Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-04 | SCI: Set default MT-32 reverb before each sound | Ruud Klaver | |
Set the default reverb configuration present in either the MT-32 patch data or MT32.DRV of SCI0 games before playing each sound, as a previously played sound may have changed it. Also, do not perform a general reverb init, since the start of a sound will do that now. Closes gh-1023. | |||
2017-10-04 | SCI: Play MIDI version of SCI0 sound resource if user prefers it | Ruud Klaver | |
If the user has "Prefer digital sound effects" disabled for a SCI0 game, do not play the digital sample version of a sound resource, if such data is present. When the resource has only digital sample data and no MIDI information, play the sample instead. Closes gh-1022. | |||
2017-10-04 | TITANIC: DE: Fix animations changing seasons in Arboretum | Paul Gilbert | |
2017-10-04 | TITANIC: DE: Translations for music room music | Paul Gilbert | |
2017-10-04 | SCI32: Speed up memory check counter in lighthouse in Lighthouse | Colin Snover | |
2017-10-04 | SCI32: Give more specific game version numbers | Colin Snover | |
2017-10-04 | SCI: Fix disassembly of 32-bit addresses | Colin Snover | |
2017-10-03 | TITANIC: DE: Fix sound for music room pitch sliders | Paul Gilbert | |
2017-10-03 | TITANIC: Fix cursor when in MissiveOMat when Conversations tab active | Paul Gilbert | |
2017-10-03 | TITANIC: DE: Fix positioning of PET tab names | Paul Gilbert | |
2017-10-03 | TITANIC: DE: Fix color of text in PET Translation tab text | Paul Gilbert | |
2017-10-03 | TITANIC: DE: Fix horizontal placement of PET mode buttons | Paul Gilbert | |
2017-10-03 | SCI32: Fix audio dumper decompressed size calculation for 16-bit audio | Colin Snover | |
2017-10-03 | SCI32: Restore gameplay time in RAMA | Colin Snover | |
This will cause non-linear time shifts in the system timer that the game's custom save logic may not expect, but in initial testing the game doesn't seem to care about this. Fixes Trac#10259. | |||
2017-10-03 | TITANIC: DE: Fix dimensions of text area in PET Translation tab | Paul Gilbert | |
2017-10-02 | SCI32: Always sort kernel-generated screen items above script-generated ↵ | Colin Snover | |
screen items in last-ditch sort Fixes Trac#10257. Fixes Trac#10261. | |||
2017-10-02 | TITANIC: DE: Allow for two lines in PET Rooms tab tooltips | Paul Gilbert | |
2017-10-02 | TITANIC: DE: Translation for .avi files directly referred to | Paul Gilbert | |
2017-10-02 | TITANIC: DE: Fix perched parrot animations | Paul Gilbert | |
2017-10-02 | TITANIC: Work around loading savegame when Marcinta is active | Paul Gilbert | |
Loading a savegame directly from the launcher or Continue dialog when Marcinta is active shows her as inactive in the original, but still allows you to talk to her. To fix the inconsistency, now when this occurs, it will also reset the active NPC back to none. | |||
2017-10-02 | TITANIC: DE: Correctly play back entire 1st class upgrade speech | Paul Gilbert | |
2017-10-02 | TITANIC: DE: Fix upgrading to 1st class | Paul Gilbert | |
2017-10-01 | SCI32: Fix missing transparency in RAMA title screen | Colin Snover | |
2017-09-30 | SCI32: Add detection for SQ6 demo (from Sneak Peeks 2 CD) | Martin Kiewitz | |
2017-09-30 | SCI32: Fix crash when dying in RAMA | Colin Snover | |
As it turns out, autorama.sg *is* actually used sometimes. Fixes Trac#10253. | |||
2017-09-30 | SCI32: Stop trying to clean up uninitialized VMDs | Colin Snover | |
Fixes Trac#10252. | |||
2017-09-30 | SCI: Fix printing of super calls on clones in debugger | Colin Snover | |
2017-09-30 | SCI32: Fix support for RAMA demo | Colin Snover | |
Fixes Trac#10251. | |||
2017-09-29 | SCI32: Fix extremely broken patch for RAMA RESOURCE.SFX | Colin Snover | |
Obviously, games other than RAMA need to have sound effects volumes. | |||
2017-09-29 | SCI32: Improve RESOURCE.SFX fallback for RAMA | Colin Snover | |
Since Datafiles says to rename any RESOURCE.SFX to RESSFX.00n, and there is only a RESOURCE.SFX on CD 1, don't confuse users by failing to use RESSFX.001 for CD2 and CD3. | |||
