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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-02-19
AVALANCHE: Some British to American english
Strangerke
2014-02-19
FULLPIPE: Implement sceneHandler09_showBall()
Eugene Sandulenko
2014-02-19
AVALANCHE: Fix uninitialized variable in Avalanche's shoot'em up
Strangerke
2014-02-19
VOYEUR: Set private some functions in ThreadResources
Strangerke
2014-02-19
AVALANCHE: Implement ShootEmUp::peopleRunning().
uruk
2014-02-19
AVALANCHE: Implement ShootEmUp::bumpFolk() and ShootEmUp::turnAround().
uruk
2014-02-19
AVALANCHE: Implement ShootEmUp::moveAvvy().
uruk
2014-02-19
AVALANCHE: Implement ShootEmUp::moveThem().
uruk
2014-02-19
AVALANCHE: Implement ShootEmUp::plotThem() and connected functions.
uruk
2014-02-19
AVALANCHE: Implement ShootEmUp::initRunner().
uruk
2014-02-19
VOYEUR: More cleanup
Strangerke
2014-02-19
SCI: Fix script bug #6485 - "SCI: MUMG EGA - kStrCpy error"
Filippos Karapetis
2014-02-19
VOYEUR: Remove a useless parameter in vStartCycle()
Strangerke
2014-02-19
VOYEUR: Some more clean up in FILES
Strangerke
2014-02-19
VOYEUR: Fix a null pointer assigned to 0
Strangerke
2014-02-19
WME: Remove translation tags from names found by the fallback detector
Filippos Karapetis
2014-02-19
WME: Fix bug #6531 - "WME: Art of Murder - Assertion"
Filippos Karapetis
2014-02-18
VOYEUR: Start cleaning FILES
Strangerke
2014-02-18
VOYEUR: Remove some useless variables in Event, cleanup
Strangerke
2014-02-18
VOYEUR: Remove some useless variables
Strangerke
2014-02-18
FULLPIPE: Fix compilation
Eugene Sandulenko
2014-02-18
FULLPIPE: Implement sceneHandler09_limitHangerPhase()
Eugene Sandulenko
2014-02-18
FULLPIPE: Implement sceneHandler09_cycleHangers()
Eugene Sandulenko
2014-02-18
VOYEUR: Remove useless variable in synchronize
Strangerke
2014-02-18
AVALANCHE: Rework GraphicManager::loadPictureSign().
uruk
2014-02-18
AVALANCHE: Repair writing off the boundaries in loadPictureGraphic().
uruk
2014-02-18
AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions.
uruk
2014-02-18
AVALANCHE: Implement ShootEmUp::blankIt().
uruk
2014-02-18
AVALANCHE: Introduce GraphicManager::blackOutScreen().
uruk
2014-02-18
AVALANCHE: Reimplement the rectangle drawing methods.
uruk
2014-02-18
VOYEUR: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
ZVISION: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
WINTERMUTE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TUCKER: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TSAGE: Make GPL headers consistent with themselves.
Johannes Schickel
2014-02-18
TOUCHE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TOON: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TONY: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TOLTECS: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TINSEL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TESTBED: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TEENAGENT: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SWORD25: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SWORD1: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SKY: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SCI: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SAGA: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
QUEEN: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
PARALLACTION: Make GPL headers consistent in themselves.
Johannes Schickel
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