Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-04 | Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible. | Travis Howell | |
svn-id: r48499 | |||
2010-04-03 | Fix bug #2959947 - HE: Broken saves show in launcher. | Travis Howell | |
svn-id: r48489 | |||
2010-04-03 | Disable the load from launcher button, in all games of Parallaction game engine. | Travis Howell | |
svn-id: r48488 | |||
2010-04-03 | Fix bug #2976376 - NIPPON: Load from Launcher fails. By removing the ↵ | Travis Howell | |
kSupportsLoadingDuringStartup MetaEngineFeature flag (which was never supported). svn-id: r48485 | |||
2010-04-03 | Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By ↵ | Travis Howell | |
reverting part of the changes to Parallaction_ns::cleanupGame() in revision 34939. svn-id: r48480 | |||
2010-04-02 | Fix whitespace | Willem Jan Palenstijn | |
svn-id: r48477 | |||
2010-04-02 | SCI: removing unused variable from palette::set | Martin Kiewitz | |
svn-id: r48475 | |||
2010-04-02 | SCI: change actual setting of palette, fixes gk1 palette issue when talking ↵ | Martin Kiewitz | |
to grace indirectly caused by r47955, seems to also fix jones palette issue, could cause regressions svn-id: r48474 | |||
2010-04-02 | Fix bug #2969232 - NIPPON: Kos sprite broken (Regression). The current disk ↵ | Travis Howell | |
archive requires a higher priority, compared to the default disk archives. svn-id: r48469 | |||
2010-04-02 | Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By ↵ | Travis Howell | |
restoring the kEngineBlockInput engine flag. svn-id: r48464 | |||
2010-04-02 | Fixed bug 2976767 on corrupted char glyphs. | Robert Špalek | |
After unfinished translation of the game, several inaccessible characters have been left in the game files. Since the font does not contain all 256 characters, trying to draw them brings them random jump. I now properly skip these characters. svn-id: r48462 | |||
2010-04-01 | Dragon History: fixing properly bug 2976774 | Robert Špalek | |
The previous bugfix just hid the problem by removing an assert, but it might demonstrate itself in another way later. This is a proper bugfix. svn-id: r48460 | |||
2010-04-01 | Added an "fxq" debugger command to print the FX queue. I guess it might help in | Torbjörn Andersson | |
debugging the "No free slot in FX queue!" bug I've heard of but never actually seen. (See for instance bug #2976008, "BS2: Game lockup in British Museum".) svn-id: r48458 | |||
2010-04-01 | Remove extra semicolons | Ori Avtalion | |
svn-id: r48457 | |||
2010-03-31 | Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving ↵ | David Turner | |
Inventory". This patch corrects the valgrind fault, but may not be the ultimate fix. This should be reviewed before backport to v1.1.0 branch. svn-id: r48434 | |||
2010-03-30 | Let Parallaction return game-specific gameids. This completes the fix for ↵ | Nicola Mettifogo | |
bug 2969234 after LordHoto's patch. Users might need to readd their games. svn-id: r48422 | |||
2010-03-30 | Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen ↵ | David Turner | |
(Temptress over Castle). This screen is displayed if you lose the fight with the Skorl in the Dragon Caves etc. This fix should be reviewed and then backported to v1.1.0 branch. svn-id: r48421 | |||
2010-03-29 | Use ConfMan to query the gameid of the passed target instead of deducing ↵ | Johannes Schickel | |
from the target to the gameid. Along with it fix the removeSaveState implementation. Note that this is untested! Someone with some parallaction game should test it before it can be considered to backport it to branch-1-1-0. svn-id: r48418 | |||
2010-03-29 | COMMON: Cleanup ConfigManager code | Max Horn | |
* get rid of ConfigManager::_emptyString * get rid of ConfigManager::Domain::get (use getVal instead) * remove some dead code svn-id: r48417 | |||
2010-03-29 | Fixed bug 2969234 by tampering with the gameId. Probably not a nice ↵ | Nicola Mettifogo | |
