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2007-06-30Split Engine::pauseEngine: It now does pauseLevel handling, while engines ↵Max Horn
can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer svn-id: r27801
2007-06-30Changed AGOS to use full KeyState, not just ascii value, in key eventsMax Horn
svn-id: r27800
2007-06-30Added Engine::pauseEngine method (allows outside code, like the backend, to ↵Max Horn
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797
2007-06-30Don't tracke time we take for loading (it should be less than a second anyway)Max Horn
svn-id: r27795
2007-06-30AGOS code cleanupMax Horn
svn-id: r27794
2007-06-30Also update menus.cpp with ChildType enumMax Horn
svn-id: r27793
2007-06-30AGOS: Introduced ChildType enumMax Horn
svn-id: r27792
2007-06-30Added global support for the (so far undocumented) confirm_exit config keyMax Horn
svn-id: r27788
2007-06-30Changed GUI system to use Common::KeyState stateMax Horn
svn-id: r27786
2007-06-30MI SegaCD related cleanupMax Horn
svn-id: r27785
2007-06-30Removed/clarified various FIXME commentsMax Horn
svn-id: r27784
2007-06-30SCUMM: Moved code which re-mapped arrow keysMax Horn
svn-id: r27783
2007-06-30Move the redrawing of dialog windows (options, save, load, ...) so that we doTorbjörn Andersson
not redraw it in the middle of changing to a different dialog. This should fix bug #1745090 ("TOUCHE: Glitch in the menu"). svn-id: r27781
2007-06-29Introduced ClickArea enum, some related cleanup in runInputScript and ↵Max Horn
checkExecVerbs svn-id: r27778
2007-06-29SCUMM: Handle all triggers for the debugger console in the same spot, to ↵Max Horn
ensure uniform behavior svn-id: r27777
2007-06-29SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) ↵Max Horn
in MI2 to processKeyboard; some cleanup svn-id: r27776
2007-06-29Oops. An extra comma in the enum list's end. Removed.Kari Salminen
svn-id: r27775
2007-06-29Set AGI monitor type variable (vMonitor/v26) according to render mode.Kari Salminen
svn-id: r27774
2007-06-29Fix display of experience in Elvira 2.Travis Howell
svn-id: r27772
2007-06-29Fix some scripts failing to start in Elvira 2, due code difference in ↵Travis Howell
isCalled opcode. svn-id: r27770
2007-06-28Changed GOB to use common/frac.hMax Horn
svn-id: r27763
2007-06-28Whitespace fixMax Horn
svn-id: r27762
2007-06-28Removed superfluous comment and converted an int to bool conversion to a ↵Kari Salminen
more usual way. svn-id: r27757
2007-06-28Added a workaround to prevent the making fire animation from breaking at the ↵Filippos Karapetis
beehive scene in ITE svn-id: r27756
2007-06-28Added a debug message for game loadingFilippos Karapetis
svn-id: r27755
2007-06-27Fix compiler warning.Travis Howell
svn-id: r27739
2007-06-27Clear any paused OmniTV video, when playing another video. To fix crashes in ↵Travis Howell
The Feeble Files, when another video is played between the pause and restart of an OmniTV video. svn-id: r27737
2007-06-26Add support for compressed digital music in ITEFilippos Karapetis
svn-id: r27734
2007-06-26Remove some unneeded includesFilippos Karapetis
svn-id: r27733
2007-06-26increase mt-32 sysex delay to prevent buffer overflow (see FR#1393726)Willem Jan Palenstijn
svn-id: r27731
2007-06-26Fix saving & restoring with AGI256 and AGI256-2 games.Kari Salminen
(Should save, restore and use decodePicture's agi256-parameter correctly now). svn-id: r27730
2007-06-26Move to the correct file offset when using compressed sounds in ITEFilippos Karapetis
svn-id: r27729
2007-06-26Explicitly mention the bug we work around (makes it a lot easier to deal ↵Max Horn
with the workaround code in the future if necessary) svn-id: r27725
2007-06-26Fix FLAC support for speech in Broken Sword 1.Travis Howell
svn-id: r27723
2007-06-26Add FLAC support for speech in Broken Sword 1.Travis Howell
svn-id: r27721
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
svn-id: r27719
2007-06-25Improvements to the SAGA compressed sound supportFilippos Karapetis
svn-id: r27717
2007-06-25Put a comment in its correct locationFilippos Karapetis
svn-id: r27716
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
svn-id: r27714
2007-06-25Add support for compressed sound effects, digital music and speech to the ↵Filippos Karapetis
SAGA engine svn-id: r27713
2007-06-25Added entries for ITE compressed files to the detector. IHNM is not added ↵Filippos Karapetis
yet, as it needs more testing svn-id: r27712
2007-06-25Unified GfxMgr::putPixelsA-function's priority info handling.Kari Salminen
svn-id: r27710
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
svn-id: r27709
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
svn-id: r27708
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
svn-id: r27707
2007-06-24added arm assembly from patch #1742112 for codec47. (and really build arm ↵Paweł Kołodziejski
code this time) svn-id: r27685
2007-06-23Made changeCharacter restore the previous open Archive after completing its ↵Nicola Mettifogo
duties: this fixes known crash when mini-Dino activates robot, and possibly many unknown others. svn-id: r27684
2007-06-23Now clipping frame # to avoid crashes because of bad behavior of game scripts.Nicola Mettifogo
svn-id: r27683
2007-06-23Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)Sven Hesse
svn-id: r27679
2007-06-23More cleanupMax Horn
svn-id: r27678