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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-07-28
SHERLOCK: Fix debug channel initialization
Eugene Sandulenko
2016-07-28
MORTEVIELLE: Fix debug channel initialization
Eugene Sandulenko
2016-07-28
MADS: Fix debug channel initialization
Eugene Sandulenko
2016-07-28
GROOVIE: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
2016-07-28
GOB: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
2016-07-28
GNAP: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
2016-07-28
DREAMWEB: Cleanup
Eugene Sandulenko
2016-07-28
CINE: Move debug channel registration to the first place in the constructor
Eugene Sandulenko
2016-07-28
ACCESS: Move debug channel registration where they belong
Eugene Sandulenko
2016-07-28
DRACI: Remove generic comment
Eugene Sandulenko
2016-07-28
FULLPIPE: Hid warning under debug channel. More debug output
Eugene Sandulenko
2016-07-28
FULLPIPE: Fixed debuf channel registration
Eugene Sandulenko
2016-07-27
TTIANIC: Added support methods for BellbotScript updateState
Paul Gilbert
2016-07-27
TITANIC: Added BellbotScript updateState
Paul Gilbert
2016-07-27
TITANIC: Renaming for NPC state methods
Paul Gilbert
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Added more debug channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Started using debug channels
Eugene Sandulenko
2016-07-27
TITANIC: Finish MaitreDScript handleQuote
Paul Gilbert
2016-07-27
TITANIC: Finish LiftbotScript handleQuote
Paul Gilbert
2016-07-27
TITANIC: Finish DoorbotScript handleQuote
Paul Gilbert
2016-07-27
WAGE: Add loadGame() sketch
Alexander Tkachev
2016-07-27
SCI32: Give default skip color a name
Colin Snover
2016-07-27
SCI32: Remove dead placeholder rendering code
Colin Snover
2016-07-27
SCI32: Fix kShowMovie calls crashing SCI32
Colin Snover
2016-07-27
SCI32: Re-enable the high resolution mode option for GK1
Colin Snover
2016-07-27
SCI32: Use extern instead of #include frameout.h for splitRects
Colin Snover
2016-07-27
SCI32: Fix backwards kFrameOut throttle timings
Colin Snover
2016-07-27
SCI32: Handle remap data outside the game's remap range
Colin Snover
2016-07-27
WAGE: Move some code in saveGame()
Alexander Tkachev
2016-07-27
WAGE: Refine saveGame() once more
Alexander Tkachev
2016-07-27
WAGE: Add World's _signature
Alexander Tkachev
2016-07-27
WAGE: Refine saveGame()
Alexander Tkachev
2016-07-27
TITANIC: Moved handleQuote data arrays to datafile
Paul Gilbert
2016-07-27
WAGE: Refine WageEngine::saveGame()
Alexander Tkachev
2016-07-26
TITANIC: Added remainder of DeskbotScript handleQuote
Paul Gilbert
2016-07-26
TITANIC: Added remainder of BellbotScript handleQuote
Paul Gilbert
2016-07-26
TITANIC: Added remainder of BarbotScript handleQuote
Paul Gilbert
2016-07-26
TITANIC: Split NPC script support data structures to their own file
Paul Gilbert
2016-07-26
TITANIC: Handled tag switch in DeskbotScript handleQuote
Paul Gilbert
2016-07-26
TITANIC: Handled tag switch in BellbotScript handleQuote
Paul Gilbert
2016-07-26
TITANIC: Handled tag switch in BarbotScript handleQuote
Paul Gilbert
2016-07-26
FULLPIPE: Few fixes to the pathfinding code
Eugene Sandulenko
2016-07-26
WAGE: Add saveGameState() sketch
Alexander Tkachev
2016-07-25
TITANIC: Added LiftbotScript proc25
Paul Gilbert
2016-07-25
TITANIC: Added DoorbotScript proc25
Paul Gilbert
2016-07-25
TITANIC: Added Bellbot & Deskbot proc25
Paul Gilbert
2016-07-25
TITANIC: Added BarbotScript proc25
Paul Gilbert
2016-07-25
FULLPIPE: Added temp trace output
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix in MGM::recalcOffsets corner case check
Eugene Sandulenko
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