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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-11-24
ACCESS: movie player: convert 6-bit pal properly
Martin Kiewitz
2015-11-24
ACCESS: movie player: 6-bit palette to 8-bit
Martin Kiewitz
2015-11-24
ACCESS: movie player for Noctropolis+Synnergist
Martin Kiewitz
2015-11-23
SHERLOCK: SS: Fix exit crash in Sherlock playable demo
Paul Gilbert
2015-11-23
AGI: add new debug command "version"
Martin Kiewitz
2015-11-23
ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958
Strangerke
2015-11-23
BBVS: Fix bug #6954: Pathfinding bug in Prison
johndoe123
2015-11-23
MADS: Silent another cppCheck warning
Strangerke
2015-11-23
MADS: Rex: Remove dead code in doObjectAction
Strangerke
2015-11-23
MADS: Phantom: reduce the scope of a variable
Strangerke
2015-11-23
MADS: Reduce the scope of a variable in panTransition
Strangerke
2015-11-23
MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove some...
Strangerke
2015-11-23
MADS: Silence two GCC warnings
Torbjörn Andersson
2015-11-22
MADS: Fix compilation.
Johannes Schickel
2015-11-23
Merge pull request #626 from dreammaster/phantom
Filippos Karapetis
2015-11-22
ACCESS: build the engine by default
Strangerke
2015-11-22
SHERLOCK: Remove deprecated decompression file
Paul Gilbert
2015-11-19
SWORD25: Added Ultimate version detection
Eugene Sandulenko
2015-11-19
SWORD25: Fix Hungarian version support
Eugene Sandulenko
2015-11-18
SWORD25: Fix tint color
Eugene Sandulenko
2015-11-18
MADS: Remove obsolete comment and add debug trace in animation code
Strangerke
2015-11-18
BBVS: Mark games as testing
Eugene Sandulenko
2015-11-18
BBVS: Since we're using GUI for menus, switch iGUI to the relevant language
Eugene Sandulenko
2015-11-18
MADS: Fix posAdjust in Animation::update for v2 games
Strangerke
2015-11-18
BBVS: Fix game title
Eugene Sandulenko
2015-11-18
SWORD25: Implement missing SWF opcode
Eugene Sandulenko
2015-11-17
SWORD25: Translate comments
Eugene Sandulenko
2015-11-17
SWORD25: Fix text rendering
Eugene Sandulenko
2015-11-16
LURE: Fix compiler warning
Paul Gilbert
2015-11-16
MADS: Add buttons to the main menu to show the secret bonus animations
Paul Gilbert
2015-11-16
MADS: Fix incorrect method mappings in sound group 4
Paul Gilbert
2015-11-16
MADS: Change Rex from testing to stable
Paul Gilbert
2015-11-16
LURE: Fix spelling of Observar in Spanish version
Paul Gilbert
2015-11-16
LURE: Simplify StringList class
Paul Gilbert
2015-11-16
SHERLOCK: Change Sherlock from testing to stable
Paul Gilbert
2015-11-16
SHERLOCK: Fix Coverity warnings about uninitialized fields
Paul Gilbert
2015-11-16
SHERLOCK: RT: Fix Coverity warning in original savegame dialog
Paul Gilbert
2015-11-16
BBVS: Fix recent video player memory leak (CID 1339416)
Torbjörn Andersson
2015-11-16
MADS: Fix header
Strangerke
2015-11-16
MADS: Implement some more Camera code
Strangerke
2015-11-16
BBVS: Add debug output
Eugene Sandulenko
2015-11-16
BBVS: Fix 16bpp video output
Eugene Sandulenko
2015-11-16
MADS: Some work on Camera
Strangerke
2015-11-15
MADS: Phantom: Merge _variant and _initialVariant
Strangerke
2015-11-15
BBVS: Enable engine by default
Eugene Sandulenko
2015-11-14
BBVS: Fix typo in array size
Willem Jan Palenstijn
2015-11-14
BBVS: Added Russian BBVS
Eugene Sandulenko
2015-11-13
MADS: Dragon: Implement scene 105
Strangerke
2015-11-13
MADS: Rex: Use a constant when checking _mainObjectSource
Strangerke
2015-11-13
SWORD25: Fix comment translation
Willem Jan Palenstijn
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