Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-21 | Use the KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27593 | |||
2007-06-21 | Fixed freeing of invalid pointer, which would cause Operation Stealth to crash. | Torbjörn Andersson | |
I don't know if the loadSet() / loadSetAbs() functions are every used in Future Wars. If so, we should commit this to the branch as well. svn-id: r27590 | |||
2007-06-21 | Revert debug output. | Travis Howell | |
svn-id: r27583 | |||
2007-06-21 | Add font table for Spanish version of Elvira 2. | Travis Howell | |
svn-id: r27582 | |||
2007-06-21 | Minor cleanup. | Travis Howell | |
svn-id: r27580 | |||
2007-06-21 | Fix regressions, due to zoneNum changes. | Travis Howell | |
svn-id: r27579 | |||
2007-06-21 | Fix regressions, due to buffer changes and cleanup. | Travis Howell | |
svn-id: r27578 | |||
2007-06-21 | Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵ | Travis Howell | |
cleanup code. svn-id: r27577 | |||
2007-06-21 | Add Italian DOS version of Elvira 2. | Travis Howell | |
svn-id: r27573 | |||
2007-06-20 | Add AGI256-2 support (On top of already present AGI256 support). | Kari Salminen | |
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572 | |||
2007-06-20 | Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵ | Kari Salminen | |
for 256 colors in AGI256 mode). svn-id: r27571 | |||
2007-06-20 | Make drawing & blitting always use the correct screen | Kari Salminen | |
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570 | |||
2007-06-20 | Add AGI256 picture resource loading using AGI command unknown170. Uses parts ↵ | Kari Salminen | |
of patch #1728713. svn-id: r27569 | |||
2007-06-20 | Add AGI256 picture resource decoding support to PictureMgr::decodePicture. | Kari Salminen | |
svn-id: r27568 | |||
2007-06-20 | Add an additional AGI screen for 256 color data (For use with AGI256 and ↵ | Kari Salminen | |
AGI256-2). svn-id: r27564 | |||
2007-06-20 | Add AGI256 and AGI256-2 game feature flags to games that use them. | Kari Salminen | |
svn-id: r27562 | |||
2007-06-20 | svn-id: r27561 | Kari Salminen | |
2007-06-20 | Added a workaround in IHNM for the compact disk in Ellen's chapter | Filippos Karapetis | |
svn-id: r27557 | |||
2007-06-20 | Fix regressions, due to playSpeech() no longer been virtual match. | Travis Howell | |
svn-id: r27556 | |||
2007-06-20 | Fix crashes with some savegames in IHNM | Filippos Karapetis | |
svn-id: r27553 | |||
2007-06-20 | Cleanup. | Travis Howell | |
svn-id: r27552 | |||
2007-06-19 | Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵ | Max Horn | |
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548 | |||
2007-06-19 | Cleanup, could cause regressions. | Travis Howell | |
svn-id: r27547 | |||
2007-06-19 | When loading a game from the same chapter as the current chapter in IHNM, ↵ | Filippos Karapetis | |
the game will now be loaded correctly svn-id: r27546 | |||
2007-06-19 | When saving the game in IHNM after a chapter point change, the chapter point ↵ | Filippos Karapetis | |
change music will no longer be incorrectly saved, and the normal chapter music will be saved instead svn-id: r27545 | |||
2007-06-19 | Fix masking regressions, caused by dirtyClips code. | Travis Howell | |
svn-id: r27544 | |||
2007-06-19 | IHNM: In chained cutaways, clear the previous cutaway immediately | Filippos Karapetis | |
svn-id: r27543 | |||
2007-06-19 | The correct music track is now played when loading a game in IHNM. The ↵ | Filippos Karapetis | |
save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place svn-id: r27542 | |||
2007-06-19 | Removed obsolete comment | Filippos Karapetis | |
svn-id: r27541 | |||
2007-06-19 | More updates for the save/load system in IHNM | Filippos Karapetis | |
svn-id: r27540 | |||
2007-06-18 | Mouse is now properly hidden during dialogues, and is restored after ↵ | Nicola Mettifogo | |
load/save dialog boxes are closed. Moreover, kEngineMouse constant has been renamed to better match its meaning. svn-id: r27539 | |||
2007-06-18 | Change some regular integers to short integers | Filippos Karapetis | |
svn-id: r27538 | |||
2007-06-18 | Fix line wrapping of text in Elvira 2. | Travis Howell | |
svn-id: r27522 | |||
2007-06-18 | Fix bug #1738870 - Elvira1: Glitch after opening a sarcophagus. | Travis Howell | |
svn-id: r27520 | |||
2007-06-18 | Fix bugs #1738867 and #1738872, the code for clearing the effects of fire ↵ | Travis Howell | |
wall and ice wall spells was always enabled. svn-id: r27516 | |||
2007-06-17 | Normalize event names. | Eugene Sandulenko | |
svn-id: r27513 | |||
2007-06-17 | Some more updates for saving/loading in IHNM | Filippos Karapetis | |
svn-id: r27512 | |||
2007-06-17 | Added support for FLAC encoded music in Broken Sword 1. (The compression tool | Torbjörn Andersson | |
knows nothing about this, and since they're being rewritten as part of the SoC, I'm not going to do anything about that.) svn-id: r27511 | |||
2007-06-17 | Some updates on the save/load system in IHNM. It still needs work, though | Filippos Karapetis | |
svn-id: r27505 | |||
2007-06-17 | Fixed the remaining glitch with fading after a cutaway is shown | Filippos Karapetis | |
svn-id: r27504 | |||
2007-06-17 | More efforts to implement proper fade after cutaway. One little glitch is left. | Eugene Sandulenko | |
svn-id: r27502 | |||
2007-06-16 | Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS) | Chris Apers | |
svn-id: r27487 | |||
2007-06-16 | Try to be more robust/paranoid when reading the SAVEGAME.INF file. Apart from | Torbjörn Andersson | |
being a sensible precaution, it should work around some bugs like #1737801, where the file is obviously corrupted. (Possibly mutilated by some file transfer program.) svn-id: r27484 | |||
2007-06-16 | Options button is now working in the character selection screen in IHNM | Filippos Karapetis | |
svn-id: r27480 | |||
2007-06-16 | Silence MSVC8 warning | Filippos Karapetis | |
svn-id: r27475 | |||
2007-06-16 | Simplified LURE detection code a little bit | Max Horn | |
svn-id: r27466 | |||
2007-06-16 | An attempt to fix restoring from cutaway. Still not perfect. | Eugene Sandulenko | |
svn-id: r27465 | |||
2007-06-16 | The codes difference when selecting character, only applies to the Amiga ↵ | Travis Howell | |
multi-lingual version. svn-id: r27464 | |||
2007-06-16 | Fixed - embarrassing - broken password check. | Nicola Mettifogo | |
svn-id: r27463 | |||
2007-06-16 | Add code difference in Amiga versions, when selecting character. | Travis Howell | |
svn-id: r27462 |