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AgeCommit message (Collapse)Author
2019-04-04GLK: FROTZ: Handle creating Glk window when switching to/from fixed width stylesPaul Gilbert
2019-04-04BLADERUNNER: Support wait for dialogue queues to finishThanasis Antoniou
Fixes a Crazylegs bug where he can interrupt himself Could probably be used elsewhere if there are any other such cases.
2019-04-03BLADERUNNER: Fixes for elevator in UG13Thanasis Antoniou
Fixed McCoy appearing early at start of scene before disappearing Also added sound for going down when called from button
2019-04-03BLADERUNNER: Fix warning in Big Endianess platformThanasis Antoniou
2019-04-02SCI: - update MT32/GM driver initTrack methodathrxx
This adds specific support for SCI0_EARLY targets. Based on and tested with Christmas Cards 1988. I've not added the volume reset (neither for SCI0_EARLY nor SCI0_LATE), since the ScummVM driver seems to handle volume differently on purpose (probably based on SCI1?).
2019-04-02SCI: (PC-98 driver) - frequency bug workaroundathrxx
The square sound channels will be out of spec when playing on the lowest octave. The result is a rather ugly noise. This bug makes a rather subtle appearance if the channel remapping is accurate, but it becomes quite obvious in the SQ4 intro with the current implementation. This commit turns off the channel when trying to play out of spec.
2019-04-02SCI: implement SCI0 midi driver track initializationathrxx
I put this in an separate commit to make it easier to review/revert. I've tried to make this as minimum invasive as possible. That's why I put this in place of the former call to onNewSound(). SCI_0_LATE sound drivers (probably also SCI_0_EARLY, but I don't know that) do some midi track initialization, mostly resetting certain values and assigning voices (hardware channels) to midi parts. The information for this comes from the track header. The SCI0 version of the PC-98 sound driver relies on this code. The driver checks the channel flags with two different masks and assigns different sound channel types accordingly. This can't be done with the 0x4B event. Using the 0x4B event is sort of counter intuitive anyway, since only some of the SCI0 drivers even support that event. It seems that the only driver making use of onNewSound() was MT-32. I've adapted the driver to my changes, although I am quite sure that the sound will be unaffected. The only thing that the MT-32 driver does with the header information is checking whether a midi part should play or not and assign exactly one timbre (with exactly the same number) to that part if required.
2019-04-02SCI: (PC98 sound driver) - bugfixesathrxx
This fixes two evalutation issues specific to the MSVC x64 release build (other builds worked fine). This also fixes an analysis warning regarding my use of the span code.
2019-04-02SCI: add SCI0 support to PC-98 sound driverathrxx
- this supports PQ2 and QFG1 - also add several other fixes
2019-04-02SCI: add PC-9801 sound driverathrxx
(supports SCI1 for now)
2019-04-02SCI: Fix SQ4CD Vohaul pocketpal text+speech modesluicebox
Fixes a scene which is incompatible with our text+speech mode, bug #10241
2019-04-02BLADERUNNER: Removing looping sounds after Gaff endingThanasis Antoniou
Prevents sound popping between ending outtake and credits
2019-04-02BLADERUNNER: Fixed images & z-buffer on big-endian architecturesPeter Kohaut
2019-04-02BLADERUNNER: Fix flash back to game between end outtake and creditsThanasis Antoniou
Between an ending outtake and the end credits the game did a quick flash back to the game scene
2019-04-02BLADERUNNER: Fix for corrupt incomplete autosavesThanasis Antoniou
Autosaving overrides other conditions that don't allow proper saving
2019-03-31GLK: Only check the format of a Blorb file if it has a valid file extensionCameron Cawley
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2019-04-01SCI: Fix Mac icon bar event handlingsluicebox
Fix mouse presses falling through the icon bar in KQ6 and FPFP Mac
2019-04-01BLADERUNNER: Prevent lockup when save file is missing dataThanasis Antoniou
Missing thumbnail data was causing a lockup on mouse-over Still working on debugging why these corrupted save files may be created -- (Game_Over()) autosaves.
2019-03-31BLADERUNNER: Remove blue tint from ESPER zoom-insThanasis Antoniou
This applies only to hotspot zoom-ins and zoom-outs Last frame of zoomed in hotspot (video zoom) had a persistent blue tint. And zooming out from the hotspot also had a long lasting blue tint. These were removed.
