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2009-11-20Fixed a regression in the LSL1 and LSL5 demos, which should work correctly no...Filippos Karapetis
2009-11-20Removed the syncTime and syncCue selectors from the list of static selectors,...Filippos Karapetis
2009-11-20Added a FIXME for the syncTime and syncCue selectors, for games which don't h...Filippos Karapetis
2009-11-20- Removed the non-static selectors "overlay" and "setCursor" from the list of...Filippos Karapetis
2009-11-20Removed more unused selectors - the canBeHere selector is replaced by cantBeH...Filippos Karapetis
2009-11-20Removed more unused selectorsFilippos Karapetis
2009-11-20Check the overridden game object when performing setCursor detection, which p...Filippos Karapetis
2009-11-20Added a game-specific workaround for setCursor detection in KQ5CD: the code f...Filippos Karapetis
2009-11-20FormattingFilippos Karapetis
2009-11-20Changed the lofs detection to iterate through all the methods of the Game obj...Filippos Karapetis
2009-11-20Selector cleanup: rearranged all selectors to be in the same order as in Sier...Filippos Karapetis
2009-11-20do not trigger any events while scene id == -1Vladimir Menshakov
2009-11-20Added a sanity check to prevent a crash in LB1 and KQ4 (needs proper fixing)Filippos Karapetis
2009-11-20Some corrections for the lofs autodetection - SQ4 floppy works againFilippos Karapetis
2009-11-20Shifted some code aroundFilippos Karapetis
2009-11-20- Rewrote the lofs parameter type auto-detection codeFilippos Karapetis
2009-11-20TypoFilippos Karapetis
2009-11-20Don't include windows.h & direct.h on WinCE (and Symbian?)Max Horn
2009-11-19- Simplified the different feature detection types, removed some duplicate co...Filippos Karapetis
2009-11-19Simplified some music checks for SCI0Filippos Karapetis
2009-11-19LOL: add support for pc speaker sfxFlorian Kagerer
2009-11-19Properly handle Kyra 2 Talkie demo in kyra.dat.Johannes Schickel
2009-11-19Fixed regression from commit #45862Filippos Karapetis
2009-11-18more missing callbacksVladimir Menshakov
2009-11-18use actual actor position for overlay positioning to avoid z-order glitches.Vladimir Menshakov
2009-11-18minor textual fixesVladimir Menshakov
2009-11-17added face animation for the messagesVladimir Menshakov
2009-11-17added kEffect for screen shaking, fixed barman callbackVladimir Menshakov
2009-11-17removed noisy debugVladimir Menshakov
2009-11-17implemented real zooming in forest houseVladimir Menshakov
2009-11-17implemented zoomed renderingVladimir Menshakov
2009-11-17guard surface list from the sizes of zeroVladimir Menshakov
2009-11-17added SurfaceList, ported overlay to it, fixed many z-order issues. (found me...Vladimir Menshakov
2009-11-17corrected scene 7 hackVladimir Menshakov
2009-11-17found strange hack about room 7 and overlay.Vladimir Menshakov
2009-11-17KYRA: fixed save menu glitch in Japanese versionsFlorian Kagerer
2009-11-17Some more work on the sound command parserFilippos Karapetis
2009-11-17corrected overlay z-order based on bottom coordinate (fixes chair in captain'...Vladimir Menshakov
2009-11-17fixed backtrace matrix initializationVladimir Menshakov
2009-11-17reverted old z-orderVladimir Menshakov
2009-11-17debug walkbox displaying by ctrl-5Vladimir Menshakov
2009-11-17Some more work on the sound command parserFilippos Karapetis
2009-11-16Gob - Add MD5 for Adibou 1, a new SCN demo and some Adi2, Adi4 and Adibou2 ti...Arnaud Boutonné
2009-11-16gob - Add 'adibou2', rename 'adibou4' into 'adi4', add several Gob1, Gob2, Go...Arnaud Boutonné
2009-11-16gob - Preliminar saveload for FascinationArnaud Boutonné
2009-11-15Some more work on music codeFilippos Karapetis
2009-11-15LOL: fixed minor glitch in the ending sequenceFlorian Kagerer
2009-11-15z-ordering fixes again :(Vladimir Menshakov
2009-11-15LOL/PC-98: fixed regression (missing static data for pc98 version)Florian Kagerer
2009-11-15added debug features for z-order testing.Vladimir Menshakov