Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-20 | SCI32: Return correct value from kSetFontHeight | Colin Snover | |
2016-03-20 | SCI32: Do not change accumulator in non-returning kernel calls | Colin Snover | |
This did not cause any known bugs, but is wrong according to the way the actual engine works. | |||
2016-03-20 | SCI32: Use signed values for displacement position | Colin Snover | |
2016-03-20 | SCI32: Mark KQ7 1.51 Windows only detection entries actually as Windows. | Johannes Schickel | |
2016-03-18 | SCI32: Add workaround for invalid temp read in Torin | Colin Snover | |
2016-03-18 | SCI32: Use correct script dimensions for later SCI32 games | Colin Snover | |
These values are hard-coded in the engine executable for each game. | |||
2016-03-18 | SCI32: Add Phantasmagoria 1.000.000 signature | Colin Snover | |
2016-03-18 | SCI32: Fix crashes in kIsOnMe caused by stale CelObjs | Colin Snover | |
2016-03-18 | SCI32: More correctly fix kStringCopy overflow | Colin Snover | |
This entire kString code needs to be reviewed/refactored, but at least this fix is more complete than the last one. Thanks to @lordhoto and @wjp for their assistance. | |||
2016-03-18 | SCI32: Fix heap overflow (read) in kStringCopy | Colin Snover | |
2016-03-18 | SCI32: Fix incorrect double-read from CLUT | Colin Snover | |
2016-03-18 | WAGE: Plugged in console scrolling up/down | Eugene Sandulenko | |
2016-03-18 | WAGE: Fixed border highlighting | Eugene Sandulenko | |
2016-03-18 | WAGE: Correction to highlighted border drawing | Eugene Sandulenko | |
2016-03-18 | WAGE: Initial code for border manipulation | Eugene Sandulenko | |
2016-03-17 | GRAPHICS: Cleanup of ManagedSurface and Screen classes | Paul Gilbert | |
2016-03-17 | SCI32: Correct KQ7 version split | Colin Snover | |
The information in the wiki was wrong, KQ7 1.51 is always SCI 2.1 early. | |||
2016-03-17 | SCI32: Add kq7 1.51 English, fix kq7 1.51 German detection | Martin Kiewitz | |
Also sort detection entries for kq7 by game version | |||
2016-03-17 | SCI32: Code documentation improvements | Colin Snover | |
2016-03-17 | SCI32: Remove outdated note about state of frameout code | Colin Snover | |
This code is engine-accurate now, not based on guesswork. | |||
2016-03-17 | SCI32: Temporarily remove dead SCI2.1early transitions code | Colin Snover | |
This code sneaked in with the graphics engine rewrite, but is not ready yet to be used. It will return shortly, once it is enabled and working. | |||
2016-03-17 | SCI32: Clarify game engine version comments for split-version games | Colin Snover | |
2016-03-17 | SCI32: Update unimplemented TODO to reflect the correct operation type | Colin Snover | |
2016-03-17 | SCI32: Enable redrawAllCount in palMorphFrameOut | Colin Snover | |
2016-03-17 | WAGE: Added several alternate versions of the games | Eugene Sandulenko | |
2016-03-16 | SCI32: Work around bad Styler script in KQ7 2.0b | Colin Snover | |
The SCI2.1mid version of the game includes scripts designed for SCI2.1early which means wrong parameters are sent to the kernel. | |||
2016-03-16 | SCI32: Fix updated screen item count in remapMarkRedraw() | Filippos Karapetis | |
Thanks to snover for noticing this | |||
2016-03-16 | WAGE: Added 5 more games to detect. Drakmyth Castle is a big game | Eugene Sandulenko | |
2016-03-16 | SCUMM: Slight renaming for clarification. | Johannes Schickel | |
2016-03-16 | SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus. | Johannes Schickel | |
This fixes bug #7076 "LOOM: AdLib sound effect not stopped at Cygna's grave.". Original SCUMM (I checked Monkey Island EGA) implemented Sound::isSoundRunning by checking whether the sound resource of the requested sound id is locked. We use actual sound state inside the player. | |||
2016-03-16 | SCI: Add workaround for restoring kq6 saved games (lowres/hires) | Martin Kiewitz | |
KQ6 CD sets a global depending on lowres/hires state right at the start and some scripts are using it instead of calling kPlatform. This causes some graphics to be incorrect (well lowres) in case the user saves in lowres mode, then switches to hires mode and restores the previously saved game. We now set that global directly after restoring saved games, so that this issue does not happen anymore. KQ6 CD demo did the same. | |||
2016-03-16 | WAGE: More games to detection, all have problems | Eugene Sandulenko | |
2016-03-16 | WAGE: Implement script command in debugger | Eugene Sandulenko | |
2016-03-16 | WAGE: Enhanced 'scenes' debug command | Eugene Sandulenko | |
2016-03-16 | WAGE: Put debugger in tilde key `~' | Eugene Sandulenko | |
2016-03-16 | SAGA: Fix interface colors in French and German versions of IHNM | Torbjörn Andersson | |
The same fix that had already been applied to the Spanish version also applies to the French and German versions. (Judging by the detection entries, there aren't any alternative versions so the ones I got from GOG should be representative.) The palettes aren't quite identical to the Spanish one, but I think the remaining difference is for the spiritual barometer, so the special case for that remains Spanish-only. | |||
2016-03-16 | SCI32: Implement analyzeForRemap() | Filippos Karapetis | |
2016-03-16 | SCI32: Implement the remapping drawing functions | Filippos Karapetis | |
2016-03-16 | SCI32: Implement analyzeUncompressedForRemap() | Filippos Karapetis | |
2016-03-16 | SCI32: Spacing | Filippos Karapetis | |
2016-03-16 | SCI32: Remove dead code related to priority map handling | Filippos Karapetis | |
The priority map is not used at all in SCI32 at the engine level by design, so all the relevant code that handles picture priority is pretty much dead | |||
2016-03-16 | SCI32: Global 12 contains the previous room | Filippos Karapetis | |
2016-03-16 | SCI32: Remove getColorAtCoordinate() | Filippos Karapetis | |
The only calling code for this was removed in commit 3f2469c33ed6017d3c385fbbfd01a4e690987fbc | |||
2016-03-15 | SCI32: Initialise all scaler tables | Colin Snover | |
Initialising only the first table means that if the first ratios aren't 1:1 but the *second* ratios are 1:1, the second ratios will read from an uninitialised table. | |||
2016-03-15 | SCI32: More work on remapping | Filippos Karapetis | |
Still not working | |||
2016-03-15 | WAGE: Plug the debugger in | Eugene Sandulenko | |
2016-03-15 | WAGE: Added engine debugger stub | Eugene Sandulenko | |
2016-03-15 | WAGE: Better menu shortcut parsing. This fixes Jumble! | Eugene Sandulenko | |
2016-03-15 | WAGE: More games to detection | Eugene Sandulenko | |
2016-03-15 | WAGE: More games to detection | Eugene Sandulenko | |