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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-04-04
Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.
Travis Howell
2010-04-03
Fix bug #2959947 - HE: Broken saves show in launcher.
Travis Howell
2010-04-03
Disable the load from launcher button, in all games of Parallaction game engine.
Travis Howell
2010-04-03
Fix bug #2976376 - NIPPON: Load from Launcher fails. By removing the kSupport...
Travis Howell
2010-04-03
Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By revertin...
Travis Howell
2010-04-02
Fix whitespace
Willem Jan Palenstijn
2010-04-02
SCI: removing unused variable from palette::set
Martin Kiewitz
2010-04-02
SCI: change actual setting of palette, fixes gk1 palette issue when talking t...
Martin Kiewitz
2010-04-02
Fix bug #2969232 - NIPPON: Kos sprite broken (Regression). The current disk a...
Travis Howell
2010-04-02
Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By r...
Travis Howell
2010-04-02
Fixed bug 2976767 on corrupted char glyphs.
Robert Špalek
2010-04-01
Dragon History: fixing properly bug 2976774
Robert Špalek
2010-04-01
Added an "fxq" debugger command to print the FX queue. I guess it might help in
Torbjörn Andersson
2010-04-01
Remove extra semicolons
Ori Avtalion
2010-03-31
Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Invento...
David Turner
2010-03-30
Let Parallaction return game-specific gameids. This completes the fix for bug...
Nicola Mettifogo
2010-03-30
Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Te...
David Turner
2010-03-29
Use ConfMan to query the gameid of the passed target instead of deducing from...
Johannes Schickel
2010-03-29
COMMON: Cleanup ConfigManager code
Max Horn
2010-03-29
Fixed bug 2969234 by tampering with the gameId. Probably not a nice solution,...
Nicola Mettifogo
2010-03-27
Corrected deallocated of menu data reported by Valgrind
Paul Gilbert
2010-03-27
Use the enumerators instead of hardcoding the values of them.
Johannes Schickel
2010-03-27
Added the game options dialog, along with several bugfixes to dialog display ...
Paul Gilbert
2010-03-27
Completed dialog item selection code
Paul Gilbert
2010-03-27
Changed the encoding of keycodes to only include the flags for Ctrl, Alt, and...
Paul Gilbert
2010-03-26
Added explicit initialisation of NPC directions in the hotspot constructors
Paul Gilbert
2010-03-26
Bugfixes to the graphics display of dialogs
Paul Gilbert
2010-03-26
Further fixed the setEntry method to make it Endian safe
Paul Gilbert
2010-03-26
Bugfix for logic used to calculate single RGB palette entries
Paul Gilbert
2010-03-25
Fix compilation by removing a public keyword outside a class scope and using ...
Johannes Schickel
2010-03-25
Added preliminary logic for showing loaded sprite frames
Paul Gilbert
2010-03-24
SAGA: Fix ScriptThread::operator=; some tweaking
Max Horn
2010-03-24
Prevent inifinite loop caused by a check of an unsigned integer against >= 0.
Johannes Schickel
2010-03-24
Remove pointer dereferencation in a place, where the result is not used at all.
Johannes Schickel
2010-03-24
implemented screen shaking as in the original engine with delays before movin...
Vladimir Menshakov
2010-03-24
removed useless updateScreen
Vladimir Menshakov
2010-03-24
added shake screen effect
Vladimir Menshakov
2010-03-24
fixed warning
Vladimir Menshakov
2010-03-24
validate path before examining object
Vladimir Menshakov
2010-03-24
fixed big fan room
Vladimir Menshakov
2010-03-24
Stop the music before starting the next one, after discussing it with joostp.
Torbjörn Andersson
2010-03-24
Moved new MadsView related code into Mads_Views, where it's more appropriate....
Paul Gilbert
2010-03-24
Bugfix for getting correct quote information
Paul Gilbert
2010-03-24
Bugfixes for correctly getting string lengths and cropping drawn text
Paul Gilbert
2010-03-23
Cine: Fix regression in executePlayerInput (Caused slowness when clicking whe...
Kari Salminen
2010-03-23
do not skip warp+walk events
Vladimir Menshakov
2010-03-23
Added further code for the game dialog framework
Paul Gilbert
2010-03-23
do not close inventory if mouse moves up. better mouseless experience.
Vladimir Menshakov
2010-03-23
Fix compiler warning.
Travis Howell
2010-03-22
Patch #2973283: SCUMM: Unneeded pointer dereference
Max Horn
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