Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
New Engine: Voyeur by Phillips Interactive
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is by no means complete, but it's a good start. It is based on an
earlier discussion on the subject, and it allows us to use the highest
two bits from the segment for offset addresses
|
|
This fixes the regressions caused by refactoring in SCI32. Thanks to
Timo Korvola for tracking down the issue and providing an initial
patch in bug #6452
|
|
Apparently, the original does the same. Fixes bug #6535
|
|
|
|
|
|
|