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2009-08-21type fixAndre Heider
svn-id: r43621
2009-08-21Updated comments.Robin Watts
svn-id: r43620
2009-08-21Improved comments.Robin Watts
svn-id: r43619
2009-08-21Improved comments.Robin Watts
svn-id: r43617
2009-08-21Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?Robin Watts
(bytedepth maybe?) svn-id: r43616
2009-08-21Attempt to fix builds that use the ARM screen column clear code; add newRobin Watts
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614
2009-08-21Fix use of default directories in SCI detection code. So far all our ↵Johannes Schickel
detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment. svn-id: r43613
2009-08-21Fix detection of some later SCI32 games (RESMAP.001) and some cleanup.Matthew Hoops
svn-id: r43608
2009-08-21Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to ↵Andre Heider
guarantee a consistent build. svn-id: r43604
2009-08-21Fix detection of SCI32 resource maps and volumesMatthew Hoops
svn-id: r43603
2009-08-21Add 31 title files to ignore (they are never present !)Arnaud Boutonné
svn-id: r43601
2009-08-21SCI: disable RGB mode, as it's not ready to be used yetWillem Jan Palenstijn
svn-id: r43600
2009-08-21Groovie: Sync changes from 16bpp branch. Hopefully no regressions sneak in hereScott Thomas
svn-id: r43598
2009-08-21Only enable 16bit color HE games, if 16bit color support is enabled.Travis Howell
svn-id: r43584
2009-08-21Merged RGB color API and support in from /scummvm/branches/gsoc2009-16bit/Jody Northup
svn-id: r43577
2009-08-21Truly fix endianness in the SOL decoder. Raw sounds are always in little ↵Matthew Hoops
endian order and now compressed are outputted to little endian too (and therefore the little endian mixer flag is always set). svn-id: r43576
2009-08-20SCI: Fix for the "Memory fragmented" dialogs popping up in some games.Walter van Niftrik
svn-id: r43572
2009-08-20remove \n's from error() callsJoost Peters
svn-id: r43571
2009-08-20Fixing some signed/unsigned comparison warningsSven Hesse
svn-id: r43570
2009-08-20Fix 16-bit SOL audio on little endian systems. Fixes the white noise in the ↵Matthew Hoops
Gabriel Knight demo. svn-id: r43569
2009-08-20remove \n's from warning() callsJoost Peters
svn-id: r43567
2009-08-20Add a static selector table for use with the lsl5 demo.Matthew Hoops
svn-id: r43566
2009-08-20Add detection for the QFG2 demo.Matthew Hoops
svn-id: r43565
2009-08-20Remove useless include guardMatthew Hoops
svn-id: r43564
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
svn-id: r43562
2009-08-20Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a ↵Arnaud Boutonné
playtoons workaround in inter_v2. svn-id: r43561
2009-08-20modify props size to avoid later error (Size is still temporary) and prepare ↵Arnaud Boutonné
the magic number => constant modification svn-id: r43560
2009-08-20Bugfix for assert in the DW2 Cartwheel scenePaul Gilbert
svn-id: r43558
2009-08-20Cleanup.Johannes Schickel
svn-id: r43554
2009-08-20Switch SCUMM engine to use the SaveLoadChooser from gui/ instead of ↵Johannes Schickel
implementing its own, which resulted in code duplication. svn-id: r43552
2009-08-19SCI: Don't dither in SCI.Walter van Niftrik
svn-id: r43550
2009-08-19SCI: Add partial support for Amiga SCI1 games.Walter van Niftrik
svn-id: r43549
2009-08-19SCI: Cleanup.Walter van Niftrik
svn-id: r43548
2009-08-19SCI: Add autodetection of Amiga views.Walter van Niftrik
svn-id: r43547
2009-08-19- Fix sluggish mouse movement in Kyra2/Kyra3/LoL main menu.Johannes Schickel
- Fix sluggish mouse movement in the text input dialog of the GUI. svn-id: r43541
2009-08-19Use Common::List::empty instead of Common::List::size, which is faster for ↵Johannes Schickel
checking whether the list is empty and easier to read. svn-id: r43538
2009-08-19Make KYRA only call OSystem::updateScreen from inside Screen::updateScreen, ↵Johannes Schickel
when the screen really changed OR the palette changed. svn-id: r43537
2009-08-19Add missing "break" in switch statement.Johannes Schickel
svn-id: r43536
2009-08-19Cleanup.Johannes Schickel
svn-id: r43535
2009-08-19Cleanup.Johannes Schickel
svn-id: r43534
2009-08-19Cleanup.Johannes Schickel
