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2011-07-12CGE: Fixed a previously commented adding of mouse object to show queuePaul Gilbert
2011-07-12CGE: Fix ProgName method to handle extensions without a leading periodPaul Gilbert
2011-07-12CGE: More bugfixes for memory leaksPaul Gilbert
2011-07-12CGE: Fixed several memory leaks of main objectsPaul Gilbert
2011-07-12CGE: Removed redundant disable/enable callsPaul Gilbert
2011-07-12CGE: Fixed a memory leak with Sprite::setSeqPaul Gilbert
2011-07-12CGE: Converted SprExt::_Seq to use dynamically allocated dataPaul Gilbert
2011-07-12CGE: Suppress isVga() and memType()Strangerke
2011-07-12CGE: Implement snGhost by splitting _m field in two. Some cleanup.Strangerke
2011-07-11CGE: Reverted last commit due to extra memory leaksPaul Gilbert
2011-07-11CGE: Standardised Sprite::seq on always allocating/freeing dataPaul Gilbert
2011-07-10CGE: Fix cursor to show on-screen once the game startsPaul Gilbert
2011-07-10CGE: More fixes for free/delete[] mismatchesPaul Gilbert
2011-07-10CGE: Bugfix for correctly flagging key releasePaul Gilbert
2011-07-10CGE: Bugfixes for some crashesPaul Gilbert
2011-07-10CGE: Fixed the display of text in the name entry dialogPaul Gilbert
Whilst the 'melting' effect of entered text was very amusing, it did need to be fixed.
2011-07-10CGE: A few more fixes for memory leaks identified by ValgrindPaul Gilbert
2011-07-10CGE: Fix Valgrind identified errorsPaul Gilbert
2011-07-10CGE: Removed some accidentally added debugging statementsPaul Gilbert
2011-07-10CGE: Fixed more free/delete[] mismatches identified by ValgrindPaul Gilbert
2011-07-10CGE: Fix several allocation mismatches and Valgrind issuesPaul Gilbert
2011-07-10CGE: Added extra event processing call to fix non-responsiveness when ↵Paul Gilbert
running under Valgrind
2011-07-10CGE: Fixed compiler warningPaul Gilbert
2011-07-10CGE: Removed the definition of the now unused SavTab structurePaul Gilbert
2011-07-10CGE: Changed Sprite::contract to always destroy the sprite arrayPaul Gilbert
2011-07-10CGE: Created PocLight class to encapsulate the LI sprite arrayPaul Gilbert
2011-07-10CGE: Create Spike class to encapsulate the SP spite arrayPaul Gilbert
2011-07-10CGE: Created a CavLight class to encapsulate the PR sprite arrayPaul Gilbert
2011-07-10CGE: Mouse MC sprite array into the Mouse classPaul Gilbert
2011-07-10CGE: Created a HorizLine stub class to hold the HL sprite arrayPaul Gilbert
2011-07-10CGE: Moved MB sprite array into Square classPaul Gilbert
2011-07-10CGE: Implemented code for saving games, removing the need for the SavTab arrayPaul Gilbert
2011-07-09CGE: replace the 2 memcpy previously used by a memmoveStrangerke
(thanks eriktorbjorn for pointing that out)
2011-07-09CGE: Cleanup: rename a couple of forgotten class membersStrangerke
2011-07-09CGE: replace some 'tricky replicate lines' memcpy by two, in order to avoid ↵Strangerke
overlapping
2011-07-08CGE: Rename Mouse classStrangerke
2011-07-07CGE: Remove unused variableeriktorbjorn
2011-07-07CGE: Remove "bitmaps" filesStrangerke
2011-07-07Merge remote-tracking branch 'origin/master' into soltys_wip2Alyssa Milburn
2011-07-07CGE: Some cleanup: Move some static functions to CGEEngine, remove ↵Strangerke
parameters to GetText, rename members of SavTab
2011-07-07CGE: Cleanup and renaming. Also move some static and global functions to ↵Strangerke
CGEEngine.
2011-07-07SCI: Applied patch #3357096 with minor modificationsFilippos Karapetis
This prevents a string pointer from getting invalidated under some circumstances in kString(Dup). Thanks to lephilousophe for the patch.
2011-07-06LASTEXPRESS: implement Sound::updateQueue() and all dependent functionsEugene Sandulenko
2011-07-05DREAMWEB: disable load button in launcherTarek Soliman
2011-07-05MOHAWK: Allow setting LB cursors by nameMatthew Hoops
2011-07-05CGE: Minor bugfixes for game loadingPaul Gilbert
2011-07-05CGE: Rearrange engine setup so sprite arrays are setup before they're neededPaul Gilbert
2011-07-05CGE: Fix synchronising Sprite::_seqPtr to be a signed int16Paul Gilbert
2011-07-05CGE: _hero isn't meant to be instantiated during the engine setupPaul Gilbert
2011-07-05CGE: Implement random number sourcePaul Gilbert