2019-03-31BLADERUNNER: Fix no music at Dektora dance outtakeThanasis Antoniou
Also add constants for all music tracks
2019-03-31BLADERUNNER: Release non-repeated and support queued overlaysThanasis Antoniou
2019-03-30ENGINES: Use new logo for splash screenThierry Crozat
2019-03-30ADL: Refactor opcodesWalter van Niftrik
2019-03-30BLADERUNNER: Improved for overlay debug commandThanasis Antoniou
Not force loading of all MIX files anymore, and added a catalogue of all VQAs
2019-03-30BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbusThanasis Antoniou
2019-03-29SCI: Remove MidiDriver_AmigaMac platform inferencesluicebox
Tell MidiDriver_AmigaMac the game's platform instead of it attempting to infer this by which patch resources exist. Fixes bug #10925 where SQ3 German Amiga is treated as Mac because it happens to contain a patch 7 resource.
2019-03-29SCI: Fix kAddMenu language separator parsingsluicebox
Fixes bug #10926 that prevents SQ3 German Amiga from loading
2019-03-28BLADERUNNER: Moonbus fixes (Izo and Luther)Thanasis Antoniou
Also fixed a typo that resulted in Izo's corpse persisting past chapter 2 at RC03
2019-03-27SCI: Exclude GK1/QFG4 sync when SCI32 disabledsluicebox
2019-03-27SCI: Add cast to prev commit to fix buildssluicebox
2019-03-27SCI: Synchronize QFG4 control panel audio settingssluicebox
Fixes Audio button in control panel getting out of sync with the message mode set by ScummVM.
2019-03-27BLADERUNNER: Fixes for moonbus combatThanasis Antoniou
2019-03-27BLADERUNNER: Fix missing sound effects in some occassionsThanasis Antoniou
LABBUZZ sound for the maze and Animoid sounds Moved lab buzz in next scene's (PS10) init, and increased size of track buffer to compensate for frequently dropping sounds in places with mayne sound effects (eg Animoid Row, Izo's door and trapdoor)
2019-03-27BLADERUNNER: Fix ESPER closing soundThanasis Antoniou
2019-03-27SCI: Fix broken speech after starting in text modesluicebox
Fixes bug #10924 where starting or restoring in text mode and then changing to speech mode within a game results in muted speech. This is a regression introduced between 1.9 and 2.0, probably as part of the synchronization refactor that created GuestAdditions.
2019-03-26BLADERUNNER: Fix Dektora showing up dead at moonbusThanasis Antoniou
2019-03-26BLADERUNNER: Resolve dead end state with ZubenThanasis Antoniou
McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue).
2019-03-25SCI: Fix SQ4CD biker timepod message, bug #10922sluicebox
2019-03-25SCI: Fix Mac icon bar crash on restart (KQ6, FPFP)sluicebox
Add support for reinitializing the mac icon bar when restarting. Restarting runs the game's init script which calls KPlatform again. Prior to this, restarting these games would fail an assertion.
2019-03-25BLADERUNNER: Fix static noise instead of proper audio in VQAsThanasis Antoniou
2019-03-24KYRA: (EOB2) - fix EGA graphics mode outro palette glitchathrxx
2019-03-24SCI: Fix SQ4CD bike dodging, bug #9806sluicebox
Fixes several game-breaking script bugs in the bike dodging scenes that were exposed in the CD version by slowing down the bikes.
2019-03-23SCI: Update The Dating Pool 2019 demoKawa
2019-03-23SCI: Add detection entry for The Dating Pool 2019 demoKawa-oneechan
2019-03-23SCI: Fix SQ4CD Cedric easter egg, bug #10920sluicebox
2019-03-23BLADERUNNER: Final pass on the mazeThanasis Antoniou
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-22BLADERUNNER: All maze targets normalizedThanasis Antoniou
Max achievable score is verified 80 as it should be if all targets were normal Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance.
2019-03-22KYRA: silence some compiler warningsathrxx
2019-03-22BLADERUNNER: Rephrasing of if clause sequence in getFramePtr()Thanasis Antoniou