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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-12-02
SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables to...
Robert Crossfield
2014-12-01
CGE2: Add support for Sfinx.
uruk
2014-11-30
Merge pull request #527 from rrebello/bugfix-6679
Filippos Karapetis
2014-11-30
SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch
Rodrigo Rebello
2014-11-29
SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. Remov...
Robert Crossfield
2014-11-28
SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim glitches...
Robert Crossfield
2014-11-28
Merge pull request #526 from eriktorbjorn/agos-midiloop
Kirben
2014-11-28
Merge pull request #533 from segrax/master
Kirben
2014-11-23
SCUMM: MANIAC V1 Demo: GF_DEMO was not being set
Robert Crossfield
2014-11-23
SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle
Robert Crossfield
2014-11-20
ZVISION: Remove wrong TODO from scripting/sidefx.h
Marisa-Chan
2014-11-20
ZVISION: More CamelCase and a bit of comments cleanup
Marisa-Chan
2014-11-20
ZVISION: Implement forgotten setVenus for controls
Marisa-Chan
2014-11-19
AGOS: Fix invisibility in Amiga CD32 Simon the Sorcerer 1 demo
Torbjörn Andersson
2014-11-19
AGOS: Added detection for Simon the Sorcerer 1 CD32 demo
Torbjörn Andersson
2014-11-19
ZVISION: Added detection for Zork Grand Inquisitor English DVD version.
Kevin Becker
2014-11-19
ZVISION: Added detection for Zork Nemesis English Demo.
Kevin Becker
2014-11-19
ZVISION: Added detection for Zork Grand Inquisitor English Demo.
Kevin Becker
2014-11-12
ZVISION: Merge upstream
Marisa-Chan
2014-11-12
ZVISION: Clean of useless code
Marisa-Chan
2014-11-12
ZVISION: Lead code of all controls to the same style
Marisa-Chan
2014-11-12
ZVISION: Fix delays with halveDelay option
Marisa-Chan
2014-11-12
ZVISION: Make menu bar fully enabled after changelocation called
Marisa-Chan
2014-11-12
ZVISION: Add call of inventory cycling for Nemesis
Marisa-Chan
2014-11-12
ZVISION: Passive borders check for tilt and panorama for changelocation
Marisa-Chan
2014-11-12
ZVISION: Implement code for pan from keyboard and mouse
Marisa-Chan
2014-11-12
ZVISION: Implement method for getting panorama reverse flag
Marisa-Chan
2014-11-12
ZVISION: Implement keyboard hotkeys
Marisa-Chan
2014-11-12
ZVISION: Implement Easter eggs and debug cheats
Marisa-Chan
2014-11-12
ZVISION: Implement method for visual output of some info
Marisa-Chan
2014-11-12
ZVISION: Implement methods for get state of menu items
Marisa-Chan
2014-11-12
ZVISION: Use ifQuit for menu bars
Marisa-Chan
2014-11-12
ZVISION: Implement quit function with reminder
Marisa-Chan
2014-11-12
ZVISION: Implement function for convertion of scummvm KeyCode to win vkKey
Marisa-Chan
2014-11-12
ZVISION: Make strings const in functions declaration
Marisa-Chan
2014-11-12
ZVISION: Fix code style in save_manager.h
Marisa-Chan
2014-11-12
ZVISION: Fix incorrect usage of Common::String::format
Marisa-Chan
2014-11-12
ZVISION: Nemesis and GI has difference in set_partial_screen color mask
Marisa-Chan
2014-11-12
ZVISION: Hide mouse cursor while streamvideo is working
Marisa-Chan
2014-11-12
ZVISION: Implement missing action - cursor
Marisa-Chan
2014-11-12
ZVISION: Implement ZeroPoint for panorama renderer
Marisa-Chan
2014-11-12
ZVISION: Fix rlf backward seek and rename class field
Marisa-Chan
2014-11-09
PRINCE: Double animation of bird after 'throw a rock' mini-game fix
lukaslw
2014-11-09
SCI: Phantasmagoria actually outputs 630x450 now
Martin Kiewitz
2014-11-09
SCI: some more work on 480x300 mac support
Martin Kiewitz
2014-11-09
PRINCE: playSample() - split to sound and speech types to correct volume sett...
lukaslw
2014-11-09
PRINCE: canLoadGameStateCurrently() - to check if loading is allowed
lukaslw
2014-11-09
PRINCE: canSaveGameStateCurrently() - check conditions when you can't save th...
lukaslw
2014-11-09
PRINCE: Add loading during startup and syncSoundSettings features
lukaslw
2014-11-09
PRINCE: Allow RTL engine feature
lukaslw
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