Age | Commit message (Collapse) | Author |
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Thanks to marisa-chan for providing the location of those in pull
request #532
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A struct member can't have the same name as the struct itself
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This is needed by MSVC
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ZVISION: More complete engine implementation
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occurs as walking is handled the same as the original)
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to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions
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SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch
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Force correct width value for room 64 (book of maps) in Indy3. This
works around the wrong value stored in the data files of a specific
version of the game (DOS/EGA v1.0, according to scumm-md5.txt).
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Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions
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glitches), fix opcode to use _moving correctly (as V0 is different)
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AGOS: Give each MIDI track its own loop flag (bug #6665)
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SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle
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This probably affects the full version as well, but I haven't
verified that. Either way, the old code was obviously wrong while
the new makes it look right to me.
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I have verified that the demo is completable, though it doesn't
actually seems to end. You're just told that there is nothing more
for you to do.
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