2017-09-29 | TITANIC: Fix leaks in CGameState _movieList | Paul Gilbert | |
2017-09-29 | SCI32: Promote Lighthouse and RAMA to ADGF_TESTING | Colin Snover | |
2017-09-29 | SCI32: Clean up unused kBitmap code/subops | Colin Snover | |
2017-09-29 | SCI32: Fix bad text rendering in RAMA | Colin Snover | |
In SCI3, Sierra removed the ability of the main renderer to automatically scale CelObjs with different source resolutions. Instead, in SCI3, all CelObjs are treated as having the same resolution as the screen (i.e. 640x480). In all SCI3 games other than RAMA, keeping the code paths for resolution-dependent scaling is not a problem because all the assets and game code are correctly designed to use the same 640x480 resolution throughout. RAMA, on the other hand, was written with the text subsystem set to a resolution of 630x450 (Phant1's screen resolution), and in SSCI, resolution-dependent scaling code was not removed from the *text* subsystem. As a result, RAMA's game scripts rely on the slightly larger scaled dimensions coming out of the text system when determining the size of screen items for rendering, and then also rely on the main renderer ignoring the 630x450 resolution baked into the bitmaps generated by the text subsystem when drawing them to the screen. | |||
2017-09-28 | SCI: Add script patch for QfG2 Jackalmen Oops - bug #10218 | Martin Kiewitz | |
Was a game bug, finally fixed. This was a combined effort of wjp and myself. Thanks to wjp. We both don't own QfG2 1.000 atm, so we could not try it for that version. | |||
2017-09-28 | SCI32: Disable change directory button in original save/load in RAMA | Colin Snover | |
2017-09-28 | SCI32: Allow save games to be deleted from original save/restore in RAMA | Colin Snover | |
2017-09-28 | SCI32: Block RAMA from creating PREF.DAT file | Colin Snover | |
This file normally stores brightness, music volume, and most recently used save game directory. Since we store the music volume ourselves and don't use the save game directory, the only potentially useful information is the brightness level, and that is fine to just restore from the save games. | |||
2017-09-28 | SCI: Remove resolved TODO | Colin Snover | |
2017-09-28 | SCI32: Add audio volume sync support for RAMA | Colin Snover | |
2017-09-27 | SCI: Add SQ3 1.0P 720K to detection table | Colin Snover | |
Fixes Trac#10245. | |||
2017-09-27 | SCI: Remove old SCI32 view scaling code from SCI16 graphics code | Colin Snover | |
2017-09-27 | SCI: Add support for keyup events | Colin Snover | |
Basic keyup event support appears to have been added in the SCI1.1 IBM keyboard driver, and more robust support was provided in SCI32 which actually gets used by at least Lighthouse. This patch adds support for keyup events in SCI1.1+. Fixes Trac#10242. | |||
2017-09-27 | SCI: Fix use-after-free when kernel call debugging is active during a save ↵ | Colin Snover | |
game restore | |||
2017-09-27 | SCI: Do some clean-up of event handling system | Colin Snover | |
Convert macros and vars to enums, rename keyboard events in preparation for adding key up events, clean up unnecessary nested conditionals, add TODOs for potential future work. | |||
2017-09-27 | SCI: Add uninitialized read workaround for shoplifting in SQ4CD | David Fioramonti | |
When in Galaxy Galleria, going into the software store and trying to shoplift the SQ4 Hintbook will crash the game after you leave and are electrocuted. Fixes Trac#10229. Closes gh-1031. | |||
2017-09-27 | SCI32: Implement SCI3-variant volume handling | Colin Snover | |
Trying to find differences in Lighthouse's audio sample playback, I discovered that SCI3 had its own variant of handling volumes and sending this volume information back to game scripts. It is not known if this fixes any sound bug. | |||
2017-09-27 | TITANIC: DE: Changes for DoorbotScript::chooseResponse | Paul Gilbert | |
2017-09-27 | TITANIC: Fix leak of wave file audio streams | Paul Gilbert | |
2017-09-27 | SCI32: Fix backwards palette check | Colin Snover | |