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AgeCommit message (Expand)Author
2014-12-02SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables to...Robert Crossfield
2014-12-01CGE2: Add support for Sfinx.uruk
2014-11-30Merge pull request #527 from rrebello/bugfix-6679Filippos Karapetis
2014-11-30SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitchRodrigo Rebello
2014-11-29SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. Remov...Robert Crossfield
2014-11-28SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim glitches...Robert Crossfield
2014-11-28Merge pull request #526 from eriktorbjorn/agos-midiloopKirben
2014-11-28Merge pull request #533 from segrax/masterKirben
2014-11-23SCUMM: MANIAC V1 Demo: GF_DEMO was not being setRobert Crossfield
2014-11-23SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green TentacleRobert Crossfield
2014-11-20ZVISION: Remove wrong TODO from scripting/sidefx.hMarisa-Chan
2014-11-20ZVISION: More CamelCase and a bit of comments cleanupMarisa-Chan
2014-11-20ZVISION: Implement forgotten setVenus for controlsMarisa-Chan
2014-11-19AGOS: Fix invisibility in Amiga CD32 Simon the Sorcerer 1 demoTorbjörn Andersson
2014-11-19AGOS: Added detection for Simon the Sorcerer 1 CD32 demoTorbjörn Andersson
2014-11-19ZVISION: Added detection for Zork Grand Inquisitor English DVD version.Kevin Becker
2014-11-19ZVISION: Added detection for Zork Nemesis English Demo.Kevin Becker
2014-11-19ZVISION: Added detection for Zork Grand Inquisitor English Demo.Kevin Becker
2014-11-12ZVISION: Merge upstreamMarisa-Chan
2014-11-12ZVISION: Clean of useless codeMarisa-Chan
2014-11-12ZVISION: Lead code of all controls to the same styleMarisa-Chan
2014-11-12ZVISION: Fix delays with halveDelay optionMarisa-Chan
2014-11-12ZVISION: Make menu bar fully enabled after changelocation calledMarisa-Chan
2014-11-12ZVISION: Add call of inventory cycling for NemesisMarisa-Chan
2014-11-12ZVISION: Passive borders check for tilt and panorama for changelocationMarisa-Chan
2014-11-12ZVISION: Implement code for pan from keyboard and mouseMarisa-Chan
2014-11-12ZVISION: Implement method for getting panorama reverse flagMarisa-Chan
2014-11-12ZVISION: Implement keyboard hotkeysMarisa-Chan
2014-11-12ZVISION: Implement Easter eggs and debug cheatsMarisa-Chan
2014-11-12ZVISION: Implement method for visual output of some infoMarisa-Chan
2014-11-12ZVISION: Implement methods for get state of menu itemsMarisa-Chan
2014-11-12ZVISION: Use ifQuit for menu barsMarisa-Chan
2014-11-12ZVISION: Implement quit function with reminderMarisa-Chan
2014-11-12ZVISION: Implement function for convertion of scummvm KeyCode to win vkKeyMarisa-Chan
2014-11-12ZVISION: Make strings const in functions declarationMarisa-Chan
2014-11-12ZVISION: Fix code style in save_manager.hMarisa-Chan
2014-11-12ZVISION: Fix incorrect usage of Common::String::formatMarisa-Chan
2014-11-12ZVISION: Nemesis and GI has difference in set_partial_screen color maskMarisa-Chan
2014-11-12ZVISION: Hide mouse cursor while streamvideo is workingMarisa-Chan
2014-11-12ZVISION: Implement missing action - cursorMarisa-Chan
2014-11-12ZVISION: Implement ZeroPoint for panorama rendererMarisa-Chan
2014-11-12ZVISION: Fix rlf backward seek and rename class fieldMarisa-Chan
2014-11-09PRINCE: Double animation of bird after 'throw a rock' mini-game fixlukaslw
2014-11-09SCI: Phantasmagoria actually outputs 630x450 nowMartin Kiewitz
2014-11-09SCI: some more work on 480x300 mac supportMartin Kiewitz
2014-11-09PRINCE: playSample() - split to sound and speech types to correct volume sett...lukaslw
2014-11-09PRINCE: canLoadGameStateCurrently() - to check if loading is allowedlukaslw
2014-11-09PRINCE: canSaveGameStateCurrently() - check conditions when you can't save th...lukaslw
2014-11-09PRINCE: Add loading during startup and syncSoundSettings featureslukaslw
2014-11-09PRINCE: Allow RTL engine featurelukaslw