Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
Using a LoopingAudioStream gets rid of the pause between each loop
(and simplifies the code).
|
|
This was due to the _speakerHandle being reused between its
initialisation in the SoundManager constructor and the destructor
causing it to have a wrong value when trying (and failing) to stop
the PCSpeaker channel in the mixer before deleting the stream.
|
|
|
|
the song
|
|
|
|
|
|
This should avoid unnecessary copying of a 400+ byte struct. This
was a low-priority Coverity issue, for some reason without a CID.
|
|
This should be sufficient. At this point, cy is at most 23, and if
cx is 41 it's either 23 or less than 20. That means ix is either
46 or less than 43. If it's less than 43, there is no out of bounds
access, and now we look at the special case first.
This was a Coverity issue, but for some reason I don't see any CID
for it.
|
|
|
|
These are regressions from c05cb7f3bbcf4d64d4a938e0eb42065d8f3d3038. They were
caused by VirtualScreen::getPixels differing from Surface::getBasePtr and I
accidently used the former in some cases in the conversion.
I also fixed a bug in debugger.cpp which exchanged x and y.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|