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AgeCommit message (Expand)Author
2016-07-28SHERLOCK: Fix debug channel initializationEugene Sandulenko
2016-07-28MORTEVIELLE: Fix debug channel initializationEugene Sandulenko
2016-07-28MADS: Fix debug channel initializationEugene Sandulenko
2016-07-28GROOVIE: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28GOB: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28GNAP: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28DREAMWEB: CleanupEugene Sandulenko
2016-07-28CINE: Move debug channel registration to the first place in the constructorEugene Sandulenko
2016-07-28ACCESS: Move debug channel registration where they belongEugene Sandulenko
2016-07-28DRACI: Remove generic commentEugene Sandulenko
2016-07-28FULLPIPE: Hid warning under debug channel. More debug outputEugene Sandulenko
2016-07-28FULLPIPE: Fixed debuf channel registrationEugene Sandulenko
2016-07-27TTIANIC: Added support methods for BellbotScript updateStatePaul Gilbert
2016-07-27TITANIC: Added BellbotScript updateStatePaul Gilbert
2016-07-27TITANIC: Renaming for NPC state methodsPaul Gilbert
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-28FULLPIPE: Added more debug channelsEugene Sandulenko
2016-07-28FULLPIPE: Started using debug channelsEugene Sandulenko
2016-07-27TITANIC: Finish MaitreDScript handleQuotePaul Gilbert
2016-07-27TITANIC: Finish LiftbotScript handleQuotePaul Gilbert
2016-07-27TITANIC: Finish DoorbotScript handleQuotePaul Gilbert
2016-07-27WAGE: Add loadGame() sketchAlexander Tkachev
2016-07-27SCI32: Give default skip color a nameColin Snover
2016-07-27SCI32: Remove dead placeholder rendering codeColin Snover
2016-07-27SCI32: Fix kShowMovie calls crashing SCI32Colin Snover
2016-07-27SCI32: Re-enable the high resolution mode option for GK1Colin Snover
2016-07-27SCI32: Use extern instead of #include frameout.h for splitRectsColin Snover
2016-07-27SCI32: Fix backwards kFrameOut throttle timingsColin Snover
2016-07-27SCI32: Handle remap data outside the game's remap rangeColin Snover
2016-07-27WAGE: Move some code in saveGame()Alexander Tkachev
2016-07-27WAGE: Refine saveGame() once moreAlexander Tkachev
2016-07-27WAGE: Add World's _signatureAlexander Tkachev
2016-07-27WAGE: Refine saveGame()Alexander Tkachev
2016-07-27TITANIC: Moved handleQuote data arrays to datafilePaul Gilbert
2016-07-27WAGE: Refine WageEngine::saveGame()Alexander Tkachev
2016-07-26TITANIC: Added remainder of DeskbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Added remainder of BellbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Added remainder of BarbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Split NPC script support data structures to their own filePaul Gilbert
2016-07-26TITANIC: Handled tag switch in DeskbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Handled tag switch in BellbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Handled tag switch in BarbotScript handleQuotePaul Gilbert
2016-07-26FULLPIPE: Few fixes to the pathfinding codeEugene Sandulenko
2016-07-26WAGE: Add saveGameState() sketchAlexander Tkachev
2016-07-25TITANIC: Added LiftbotScript proc25Paul Gilbert
2016-07-25TITANIC: Added DoorbotScript proc25Paul Gilbert
2016-07-25TITANIC: Added Bellbot & Deskbot proc25Paul Gilbert
2016-07-25TITANIC: Added BarbotScript proc25Paul Gilbert
2016-07-25FULLPIPE: Added temp trace outputEugene Sandulenko
2016-07-25FULLPIPE: Fix in MGM::recalcOffsets corner case checkEugene Sandulenko