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2018-05-01CRYO: Push down the AD includesBastien Bouclet
2018-05-01CGE2: Push down the AD includesBastien Bouclet
2018-05-01AVALANCHE: Push down AD includesBastien Bouclet
2018-05-01ENGINES: Mark reportCommon string as translateableLothar Serra Mari
2018-04-30XEEN: Fix CD track voice playback in World of Xeen CD TalkiePaul Gilbert
2018-04-30Revert "ENGINES: Use ScrollContainerWidget in unknown game dialog"Adrian Frühwirth
This reverts commit cf529f311f0be1332f6286b95741160e85651441.
2018-04-30Revert "ENGINES: Improve update of the Unknown Game Dialog when the overlay ↵Adrian Frühwirth
size changes" This reverts commit 8cb9eebd8a8f7cae2dbb68ad3398f444426929c1.
2018-04-30Revert "ENGINES: Fix code formatting"Adrian Frühwirth
This reverts commit ffa6351289a8e2adabebaf32a99e9500d1747c12.
2018-04-29XEEN: Support importing Clouds/Darkside savegames to World of XeenPaul Gilbert
2018-04-29ENGINES: Remove include of SDL backend headerThierry Crozat
This should fix compilation errors with non-SDL backends.
2018-04-29XEEN: Add FIXME to hopefully prevent a rare combat failure conditionPaul Gilbert
2018-04-29ENGINES: Fix code formattingThierry Crozat
2018-04-29ENGINES: Improve update of the Unknown Game Dialog when the overlay size changesThierry Crozat
Previously the dialog was not resized and was just recentered on the screen. Now it is properly resized as well.
2018-04-29ENGINES: Use ScrollContainerWidget in unknown game dialogThierry Crozat
This should fix issues when the text to display in the dialog is too big to fit on the screen.
2018-04-29GUI: Disable the button for reporting a unknown game directly to the ↵Lothar Serra Mari
bugtracker for now
2018-04-29ENGINES: Show the unknown Game dialog only when the detector is launched by ↵Lothar Serra Mari
the Add Game feature
2018-04-29ENGINES: Add a dialog for reporting unknown gamesLothar Serra Mari
Thanks to the great help of @criezy, here's my implementation of an GUI dialog that appears when an unknown game is detected. Features: - Allows copying the data collected by game detector to the clipboard - Allows opening the bug tracker and pre-filling the form fiels This closes https://bugs.scummvm.org/ticket/10435.
2018-04-29XEEN: Further fix for movement checks when strafing indoorsPaul Gilbert
2018-04-29XEEN: Fix original bug prematurely resetting WEAK conditionPaul Gilbert
2018-04-29XEEN: Fix opening Other Options menu after canceling loading a savePaul Gilbert
2018-04-29SLUDGE: Remove unused global variable dialogValueSimei Yin
2018-04-29SLUDGE: Remove global variable fadeMode and move transition functions to ↵Simei Yin
GraphicsManager
2018-04-29SLUDGE: Remove global variable saveEncoding and refactor CustomSaveData featuresSimei Yin
2018-04-29PRINCE: Update detected game titlesAdrian Frühwirth
2018-04-28XEEN: Further simplification in checkMoveDirectionPaul Gilbert
2018-04-29LILLIPUT: Fix another regressionStrangerke
2018-04-29JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-28XEEN: Implement changes needed for World of Xeen 2 CD talkiePaul Gilbert
2018-04-28XEEN: Mark the supported games for testingPaul Gilbert
2018-04-28XEEN: Revert removal of movement check code; it was necessary after allPaul Gilbert
2018-04-28XEEN: Move Detect Monsters dialog logic into a dialogs_spells.cpp classPaul Gilbert
2018-04-28XEEN: Cleanup and fixes for control arrow movementPaul Gilbert
2018-04-28SLUDGE: Replace linked list by Common::List in PeopleManagerSimei Yin
2018-04-28XEEN: Fix rendering of Detect Monsters spellPaul Gilbert
2018-04-27XEEN: Move some few overlooked strings and spell array into xeen.ccsPaul Gilbert
2018-04-27XEEN: Fix World of Xeen ending sequencePaul Gilbert
2018-04-27XEEN: Add script patch to remove statue floating off SE Clouds map cornerPaul Gilbert
2018-04-27SLUDGE: Replace linked list by Common::List in SpeechManagerSimei Yin
2018-04-27SLUDGE: Remove global variable speechModeSimei Yin
2018-04-27SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor ↵Simei Yin
save&load
2018-04-27SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManagerSimei Yin
2018-04-27MOHAWK: MYST: Fix two Atrus videos playing at the same time in D'niBastien Bouclet
In D'ni, after giving the white page to Atrus, or after coming without a page, too videos of Atrus would play on top of each other after waiting long enough for the first video to loop. Fixes #10503.
2018-04-27MOHAWK: MYST: Make Dni/Atrus endings an enumDavid Fioramonti
The global variable "ending" tracks various states that Atrus can be in. This variable determines what video of Atrus will be playing and if the brother books have been destroyed. Despite this variable being called ending there are other endings not captured by this variable (like the brother endings). Also change spelling of Dini to Dni for one usage of ActiveAge from a previous commit.
2018-04-26XEEN: Script patch for Dark Tower statue setting invalid world flagPaul Gilbert
2018-04-26XEEN: Fix entry to Darkstone TowerPaul Gilbert
2018-04-26XEEN: Fix entering Dragon TowerPaul Gilbert
2018-04-26XEEN: Fix condition check in Southern SphinxPaul Gilbert
2018-04-26MOHAWK: MYST: Don't play the credits when quitting in the middle of a scriptBastien Bouclet
Playing the credits unloads the data required by the rest of the script. Fixes Trac#10502.
2018-04-26MOHAWK: MYST: Reset the main cursor when starting the creditsBastien Bouclet
The credit stack does not have the data required to display all the cursors, especially the page cursors. Fixes Trac#10501.
2018-04-26MOHAWK: MYST: Make global currentAge an enumDavid Fioramonti
This global basically tracks what age/book/stack the player is in. It is also used to change stacks via MohawkEngine_Myst::changeToStack() by being an index for MystScriptParser::_stackMap and MystScriptParser::_startCard. E.x., instead of _global.currentAge = 2 now _global.currentAge = kMystLibrary. Also two of the endings are considered Ages instead of being apart of _global.ending.