solution, but hopefully ok for a while. svn-id: r48415 | |||
2010-03-27 | Corrected deallocated of menu data reported by Valgrind | Paul Gilbert | |
svn-id: r48412 | |||
2010-03-27 | Use the enumerators instead of hardcoding the values of them. | Johannes Schickel | |
svn-id: r48411 | |||
2010-03-27 | Added the game options dialog, along with several bugfixes to dialog display ↵ | Paul Gilbert | |
code svn-id: r48410 | |||
2010-03-27 | Completed dialog item selection code | Paul Gilbert | |
svn-id: r48409 | |||
2010-03-27 | Changed the encoding of keycodes to only include the flags for Ctrl, Alt, ↵ | Paul Gilbert | |
and Shift svn-id: r48408 | |||
2010-03-26 | Added explicit initialisation of NPC directions in the hotspot constructors | Paul Gilbert | |
svn-id: r48406 | |||
2010-03-26 | Bugfixes to the graphics display of dialogs | Paul Gilbert | |
svn-id: r48405 | |||
2010-03-26 | Further fixed the setEntry method to make it Endian safe | Paul Gilbert | |
svn-id: r48404 | |||
2010-03-26 | Bugfix for logic used to calculate single RGB palette entries | Paul Gilbert | |
svn-id: r48403 | |||
2010-03-25 | Fix compilation by removing a public keyword outside a class scope and using ↵ | Johannes Schickel | |
"> >" instead of ">>" for template closing brackets. Note that ">>" is always operator>> in the current C++ standard, thus one has to use "Common::Array<Common::SharedPtr<SpriteAsset> >" instead of "Common::Array<Common::SharedPtr<SpriteAsset>>" for example. svn-id: r48402 | |||
2010-03-25 | Added preliminary logic for showing loaded sprite frames | Paul Gilbert | |
svn-id: r48401 | |||
2010-03-24 | SAGA: Fix ScriptThread::operator=; some tweaking | Max Horn | |
svn-id: r48398 | |||
2010-03-24 | Prevent inifinite loop caused by a check of an unsigned integer against >= 0. | Johannes Schickel | |
svn-id: r48397 | |||
2010-03-24 | Remove pointer dereferencation in a place, where the result is not used at all. | Johannes Schickel | |
svn-id: r48396 | |||
2010-03-24 | implemented screen shaking as in the original engine with delays before ↵ | Vladimir Menshakov | |
moving video memory svn-id: r48393 | |||
2010-03-24 | removed useless updateScreen | Vladimir Menshakov | |
svn-id: r48391 | |||
2010-03-24 | added shake screen effect | Vladimir Menshakov | |
svn-id: r48390 | |||
2010-03-24 | fixed warning | Vladimir Menshakov | |
svn-id: r48384 | |||
2010-03-24 | validate path before examining object | Vladimir Menshakov | |
svn-id: r48383 | |||
2010-03-24 | fixed big fan room | Vladimir Menshakov | |
svn-id: r48382 | |||
2010-03-24 | Stop the music before starting the next one, after discussing it with joostp. | Torbjörn Andersson | |
This should fix bug #2961891 ("FOTAQ: Floda Alarm Tone Won't Stop"). It's probably too late to get this into the branch - at least before the release - since it's not a particularly serious bug. svn-id: r48381 | |||
2010-03-24 | Moved new MadsView related code into Mads_Views, where it's more ↵ | Paul Gilbert | |
appropriate. Added extra logic necessary for displaying text in the game dialogs svn-id: r48378 | |||
2010-03-24 | Bugfix for getting correct quote information | Paul Gilbert | |
svn-id: r48377 | |||
2010-03-24 | Bugfixes for correctly getting string lengths and cropping drawn text | Paul Gilbert | |
svn-id: r48376 | |||
2010-03-23 | Cine: Fix regression in executePlayerInput (Caused slowness when clicking ↵ | Kari Salminen | |
when moving). The regression was caused by r47505. svn-id: r48373 | |||
2010-03-23 | do not skip warp+walk events | Vladimir Menshakov | |
svn-id: r48371 | |||
2010-03-23 | Added further code for the game dialog framework | Paul Gilbert | |
svn-id: r48368 | |||
2010-03-23 | do not close inventory if mouse moves up. better mouseless experience. | Vladimir Menshakov | |
svn-id: r48367 | |||
2010-03-23 | Fix compiler warning. | Travis Howell | |
svn-id: r48365 | |||
2010-03-22 | Patch #2973283: SCUMM: Unneeded pointer dereference | Max Horn | |
svn-id: r48360 |