svn-id: r43533
2009-08-19Implemented proper character selection of Lands of Lore PC98.Johannes Schickel
svn-id: r43531
2009-08-19Corrected comments in the bug workaround listPaul Gilbert
svn-id: r43529
2009-08-19Comment out unused function (which was also currently only enabled when ↵Johannes Schickel
SCI32 is enabled). svn-id: r43528
2009-08-19Skip the whole Lore of the Lands special when the user does any input, like ↵Johannes Schickel
the original did. svn-id: r43527
2009-08-19Merged revisions ↵Travis Howell
43458-43468,43470-43471,43473-43475,43477,43479-43483,43485,43497-43498,43500,43503-43504,43507,43509-43510,43512-43515,43517,43519,43521,43523 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r43458 | thebluegr | 2009-08-17 15:55:21 +1000 (Mon, 17 Aug 2009) | 8 lines - Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState - Moved the class table in the Segment manager - it's the only class using it directly - Removed the sci11 flag from save games (we already know this, we don't need to store it) - Moved script_get_segment() and get_class_address() inside the segment manager class - Removed the script_locate_by_segment wrapper - Simplified script_lookup_export() a lot by removing some paranoia checks - Added some WIP code for automatically determining the game id in the fallback detector (still not working) - General cleanup ........ r43459 | lordhoto | 2009-08-17 17:36:08 +1000 (Mon, 17 Aug 2009) | 1 line Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers. ........ r43460 | thebluegr | 2009-08-17 19:19:53 +1000 (Mon, 17 Aug 2009) | 1 line Cleanup ........ r43461 | strangerke | 2009-08-17 19:50:35 +1000 (Mon, 17 Aug 2009) | 1 line Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths in scripts ........ r43462 | strangerke | 2009-08-17 19:54:49 +1000 (Mon, 17 Aug 2009) | 1 line Suppress useless parentheses ........ r43463 | lordhoto | 2009-08-17 19:57:09 +1000 (Mon, 17 Aug 2009) | 1 line Formatting. ........ r43464 | strangerke | 2009-08-17 20:05:02 +1000 (Mon, 17 Aug 2009) | 1 line Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk ........ r43465 | lordhoto | 2009-08-17 20:48:03 +1000 (Mon, 17 Aug 2009) | 2 lines - Add note about that modifing the parent stream will mess up SeekableSubReadStream and SeekableSubReadStreamEndian. - Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian. ........ r43466 | thebluegr | 2009-08-17 21:06:27 +1000 (Mon, 17 Aug 2009) | 1 line Made sound effect playing code consistent for compressed and uncompressed sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously ........ r43467 | thebluegr | 2009-08-17 21:11:38 +1000 (Mon, 17 Aug 2009) | 1 line Ignore speech and sound effect samples with unknown compression, instead of trying to play them as raw sound. Some cleanup ........ r43468 | dreammaster | 2009-08-17 21:36:09 +1000 (Mon, 17 Aug 2009) | 1 line Fix for some more !!HIGH STRINGS!! when talking to the palace guards ........ r43470 | thebluegr | 2009-08-17 21:49:07 +1000 (Mon, 17 Aug 2009) | 1 line Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. ........ r43471 | dreammaster | 2009-08-17 21:51:42 +1000 (Mon, 17 Aug 2009) | 1 line Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load ........ r43473 | lordhoto | 2009-08-17 22:22:15 +1000 (Mon, 17 Aug 2009) | 1 line Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, and thus keeping it twice in memory. ........ r43474 | lordhoto | 2009-08-17 22:22:30 +1000 (Mon, 17 Aug 2009) | 1 line Clear input queue before displaying the credits in Kyrandia 1. ........ r43475 | lordhoto | 2009-08-17 22:47:57 +1000 (Mon, 17 Aug 2009) | 1 line Fix possible out of bounds access in Screen::drawShape. ........ r43477 | joostp | 2009-08-17 22:57:37 +1000 (Mon, 17 Aug 2009) | 2 lines Commit (slightly) modified version of patch #2831248: Allow suspend/resume for PSP ........ r43479 | thebluegr | 2009-08-17 23:16:40 +1000 (Mon, 17 Aug 2009) | 1 line Added looping support to LinearDiskStream, needed by SAGA and perhaps other engines. Note that the loop end parameter is still not implemented ........ r43480 | thebluegr | 2009-08-17 23:25:44 +1000 (Mon, 17 Aug 2009) | 2 lines - Removed the custom DigitalMusicInputStream used in SAGA for the digital music in ITE CD and replaced it with the common LinearDiskStream class - Removed leftover code which plays standalone tracks (it's not used anywhere) ........ r43481 | lordhoto | 2009-08-17 23:49:56 +1000 (Mon, 17 Aug 2009) | 1 line Slight cleanup to makeLinearDiskStream interface. ........ r43482 | waltervn | 2009-08-18 01:49:22 +1000 (Tue, 18 Aug 2009) | 1 line SCI: Add autodetection for DoSound. Cleanup. ........ r43483 | waltervn | 2009-08-18 02:07:47 +1000 (Tue, 18 Aug 2009) | 1 line SCI: Build fix. ........ r43485 | thebluegr | 2009-08-18 04:25:51 +1000 (Tue, 18 Aug 2009) | 1 line Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480 ........ r43497 | waltervn | 2009-08-18 09:11:25 +1000 (Tue, 18 Aug 2009) | 1 line SCI: Fix kernel table for multilingual SCI01 games. Cleanup. ........ r43498 | joostp | 2009-08-18 09:54:40 +1000 (Tue, 18 Aug 2009) | 2 lines PSP: increase optimization level and change clock rate to 333mhz ........ r43500 | thebluegr | 2009-08-18 16:43:06 +1000 (Tue, 18 Aug 2009) | 1 line Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied ........ r43503 | thebluegr | 2009-08-18 19:12:41 +1000 (Tue, 18 Aug 2009) | 1 line Removed the maxMemory parameter of the resource manager and replaced it with a define ........ r43504 | thebluegr | 2009-08-18 20:01:18 +1000 (Tue, 18 Aug 2009) | 2 lines - Added game ID detection to the fallback detector. We still need to map some of Sierra's internal IDs to our own ones - The class table is now created in the segment manager constructor ........ r43507 | dreammaster | 2009-08-18 22:25:04 +1000 (Tue, 18 Aug 2009) | 1 line Bugfix for Castle Skorl problem reported on the list ........ r43509 | thebluegr | 2009-08-18 22:49:34 +1000 (Tue, 18 Aug 2009) | 1 line Mapped some Sierra internal IDs to our own ones, and added a note about a hack currently used in the fallback detector ........ r43510 | thebluegr | 2009-08-19 00:10:31 +1000 (Wed, 19 Aug 2009) | 1 line Started rewriting the SCI engine to use FSNode instead of file names. This is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster ........ r43512 | lordhoto | 2009-08-19 01:31:26 +1000 (Wed, 19 Aug 2009) | 1 line Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) ........ r43513 | lordhoto | 2009-08-19 01:32:26 +1000 (Wed, 19 Aug 2009) | 2 lines - Destory AudioCDManager singleton after user quits a game, this saves a few bytes memory - Added FIXME to audiocd.h, concering why destroying the AudioCDManager can not quit CD playback right now ........ r43514 | joostp | 2009-08-19 01:39:47 +1000 (Wed, 19 Aug 2009) | 2 lines PSP: disable dosbox OPL ........ r43515 | lordhoto | 2009-08-19 01:41:00 +1000 (Wed, 19 Aug 2009) | 1 line Typos. ........ r43517 | joostp | 2009-08-19 03:12:01 +1000 (Wed, 19 Aug 2009) | 2 lines PSP: Make R-trigger act as a context sensitive modifier key, remap ENTER to triangle ........ r43519 | joostp | 2009-08-19 04:06:50 +1000 (Wed, 19 Aug 2009) | 2 lines Implement setCursorPalette(), correct hasFeature() <-> getFeatureState() mixup. ........ r43521 | john_doe | 2009-08-19 05:42:13 +1000 (Wed, 19 Aug 2009) | 2 lines - PMV player: Use frame count from PVM file and fix incorrect "invalid chunk type" warning - Fix sprite drawing glitch with vertically flipped sprites (bug #2825925) ........ r43523 | buddha_ | 2009-08-19 07:37:31 +1000 (Wed, 19 Aug 2009) | 1 line Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first. ........ svn-id: r43524
2009-08-18Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break ↵Kari Salminen
anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first. svn-id: r43523
2009-08-18- PMV player: Use frame count from PVM file and fix incorrect "invalid chunk ↵Benjamin Haisch
type" warning - Fix sprite drawing glitch with vertically flipped sprites (bug #2825925) svn-id: r43521
2009-08-18Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD ↵Johannes Schickel
audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) svn-id: r43512
2009-08-18Started rewriting the SCI engine to use FSNode instead of file names. This ↵Filippos Karapetis
is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster svn-id: r43510