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2007-06-21Use the KEYCODE constants.Torbjörn Andersson
svn-id: r27593
2007-06-21Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.Torbjörn Andersson
I don't know if the loadSet() / loadSetAbs() functions are every used in Future Wars. If so, we should commit this to the branch as well. svn-id: r27590
2007-06-21Revert debug output.Travis Howell
svn-id: r27583
2007-06-21Add font table for Spanish version of Elvira 2.Travis Howell
svn-id: r27582
2007-06-21Minor cleanup.Travis Howell
svn-id: r27580
2007-06-21Fix regressions, due to zoneNum changes.Travis Howell
svn-id: r27579
2007-06-21Fix regressions, due to buffer changes and cleanup.Travis Howell
svn-id: r27578
2007-06-21Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵Travis Howell
cleanup code. svn-id: r27577
2007-06-21Add Italian DOS version of Elvira 2.Travis Howell
svn-id: r27573
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572
2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵Kari Salminen
for 256 colors in AGI256 mode). svn-id: r27571
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ↵Kari Salminen
of patch #1728713. svn-id: r27569
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
svn-id: r27568
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and ↵Kari Salminen
AGI256-2). svn-id: r27564
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
svn-id: r27562
2007-06-20svn-id: r27561Kari Salminen
2007-06-20Added a workaround in IHNM for the compact disk in Ellen's chapterFilippos Karapetis
svn-id: r27557
2007-06-20Fix regressions, due to playSpeech() no longer been virtual match.Travis Howell
svn-id: r27556
2007-06-20Fix crashes with some savegames in IHNMFilippos Karapetis
svn-id: r27553
2007-06-20Cleanup.Travis Howell
svn-id: r27552
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵Max Horn
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548
2007-06-19Cleanup, could cause regressions.Travis Howell
svn-id: r27547
2007-06-19When loading a game from the same chapter as the current chapter in IHNM, ↵Filippos Karapetis
the game will now be loaded correctly svn-id: r27546
2007-06-19When saving the game in IHNM after a chapter point change, the chapter point ↵Filippos Karapetis
change music will no longer be incorrectly saved, and the normal chapter music will be saved instead svn-id: r27545
2007-06-19Fix masking regressions, caused by dirtyClips code.Travis Howell
svn-id: r27544
2007-06-19IHNM: In chained cutaways, clear the previous cutaway immediatelyFilippos Karapetis
svn-id: r27543
2007-06-19The correct music track is now played when loading a game in IHNM. The ↵Filippos Karapetis
save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place svn-id: r27542
2007-06-19Removed obsolete commentFilippos Karapetis
svn-id: r27541
2007-06-19More updates for the save/load system in IHNMFilippos Karapetis
svn-id: r27540
2007-06-18Mouse is now properly hidden during dialogues, and is restored after ↵Nicola Mettifogo
load/save dialog boxes are closed. Moreover, kEngineMouse constant has been renamed to better match its meaning. svn-id: r27539
2007-06-18Change some regular integers to short integersFilippos Karapetis
svn-id: r27538
2007-06-18Fix line wrapping of text in Elvira 2.Travis Howell
svn-id: r27522
2007-06-18Fix bug #1738870 - Elvira1: Glitch after opening a sarcophagus.Travis Howell
svn-id: r27520
2007-06-18Fix bugs #1738867 and #1738872, the code for clearing the effects of fire ↵Travis Howell
wall and ice wall spells was always enabled. svn-id: r27516
2007-06-17Normalize event names.Eugene Sandulenko
svn-id: r27513
2007-06-17Some more updates for saving/loading in IHNMFilippos Karapetis
svn-id: r27512
2007-06-17Added support for FLAC encoded music in Broken Sword 1. (The compression toolTorbjörn Andersson
knows nothing about this, and since they're being rewritten as part of the SoC, I'm not going to do anything about that.) svn-id: r27511
2007-06-17Some updates on the save/load system in IHNM. It still needs work, thoughFilippos Karapetis
svn-id: r27505
2007-06-17Fixed the remaining glitch with fading after a cutaway is shownFilippos Karapetis
svn-id: r27504
2007-06-17More efforts to implement proper fade after cutaway. One little glitch is left.Eugene Sandulenko
svn-id: r27502
2007-06-16Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)Chris Apers
svn-id: r27487
2007-06-16Try to be more robust/paranoid when reading the SAVEGAME.INF file. Apart fromTorbjörn Andersson
being a sensible precaution, it should work around some bugs like #1737801, where the file is obviously corrupted. (Possibly mutilated by some file transfer program.) svn-id: r27484
2007-06-16Options button is now working in the character selection screen in IHNMFilippos Karapetis
svn-id: r27480
2007-06-16Silence MSVC8 warningFilippos Karapetis
svn-id: r27475
2007-06-16Simplified LURE detection code a little bitMax Horn
svn-id: r27466
2007-06-16An attempt to fix restoring from cutaway. Still not perfect.Eugene Sandulenko
svn-id: r27465
2007-06-16The codes difference when selecting character, only applies to the Amiga ↵Travis Howell
multi-lingual version. svn-id: r27464
2007-06-16Fixed - embarrassing - broken password check.Nicola Mettifogo
svn-id: r27463
2007-06-16Add code difference in Amiga versions, when selecting character.Travis Howell
svn-id: r27462