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AgeCommit message (Expand)Author
2018-04-21MOHAWK: Remove extra comaBastien Bouclet
2018-04-21Merge branch 'dafioram-myst_soundrecvrChanges'Bastien Bouclet
2018-04-21MOHAWK: MYST: Always redraw the sound receiver at constant speedsBastien Bouclet
2018-04-21MOHAWK: MYST: Make sound receiver hint boundary line up with origDavid Fioramonti
2018-04-21MOHAWK: MYST: Enhance: slow down sound receiver max spin rateDavid Fioramonti
2018-04-21TUCKER: Improve autosave error handlingAdrian Frühwirth
2018-04-21TUCKER: Try autosaving only once per autosave intervalAdrian Frühwirth
2018-04-21XEEN: Add Swords guild membership checksPaul Gilbert
2018-04-21XEEN: Swords changes for game flags arrayPaul Gilbert
2018-04-20TINSEL: Fix held items not in either inventory being lostPaul Gilbert
2018-04-20XEEN: Ignore monster moves outside map rather than assertingPaul Gilbert
2018-04-20XEEN: Fix assert for maximum number in button chooserPaul Gilbert
2018-04-20XEEN: Fix crash attacking enemies with an Elder weaponPaul Gilbert
2018-04-20XEEN: Fix scripts scanning party inventories for an itemPaul Gilbert
2018-04-20XEEN: Add town entry handling for SwordsPaul Gilbert
2018-04-21TUCKER: Fix panel background being off by one pixelAdrian Frühwirth
2018-04-20TUCKER: Draw text only when hovering over hotspots when using the mapAdrian Frühwirth
2018-04-20LILLIPUT: Refactor engine, replace the use of MinMax by Common::RectStrangerke
2018-04-20LILLIPUT: Add safeguard in homeInPathFindingStrangerke
2018-04-20LILLIPUT: Fix memory leakStrangerke
2018-04-20LILLIPUT: Fix unsafe read of string reported by coverityStrangerke
2018-04-19XEEN: Changes for Auto Notes for SwordsPaul Gilbert
2018-04-19XEEN: Alter quest flag handling to accomodate SwordsPaul Gilbert
2018-04-19XEEN: Fix game header lines in Quests dialog for SwordsPaul Gilbert
2018-04-19XEEN: Fix removal of Swords quest items/flagsPaul Gilbert
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-19LILLIPUT: Fix uninitialized variablesStrangerke
2018-04-19LILLIPUT: Fix second compression method in MUS extraction codeStrangerke
2018-04-18TINSEL: Fix hang in DW1 GRA when using items on Temple big hammerPaul Gilbert
2018-04-18TINSEL: Fix loading DW1 savegames with a held itemPaul Gilbert
2018-04-18JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-18JANITORIAL: Fix typosAdrian Frühwirth
2018-04-18ZVISION: Fix crash when loading a savegameAdrian Frühwirth
2018-04-18LILLIPUT: Add code to load & decompress MUS fileStrangerke
2018-04-16XEEN: Fix loading Swords blacksmithsPaul Gilbert
2018-04-16XEEN: Add script patch for chest in Swords HartPaul Gilbert
2018-04-16XEEN: Fix Swords scripts using cmdReturn instead of cmdExitPaul Gilbert
2018-04-16SUPERNOVA: Removes unused variableJoseph-Eugene Winzer
2018-04-16LILLIPUT: Fix a regresssion in scrollToViewportCharacterTarget(), some more r...Strangerke
2018-04-15XEEN: Added differences introduced in Swords of XeenPaul Gilbert
2018-04-15JANITORIAL: Fix code formattingEugene Sandulenko
2018-04-15SLUDGE: Refactor OnScreenPerson related public method in PeopleManagerSimei Yin
2018-04-15SLUDGE: Refactor save/load costume to PersonaSimei Yin
2018-04-15SLUDGE: Refactor PersonaAnimation related code in PeopleManagerSimei Yin
2018-04-15SLUDGE: Objectify PeopleManagerSimei Yin
2018-04-15SLUDGE: Remove unused global variable captureAllKeysSimei Yin
2018-04-15Merge branch 'Joefish-merge_nova'Thierry Crozat
2018-04-15SUPERNOVA: Removes global nullObjectJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Implements renderImage with ImageIdJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Removes renderImageSection() from SupernovaEngineJoseph-Eugene Winzer