD: Remove TODOs concerning the original engine's debug code | johndoe123 | |
- Add Scene1202 palette effect - Add AsScene1405Tile sound panning - Clean up some old comments | |||
2013-05-08 | NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScene | johndoe123 | |
2013-05-08 | NEVERHOOD: Add mouse cursor hiding/showing | johndoe123 | |
2013-05-08 | NEVERHOOD: Cleanup and fixes | johndoe123 | |
- Implement GameModule::initScene2801Vars() - Fix Scene1201::~Scene1201() which does some game logic stuff - Rename some stuff - Add more game variable constants | |||
2013-05-08 | NEVERHOOD: Implement GameModule::createModuleByHash | johndoe123 | |
This is used later when restoring savegames - Rename V_RING5_PULLED to V_RADIO_ENABLED - Implement Palette::fillBaseBlack and use it in Scene2803Small - Fix Scene2802 (show disabled radio if it's not enabled) | |||
2013-05-08 | NEVERHOOD: Graphics related changes/fixes: | johndoe123 | |
- Add BitmapFlags enum - Merge unpackSpriteRle and unpackSpriteRleRepl - Implement Y flipping in unpackSpriteRle - Fix Y flipping in AsScene2804CrystalWaves | |||
2013-05-08 | NEVERHOOD: Fix a very stupid bug in Scene::insertMouse433 | johndoe123 | |
2013-05-08 | NEVERHOOD: Use CursorMan | johndoe123 | |
- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy | |||
2013-05-08 | NEVERHOOD: Work on the resource system: | johndoe123 | |
- Remove unused stuff - Shuffle some stuff around | |||
2013-05-08 | NEVERHOOD: Implement Module2900, the teleporter | johndoe123 | |
- Also fix a related bug in Module2000 (teleporter appearing animation didn't play) | |||
2013-05-08 | NEVERHOOD: Implement Scene2802 (radio tuning scene) | johndoe123 | |
- Handle mouse button up events - Use the SmackerDecoder's rewind - Implement SmackerPlayer::gotoFrame (slow but better than nothing) | |||
2013-05-08 | NEVERHOOD: Fix Smacker framerate bug after the video decoder changes | johndoe123 | |
- React to the space key which can skip some videos and navigation transitions - Minor renaming in SmackerScene | |||
2013-05-08 | NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants | johndoe123 | |
2013-05-08 | Merge branch 'master' | Willem Jan Palenstijn | |
Conflicts: configure base/plugins.cpp | |||
2013-05-08 | NEVERHOOD: Use constants for the numbers in get/setGlobalVar | johndoe123 | |
Now the code is much more readable - Still TODO is to do the same with get/setSubVar | |||
2013-05-08 | NEVERHOOD: Rename stuff in DiskplayerScene | johndoe123 | |
- Add SmackerPlayer::isDone() - Fix puzzle key variable handling - Update globalvars.txt | |||
2013-05-08 | NEVERHOOD: Rename stuff in the Scene class and clean up a little | johndoe123 | |
- Try to stay close to the actual frame rate - Also use the Smacker frame rate when a video is playing to keep videos in sync with the audio |