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2007-02-06Corrected the goblins walking sound (#1621086)Sven Hesse
svn-id: r25404
2007-02-06Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 ↵Sven Hesse
(Wrong sprite in foreground) svn-id: r25403
2007-02-06- Fixed Ween's inventory in the volcano (#1630113)Sven Hesse
- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath() svn-id: r25402
2007-02-06Implemented vertical scrollingSven Hesse
svn-id: r25401
2007-02-06Update HE version for French versions of a few HE games.Travis Howell
svn-id: r25399
2007-02-05typoGregory Montoir
svn-id: r25397
2007-02-05'fixed' o_blastText and updated a commentGregory Montoir
svn-id: r25396
2007-02-05Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing ↵Sven Hesse
invalid memory (also possible fix for bug #1652551) svn-id: r25395
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, ↵Sven Hesse
Mult::_multData2 and some of the loose variables in Mult - Added some missing MD5s/game versions (#1652352) svn-id: r25393
2007-02-05solved 64 bit casting issue from BUG #1648325Nicola Mettifogo
svn-id: r25391
2007-02-04- Moved the specific interrupt frequency of 80 Hz out of class Infogrames ↵Sven Hesse
into the GobEngine's Infogrames instances - Changed the 80 Hz to 75 Hz, which is more true to the original svn-id: r25389
2007-02-04applied 2nd workaround to avoid crashes caused by labels when switching locationNicola Mettifogo
svn-id: r25388
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387
2007-02-04added more debug levels and commentsNicola Mettifogo
svn-id: r25386
2007-02-04Use full game titles for the official AGI games (small exception: we also ↵Max Horn
number part 1 of series, to avoid user confusion) svn-id: r25385
2007-02-04Fix warning.Eugene Sandulenko
svn-id: r25384
2007-02-04Switch SCUMM engine to use the common special debug flags support (thus ↵Max Horn
making it possible to use --debugflags with it) svn-id: r25381
2007-02-04solved array out of bound issue in quickFadePaletteNicola Mettifogo
svn-id: r25380
2007-02-04added game palette static initializers to avoid warningsNicola Mettifogo
svn-id: r25379
2007-02-04Implemented workaround to avoid crashes on location switches, using ↵Nicola Mettifogo
knowledge from Big Red Adventure. svn-id: r25378
2007-02-04oops fixed 64 bit warnings in the last revisionNicola Mettifogo
svn-id: r25377
2007-02-04changed handling of zone labels to match original engineNicola Mettifogo
svn-id: r25376
2007-02-04_hoverZone now is handled as in the original engineNicola Mettifogo
svn-id: r25375
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
Currently only gob engine benefits from it. svn-id: r25374
2007-02-04Removed GF_NO_SCALINGMax Horn
svn-id: r25372
2007-02-04Use Actor::getRealPos instead of Actor::getPos in the debuggerMax Horn
svn-id: r25371
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2007-02-04Fix compile of SCUMM engine.Travis Howell
svn-id: r25368
2007-02-03Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ↵Max Horn
in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject) svn-id: r25367
2007-02-03Changed old FIXME comment into a WORKAROUND comment (it worked fine all ↵Max Horn
these years, after all :); also added some paranoia checks svn-id: r25366
2007-02-03Use the platform/language values computed by the detectorMax Horn
svn-id: r25365
2007-02-03Fixing various doxygen warningsMax Horn
svn-id: r25362
2007-02-03Workaround bad values for _curSfxFile in old savegames.Johannes Schickel
svn-id: r25359
2007-02-03Fixes FM-Towns New Game Save.Johannes Schickel
svn-id: r25358
2007-02-03Some delay changes. (should fix slow scene animations)Johannes Schickel
svn-id: r25357
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356
2007-02-03Removed obsolete call to Mixer::isPausedMax Horn
svn-id: r25353
2007-02-03removed unneeded/unnecessary variables and made SmushFont table private (to ↵Gregory Montoir
ensure getFont() get called to access them) svn-id: r25352
2007-02-03removed preallocation of sprite tables (the previous values were taken from ↵Gregory Montoir
the original but it seems they can be lowered) svn-id: r25351
2007-02-03Applied the revised NUT font renderer patch #1635584, which combines cyx'sTorbjörn Andersson
patch for correct (not to mention more efficient) rendering of CMI's shadowed letters, while retaining most of the memory savings of my original patch. This time, SMUSH and INSANE fonts also benefit from it. svn-id: r25345
2007-02-03Removed _actorPos locat vars, and instead use _pos directlyMax Horn
svn-id: r25344
2007-02-02Broadened the fix for bug #795214 to make it work with resaves of old ↵Max Horn
savegames, fixing bug #1648248 svn-id: r25340
2007-02-02Removed bogus debug leftover :)Max Horn
svn-id: r25338
2007-02-02Replace filesize based kyra.dat check with a md5 based.Johannes Schickel
svn-id: r25337
2007-02-02Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence)Max Horn
svn-id: r25335
2007-02-02Some comment cleanupMax Horn
svn-id: r25334
2007-02-02Bugfix to fix crash when Ratpouch chooses an in-room random destinationPaul Gilbert
svn-id: r25333
2007-02-01don't test akosScaleYTable if actor has no vertical scale factor ; this is ↵Gregory Montoir
consistent with the code in costume.cpp and fixes bug #1329232. svn-id: r25332
2007-02-01opsJohannes Schickel
svn-id: r25331
2007-02-01Handles multi language games the way gob engine does.Johannes Schickel
svn-id: r25330