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2019-11-05SCUMM HE: MBC: Implement Net::disableSessionJoining()Eugene Sandulenko
2019-11-05SCUMM HE: MBC: Properly thread async requestsEugene Sandulenko
2019-11-05SCUMM HE: MBC: Implemented function return from remote clientEugene Sandulenko
2019-11-04SCUMM HE: MBC: Implement Net::endSession()Eugene Sandulenko
2019-11-04SCUMM HE: MBC: Query sessions asynchronouslyEugene Sandulenko
2019-11-04SCUMM HE: MBC: CleanupEugene Sandulenko
2019-11-04SCUMM HE: MBC: Do not block execution when sending packetsEugene Sandulenko
2019-11-03STARTREK: Remove sound function wrappers out of StarTrekEngineFilippos Karapetis
2019-11-03ENGINES: Remove useless TODOBastien Bouclet
2019-11-03CRYO: Revert copyright string changeBastien Bouclet
2019-11-03BASE: Change the command line interface to use engine-qualified game namesBastien Bouclet
Qualified game names have the following form: engineId:gameId. Unqualified game names are still supported as long as they are not ambiguous. However they are considered deprecated and are no longer displayed by the --list-games command.
2019-11-03MOHAWK: Stop relying on the target to detect the current gameBastien Bouclet
The target is user defined and not may not contain the game name
2019-11-03ENGINES: Automatically upgrade the targets on launch to add an engine IDBastien Bouclet
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-11-02SCI32: Fix QFG4 bone cage bugssluicebox
Fixes bug #11238
2019-11-03SCUMM HE: MBC: Properly create arrays on receiving. We now can join the game!Eugene Sandulenko
2019-11-02SCUMM HE: MBC: Fix passing arrays to the serverEugene Sandulenko
2019-11-01SCUMM HE: MBC: Implement array receiving as JSONEugene Sandulenko
2019-11-01SCUMM HE: MBC: Take array type into account when sendingEugene Sandulenko
2019-11-01SCI: Fix PQ1VGA bugs outside Carol's coffee shopsluicebox
Fixes bug: #5826
2019-11-01SCUMM HE: MBC: Read arrays from JSON upon receivingEugene Sandulenko
2019-10-31XEEN: Proper fix for incorrect %lu format specifiersPaul Gilbert
2019-11-01SCUMM HE: MBC: Read script params from the JSON packetsEugene Sandulenko
2019-10-31SCI32: Fix KQ7 extra ambrosiasluicebox
Fixes bug #9790
2019-10-31KYRA: (LOL) - fix item pickup glitchathrxx
This fixes an original bug that recently got my attention. While I never managed to duplicate items like the person in the video I did experience lockups. Maybe the exploit works only with the original executable... https://www.youtube.com/watch?v=fkJ2KilULco&feature=youtu.be https://www.youtube.com/watch?v=4oRESbQLDig&feature=youtu.be
2019-10-31KYRA: (EOB) - fix some typos in commentsathrxx
2019-10-31KYRA: (EOB/Amiga) - minor audio driver improvementsathrxx
(mostly paranoia fixes)
2019-10-31SCI32: Fix LSL6 Hires Mac restore from launchersluicebox
2019-10-31SCI32: Add HOYLE5 kFileIOReadString workaroundsluicebox
2019-10-31SCI32: Add Mac KQ7, HOYLE5, MOTHERGOOSE256 detectionsluicebox
2019-10-30XEEN: Fix for invalid numbers in Character Info dialogPaul Gilbert
2019-10-31SCUMM HE: MBC: Switch all packets to json-only, no binaryEugene Sandulenko
2019-10-30MOHAWK: MYST: Save the options to ConfMan when the game is not startedBastien Bouclet
2019-10-30SCI: Fix QFG3 Johari and Manu map bugssluicebox
Fixes bug #11216
2019-10-30SCUMM HE: MBC: Fix unpackageArray() parametersEugene Sandulenko
2019-10-30SCUMM HE: MBC: Implement whoSentThis()Eugene Sandulenko
2019-10-30SCUMM HE: MBC: Fix package sendingEugene Sandulenko
2019-10-30STARTREK: Load more messages from RDF filesFilippos Karapetis
2019-10-30STARTREK: Load the text for the VENG mission from RDF filesFilippos Karapetis
2019-10-29SCUMM HE: MBC: Hid noisy warningEugene Sandulenko
2019-10-29MOHAWK: RIVEN: Save the options to ConfMan when the game is not startedBastien Bouclet
That way changes made while on the main menu with no game started are persisted across sessions. When a game is started, the options are saved to the savegame as previously.
2019-10-29STARTREK: Load the text of the TRIAL missions from RDF filesFilippos Karapetis
2019-10-29STARTREK: Read the text for the SINS mission from RDF filesFilippos Karapetis
2019-10-28XEEN: Fix Swords tavern sign in exit locationsPaul Gilbert
2019-10-29STARTREK: Read the text of the FEATHER mission from RDF filesFilippos Karapetis
2019-10-29STARTREK: Refactored mouse cursor and bitmap handlingFilippos Karapetis
- Reduced usage of SharedPtr - Simplified the mouse cursor code (normal, locked, stack handling) - Simplified the background handling code - Initialize the mouse cursor after the graphics are initialized
2019-10-29SCUMM HE: MBC: Fixed empty packet checkEugene Sandulenko
2019-10-28SCUMM HE: MBC: Read Json packet dataEugene Sandulenko