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2014-06-22PRINCE: LMB in inventory - use item on item fixlukaslw
2014-06-22PRINCE: PrinceEngine::showTexts() - y position fixlukaslw
2014-06-22PRINCE: PrinceEngine:: makeInvCursor()lukaslw
2014-06-22PRINCE: LMB in inventory - updatelukaslw
2014-06-22PRINCE: Voice sample for options Open/Push, Close/Pull in inventorylukaslw
2014-06-22PRINCE: Inventory LMB update, VariaTxt::getString fixlukaslw
2014-06-22PRINCE: scanMobEvents()lukaslw
2014-06-22PRINCE: moveSet - names changelukaslw
2014-06-22PRINCE: Dialog box update; LMB outside of inventory beginninglukaslw
2014-06-22PRINCE: showTexts(), talkHero() updatelukaslw
2014-06-22PRINCE: Hero talking - dialog option choosinglukaslw
2014-06-22PRINCE: Fix for longer lines in dialog boxlukaslw
2014-06-22PRINCE: Dialog box texts drawing and highlightinglukaslw
2014-06-22PRINCE: Dialog frame drawinglukaslw
2014-06-22PRINCE: O_INITDIALOG(), O_SHOWDIALOGBOX() updatelukaslw
2014-06-22PRINCE: Beginning of makeInvCursor and dialog functionslukaslw
2014-06-22PRINCE: Rects constructors - updatelukaslw
2014-06-22PRINCE: RMB - blocked while playing voice. Canceling voice with LMBlukaslw
2014-06-22PRINCE: Cursor fix for inventory - check if voice is playinglukaslw
2014-06-22PRINCE: Voices for inventory exam textslukaslw
2014-06-22PRINCE: Options menu outside of inventorylukaslw
2014-06-22PRINCE: checkOptions() implementationlukaslw
2014-06-22PRINCE: printAt() update for German letterslukaslw
2014-06-22PRINCE: hotspot() update - proper exam text, German letters fixlukaslw
2014-06-22PRINCE: option_text.h updatelukaslw
2014-06-22PRINCE: Texts X position fix in options window and hotspot()lukaslw
2014-06-22PRINCE: German mob list loading fixlukaslw
2014-06-22PRINCE: German letters fix for inventory nameslukaslw
2014-06-22PRINCE: German special letters fix in intro - printAt functionlukaslw
2014-06-22PRINCE: German font loading, letters fix in options menulukaslw
2014-06-22PRINCE: option_text.h small updatelukaslw
2014-06-22PRINCE: Option window texts drawing and highlightinglukaslw
2014-06-22PRINCE: GraphicsMan - name changing; Options window - right mouse button ↵lukaslw
handling progress
2014-06-22PRINCE: Inventory - mouse buttons handling progresslukaslw
2014-06-22PRINCE: showObjects() - change to hex valueslukaslw
2014-06-22PRINCE: DrawNode functions update; Closing game in inventory loops fixlukaslw
2014-06-22PRINCE: draw(), drawTransparentDrawNode() updatelukaslw
2014-06-22PRINCE: drawTransparentWithBlend(), getBlendTableColor() - updatelukaslw
2014-06-22PRINCE: GrahicsMan - update(), formatting fixlukaslw
2014-06-22PRINCE: GraphicsMan class - opening brace in previous linelukaslw
2014-06-22PRINCE: PScr class - clean uplukaslw
2014-06-22PRINCE: drawMask() updatelukaslw
2014-06-22PRINCE: drawAsShadow() updatelukaslw
2014-06-22PRINCE: drawTransparent() updatelukaslw
2014-06-22PRINCE: Inventory - left mouse button handlinglukaslw
2014-06-22PRINCE: Inventory update, drawing functions improvementslukaslw
2014-06-22PRINCE: prepareInventoryToView() update - name, examTextlukaslw
2014-06-22PRINCE: Inventory closing - mouse handlinglukaslw
2014-06-22PRINCE: addInvObj() - when CURSEBLINK flag onlukaslw
2014-06-22PRINCE: pause() implementationlukaslw