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2016-12-28TITANIC: Renaming of CSuccUBus & CBilgeSuccUBus fieldsPaul Gilbert
2016-12-28TITANIC: Fix Bilge SuccUBus activation speechPaul Gilbert
2016-12-28ADL: Implement hires5 game loopWalter van Niftrik
2016-12-28TITANIC: Properly play background music in Bilge roomPaul Gilbert
2016-12-28TITANIC: Fix activating Bilge SuccUBusPaul Gilbert
2016-12-27ADL: Implement hires5 save/restore/restartWalter van Niftrik
2016-12-27TITANIC: Implement busy cursor like the originalPaul Gilbert
2016-12-27TITANIC: Don't play sound when entering views with sweet bowlsPaul Gilbert
2016-12-26TITANIC: Change CParrot::_v4 to _statePaul Gilbert
2016-12-26TITANIC: Fix parrot eating nuts in 2nd class suitePaul Gilbert
2016-12-26TITANIC: Hide any active PET text cursor when loading a savegamePaul Gilbert
2016-12-26TITANIC: Fix receiving mail via SuccUBusPaul Gilbert
2016-12-26TITANIC: Clarifications to sending mail codePaul Gilbert
2016-12-26FULLPIPE: Decrease header dependencyEugene Sandulenko
2016-12-26WINTERMUTE: Fix references to TransparentSurface templatesEugene Sandulenko
2016-12-26Merge pull request #874 from tobiatesan/fix_getfilename_cr5Eugene Sandulenko
WINTERMUTE: Fix PathUtils and add workaround for mixed separators
2016-12-26Merge pull request #734 from tobiatesan/enable_bilinearEugene Sandulenko
WINTERMUTE: Enable bilinear filtering in Wintermute
2016-12-26ADL: Silence CID 1356412/1356413Walter van Niftrik
2016-12-26WINTERMUTE: Use PathUtil::normalizeFileName in correctSlashesTobia Tesan
2016-12-26WINTERMUTE: Don't mix different path separators.Ryper_Zsolt
Fixes #7068
2016-12-26ADL: Silence CID 1354788/1354789/1354790Walter van Niftrik
2016-12-26WINTERMUTE: Call BILINEAR/NEAREST rotoscale and scale according to game optionTobia Tesan
2016-12-26WINTERMUTE: Add _bilinearFiltering attribute to BaseGameTobia Tesan
2016-12-26WINTERMUTE: Add "Sprite bilinear filtering" menu optionTobia Tesan
2016-12-26ADL: Init class members (CID 1354806)Walter van Niftrik
2016-12-26WINTERMUTE: Try to "correctly" handle dir pathsTobia Tesan
I put scare quotes around "correctly" because I can't swear this is the intended behaviour of the original interpreter. I don't think accessing filenames that end with / in the .DCPs is even defined behaviour, so this is a best guess.
2016-12-26WINTERMUTE: only access -1th char of string if length > 0 in getFileNameTobia Tesan
Fixes #6594
2016-12-25TITANIC: Cleanup and fixes for class checks when SuccUBus suckingPaul Gilbert
2016-12-25TITANIC: Renaming of CSuccUBus frame fieldsPaul Gilbert
2016-12-25TITANIC: Renaming in CParrot classPaul Gilbert
2016-12-25TITANIC: Fix compiler warningsPaul Gilbert
2016-12-24TITANIC: Renaming off frame fields in CSuccUBusPaul Gilbert
2016-12-24TITANIC: Renamings on CDropTargetPaul Gilbert
2016-12-24TITANIC: Fix dragging feather on nose holderPaul Gilbert
2016-12-24TITANIC: More strings moved to titanic.datPaul Gilbert
2016-12-23ADL: Fix warningsWalter van Niftrik
2016-12-23ADL: Implement hires5 savegamesWalter van Niftrik
2016-12-23FULLPIPE: Open relevant URLs in demo for purchasing full gamesEugene Sandulenko
2016-12-22ADL: Make 'room' debug command behave like opcodeWalter van Niftrik
2016-12-22ADL: Add 'region' debug commandWalter van Niftrik
2016-12-22ADL: Add region support to script dumperWalter van Niftrik
2016-12-21TITANIC: Show status prefixes for chevrons in the Rooms tabPaul Gilbert
2016-12-21TITANIC: Remove parrot from inventory when it escapesPaul Gilbert
2016-12-20TITANIC: Fix dragging chevrons onto the SuccubusPaul Gilbert
2016-12-20TITANIC: Hopefully fix overlapping announcementsPaul Gilbert
2016-12-20TITANIC: Re-enable mouse after dragging parrot into inventoryPaul Gilbert
2016-12-20TITANIC: Fix panning away from parrot cagePaul Gilbert
2016-12-21SCI: Fix kq6 CD audio+subtitle script patchMartin Kiewitz
Original patch caused a text window to be shown at the cliffs (copy protection), even when audio-only mode was active.
2016-12-19TITANIC: Add missing ADDFN lines for classes in CSaveableObjectPaul Gilbert
2016-12-19TITANIC: Stop automatically dragging parrot when entering cage close-upPaul Gilbert