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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-03-07
Updated savegame.cfsml
Filippos Karapetis
2009-03-07
Replaced getInt15 in intstrument-map.cpp as well
Filippos Karapetis
2009-03-07
The ScummVM debug console is now working (though only the "version" command i...
Filippos Karapetis
2009-03-07
Don't show a warning dialog for missing cutscenes in the demo. As noted in bug
Torbjörn Andersson
2009-03-07
Merged all the different cursor drawing functions inside gfxr_interpreter_get...
Filippos Karapetis
2009-03-07
Replaced gfxprintf
Filippos Karapetis
2009-03-07
Replaced getInt16, getUInt16 and putInt16
Filippos Karapetis
2009-03-07
Removed unused code
Filippos Karapetis
2009-03-07
LOL: - implemented some opcodes(
Florian Kagerer
2009-03-07
Don't crash if a cutscene is missing. (Like they are in the demo, for instance.)
Torbjörn Andersson
2009-03-07
Fixed crash when reading some SCI1 resource map
Greg Frieger
2009-03-07
Patch #2671477: Fix wrong usage of strncat
Willem Jan Palenstijn
2009-03-07
Fix buffer overflow in matchSaveGame().
Travis Howell
2009-03-07
Fixed some method parameters, changed the main loop to a method of the engine...
Paul Gilbert
2009-03-07
SCI: Replaced linked list of Sci1Samples by a Common::List
Max Horn
2009-03-07
SCI: More cleanup in the song iterator codebase
Max Horn
2009-03-07
SCI: Removed resource_map.o and resource_patch.o from module.mk
Max Horn
2009-03-07
Added detection of SCI1.1 and SCI32 resource volumes
Greg Frieger
2009-03-07
Merged scicore/resource_map.cpp and scicore/resource_patch.cpp to scicore/res...
Greg Frieger
2009-03-07
Cleaned / reworked readResourceMapSCI0 and readResourceMapSCI1
Greg Frieger
2009-03-07
Use map/volume versions from detection.cpp if set
Greg Frieger
2009-03-07
Map/volume loader and version detection functions cleaned and reworked.
Greg Frieger
2009-03-06
LOL: - some opcodes for the first throne room sequence
Florian Kagerer
2009-03-06
SongIterator is a class, not a struct
Filippos Karapetis
2009-03-06
LOL: - doors can now be opened and closed
Florian Kagerer
2009-03-06
SCI: Reduce SFX header dependencies
Max Horn
2009-03-06
SCI: Continued C++ification of SongIterator code
Max Horn
2009-03-06
SCI: Fixed (I hope) song iterator death listeners; and some cleanup
Max Horn
2009-03-06
SCI: Started to revamp the song iterator death notification system (which cur...
Max Horn
2009-03-06
Cleanup and unification. Merged decryptinit3() inside decrypt3()
Filippos Karapetis
2009-03-06
SongIterator is a class, not a struct
Filippos Karapetis
2009-03-06
Switch pause key to Pause in AGOS engine, and drop the debug keys.
Travis Howell
2009-03-06
SCI: C++ifyed SongIterator and its subclasses
Max Horn
2009-03-06
SCI: Some cleanup to the SongIteratorMessage code
Max Horn
2009-03-06
SCI: Converted SongIterator::get_pcm_feed into a virtual method
Max Horn
2009-03-06
SCI: Restructured PolledPlayerAudioStream::readBuffer a bit
Max Horn
2009-03-06
SCI: Renamed lots of classes related to song iterators; allocate song iterato...
Max Horn
2009-03-06
cleanup
Joost Peters
2009-03-05
- Change Resource::LRU to use Common::List
Greg Frieger
2009-03-05
Removed Resource.location_dir_name
Greg Frieger
2009-03-05
readResourcePatchesSCI0 and readResourcePatchesSCI1 merged. Some clean-ups
Greg Frieger
2009-03-05
don't crash if sound has been disabled or the backend driver failed to initia...
Andre Heider
2009-03-05
Add minor verb code differences in Elvira 1/2.
Travis Howell
2009-03-05
Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as ...
Max Horn
2009-03-05
Added a missing NULLing
Sven Hesse
2009-03-05
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...
Jordi Vilalta Prat
2009-03-04
sword1: removed custom checks for thumbnails, using graphics/thumbnail.h func...
Fabio Battaglia
2009-03-04
Ease conditional LoL compiling with build systems not based on the default one.
Johannes Schickel
2009-03-04
Fixed compilation when ENABLE_LOL is not set
Filippos Karapetis
2009-03-04
sword1: disable saving/loading through GMM when in game menu
Fabio Battaglia
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