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2012-11-26SCI: Amended fix for palette related compiler warnings.D G Turner
2012-11-26SCI: Fix warningsFilippos Karapetis
2012-11-24KYRA: fix bug #3589442 (LOL Floppy - No speech during intro)athrxx
2012-11-24PEGASUS: Use the new VideoDecoder::setRate codeMatthew Hoops
The filling station now plays at the proper speed
2012-11-23COMPOSER: Fix order of directoryGlobs qualifiers.D G Turner
Some compilers throw a warning on the "const static" ordering, so the more standard "static const" should be used instead.
2012-11-23KYRA: Some slight cleanup.Johannes Schickel
2012-11-23KYRA: Fix bug #3589441 "KYRA: LOL DOS is broken".Johannes Schickel
In fact it affected all DOS versions of the game. This is a regression from 93e69aa4da0558b05fc235684355ed38eed9863d.
2012-11-23KYRA: Remove unnecessary forward declaration.Johannes Schickel
2012-11-23KYRA: Move SoundDigital declaration to its own header.Johannes Schickel
2012-11-23KYRA: Rename kReadSaveHeaderError to ReadSaveHeaderError.Johannes Schickel
2012-11-23KYRA: Get rid of pointless SoundDigital::init method.Johannes Schickel
2012-11-23KYRA: Make Sound::hasSoundFile const again.Johannes Schickel
2012-11-23KYRA: Properly mark digital sfx as sfx in HoF and LoL again.Johannes Schickel
This is a regression from e016e7dfc2b1e3cdb39c01d81c5a34eee66a277b.
2012-11-22Merge pull request #283 from lordhoto/scumm-opl3Johannes Schickel
SCUMM: Support OPL3 in Sam&Max
2012-11-22TINSEL: Fix typo in commentTorbjörn Andersson
2012-11-22TINSEL: Fix inventory scrollbar handle positionTorbjörn Andersson
The scrollbar handle was one pixel too far to the left, and the topmost position was off by one as well. I've verified this to the best of my ability. I've compared it visually in DOSBox (which is a bit tricky for Discworld 2, but I think it's right now), and against the initial Tinsel v1 source code that was added to ScummVM. I don't know what the initial Tinsel v2 source code looked like, though.
2012-11-22TINSEL: Fix inventory scrollingTorbjörn Andersson
Adjusted NM_SLIDE_INSET and NM_SLIDE_THICKNESS to make the inventory scrollbar work as it did before Tinsel v1 and v2 were combined. The scrollbar worked before, but you had to click a bit to the left of it to operate it. It's the only place in the code where these constants are used, so it should not break anything else.
2012-11-21PEGASUS: Add a keymapMatthew Hoops
2012-11-20TONY: Fix compiler warnings about possible "used before set" variables.D G Turner
Looking at this code and the code in clip2D, this shouldn't happen, but this will prevent any future issues.
2012-11-19PARALLACTION: Mask unused, but set variable warning, by debug().D G Turner
This variable is likely to be used in the future if the associated TODO is implemented, so this warning is inhibited by adding a debug() output statement.
2012-11-19TOLTECS: Remove unused, but set, variable, start.D G Turner
2012-11-19QUEEN: Fix compilation.D G Turner
2012-11-19QUEEN: Remove unused, but set variable, personWalking from Talk::talk().D G Turner
2012-11-19KYRA: Make "const type *const" use consistent.Johannes Schickel
I used this command for changing "const type * const" to "const type *const": git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/const \([a-zA-Z0-9_]*\) \* const/const \1 \*const/g'
2012-11-19KYRA: Make more static data tables const.Johannes Schickel
2012-11-19KYRA: Strip trailing whitespaces.Johannes Schickel
2012-11-19KYRA: Some formatting fixes.Johannes Schickel
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2012-11-18PEGASUS: Fix timer not resuming on the WSC catwalk when using the AIMatthew Hoops
An original game bug
2012-11-18PEGASUS: Don't constantly redraw the overview text frameMatthew Hoops
2012-11-17PEGASUS: Fade out the main menu when using the quit buttonMatthew Hoops
2012-11-18KYRA: (EOB) - implement simplified EGA dithering for EOB IIathrxx
2012-11-18KYRA: (EOB) - cleaning up CGA/EGA graphics codeathrxx
- fix some glitches in CGA rendering mode - revert most of 66da4777d476c6a9fc2a13351e3b30afc748fd94 (instead of having lots of EGA dithering routines throughout the whole EOB code we're going to implement some post-processing code in updateScreen())
2012-11-16SCUMM: Fix the "drafts" debugger command for Mac LoomTorbjörn Andersson
Mac Loom's drafts appear to be stored from variable 55 and upwards. I'm working under the assumption that there's either only one version of Loom for the Mac, or that they all behave the same. I could be wrong about that.
2012-11-16SCUMM: Remove obsolete part of the "drafts" debugger commandTorbjörn Andersson
It was never quite clear exactly what "drafts fix" did. It wasn't guaranteed to work on all versions of Loom - or at all - and I haven't heard any reports about the data structure getting corrupted for years.
2012-11-15GROOVIE: Added documentation for the GameSpeed enumFilippos Karapetis
2012-11-15SCI: Properly reset the palVary signal when loading (bug #3575569)Filippos Karapetis
2012-11-15DREAMWEB: Add an extra line showing the available terminal commandsFilippos Karapetis
This is possible, since the game is freeware now. It is very helpful when playing the game in order to avoid referring to the manual. The extra help text is shown when the player uses the 'help' command inside the game terminal. Also, the list of games where copy protection is skipped has been reordered alphabetically in the README
2012-11-14TONY: Fixed scripted exit to use engine method, rather than error().D G Turner
This fixes bug #3586252 ("TONY: Game errors out when exiting via the menu").
2012-11-13TONY: Fix image loading on BE systems.D G Turner
Thanks to wjp and fuzzie for working out the cause.
2012-11-12TONY: Fix resource loading on BE systemsWillem Jan Palenstijn
Thanks to digitall for debugging and testing.
2012-11-12TONY: Fix compiler warnings in Input class.D G Turner
2012-11-12TONY: Cleanup whitespace formatting.D G Turner
This is mainly removal of extraneous blank lines, reformatting indents to tab characters and other minor non-functional changes to improve compliance with Code Formatting Conventions.
2012-11-11TONY: Replace Input class internal buffers with Common standard.D G Turner
The mouse position is now represented internally by Common::Point and the keyDown buffer is an array of Common::Keycode values for depressed keys.
2012-11-11TONY: Remove further unused code from Input class.D G Turner
2012-11-11TONY: Remove unused functions from Input class.D G Turner
2012-11-11SAGA: Add support for played timeFilippos Karapetis
2012-11-11SAGA: Fix bug #3564919 - "SAGA: IHNM Spanish: Spiritual Barometer doesn't ↵Filippos Karapetis
change" The Spanish version uses different colors for portrait backgrounds. Also, portrait colors are now set correctly when loading games directly from the launcher.
2012-11-11SCI: Add the French version of QFG3 (bug #3586214)Filippos Karapetis
2012-11-11KYRA: fix several GCC compile issues in previous commitsathrxx
2012-11-11KYRA: clean up audio resource handlingathrxx
(this was really ugly, now it's somewhat less ugly)