Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-01 | Cleaned up updateCallback35() and renamed it setAMDepth(). It looks like the | Torbjörn Andersson | |
_unkOutputByte2 variable is there to keep track of the current value of the BD register (AM Depth / Vibrato Depth / Rhythm) svn-id: r20984 | |||
2006-03-01 | Minor cleanup and comments. | Torbjörn Andersson | |
svn-id: r20983 | |||
2006-03-01 | Remove HE specific string array from SCUMM6 table, since the value is ↵ | Travis Howell | |
different in some games svn-id: r20982 | |||
2006-03-01 | Update string array tables and use for all possible games and strings | Travis Howell | |
svn-id: r20980 | |||
2006-03-01 | Update string array table for SCUMM7 | Travis Howell | |
svn-id: r20979 | |||
2006-02-28 | Add comment to workaround for music in Sam & Max, based on commit log. And ↵ | Travis Howell | |
limit the workaround to specific game. svn-id: r20976 | |||
2006-02-28 | updated some bugs/issues comments and removed wrong 'FIXME' markers. | Gregory Montoir | |
svn-id: r20975 | |||
2006-02-28 | Added lock() and unlock() again to readBuffer. | Johannes Schickel | |
Implemented stateCallback1_1. Fix some small bugs here and there (can't say what the fixed but it should be correct now) Also set's the correct timer call value (with the other the music was too fast) svn-id: r20973 | |||
2006-02-28 | Added some basic comments, along with some very, very minor cleanup. | Torbjörn Andersson | |
svn-id: r20972 | |||
2006-02-28 | Removed unnecessary line. | Torbjörn Andersson | |
svn-id: r20971 | |||
2006-02-28 | This may be needless paranoia, but I always get nervous about order of | Torbjörn Andersson | |
evaluation when there are multiple side-effects on the same variable (in this case the internal state modified by va_arg()) in the same expression. So let's just humor me and do the va_arg() calls one at a time. svn-id: r20970 | |||
2006-02-28 | These zakTowns specific changes aren't explained and don't match original ↵ | Travis Howell | |
code. If problems still occur, add bug reports with details. svn-id: r20967 | |||
2006-02-28 | Typo. | Travis Howell | |
svn-id: r20966 | |||
2006-02-28 | Update code and comment for screen savers issue in Sam & Max. | Travis Howell | |
svn-id: r20965 | |||
2006-02-27 | Fixes hangs in the "Pool of Sorrow" scene (at least I don't get them anymore). | Johannes Schickel | |
svn-id: r20964 | |||
2006-02-27 | Typo. | Travis Howell | |
svn-id: r20963 | |||
2006-02-27 | Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to ↵ | Travis Howell | |
script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check. svn-id: r20962 | |||
2006-02-27 | Added WIP Adlib sound playing code to kyra. | Johannes Schickel | |
It needs some checks since it doesn't work correctly in every case at the moment. svn-id: r20960 | |||
2006-02-27 | Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it ↵ | Gregory Montoir | |
specific to TheDig svn-id: r20959 | |||
2006-02-27 | Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter ↵ | Gregory Montoir | |
didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately. svn-id: r20958 | |||
2006-02-27 | cleanup | Gregory Montoir | |
svn-id: r20957 | |||
2006-02-27 | Use _numStrips when checking for foreced sprite redraw, instead of set values. | Travis Howell | |
svn-id: r20956 | |||
2006-02-27 | Charset 0 is loaded on start in original versions of OLD_BUNDLE games too | Travis Howell | |
svn-id: r20955 | |||
2006-02-27 | SysEx data now passed around with const pointers. Permits simplification of ↵ | Jamieson Christian | |
some SysEx client code. Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers. svn-id: r20952 | |||
2006-02-26 | Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the ↵ | Jamieson Christian | |
runtime-selectable DEBUG_IMUSE category. svn-id: r20950 | |||
2006-02-26 | Cleanup | Max Horn | |
svn-id: r20949 | |||
2006-02-26 | Do not compute the MD5 checksum if an override for it is set | Max Horn | |
svn-id: r20948 | |||
2006-02-26 | Initial add of the Lure of the Temptress disassembly | Paul Gilbert | |
svn-id: r20947 | |||
2006-02-26 | With the added delay to the popup menu loop, it's much more likely that each | Torbjörn Andersson | |
iteration will see several events, so pop all events from the queue each time. Of course, we still only need to check the mouse position once. Warp the mouse back to neutral even if we're trying to go past the first/last menu entry. svn-id: r20918 | |||
2006-02-26 | Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar | Torbjörn Andersson | |
delay to PopupMenu::Show(). svn-id: r20914 | |||
2006-02-26 | Added delays to the waitForRelease() and waitForPress() busy-wait loops. | Torbjörn Andersson | |
svn-id: r20912 | |||
2006-02-26 | Remove roomOps cases which are never used by COMI scripts | Travis Howell | |
svn-id: r20908 | |||
2006-02-26 | COMI uses a separate setting for the verb charset, verbs use correct charset now | Travis Howell | |
svn-id: r20907 | |||
2006-02-26 | Camera variables are initialised on startup by COMI too | Travis Howell | |
svn-id: r20906 | |||
2006-02-26 | Move debug mode setting to initScummVars(), so it is reset when game is ↵ | Travis Howell | |
restarted svn-id: r20905 | |||
2006-02-26 | That change shouldn't have been commited | Travis Howell | |
svn-id: r20903 | |||
2006-02-26 | stop playing a sample before deleting the sample data | Willem Jan Palenstijn | |
svn-id: r20902 | |||
2006-02-26 | Change debugInput opcode result to zerod array for now, since it expects ↵ | Travis Howell | |
input string svn-id: r20901 | |||
2006-02-25 | Remove the dummy index 0 entry from substResFileNameTable | Max Horn | |
svn-id: r20898 | |||
2006-02-25 | Moved the plugin interface code of the SCUMM engine into a separate source file | Max Horn | |
svn-id: r20885 | |||
2006-02-25 | cleanup unpacking function and get rid of an old hack to prevent buffer ↵ | Gregory Montoir | |
overflows. svn-id: r20884 | |||
2006-02-25 | Fix compiler warning (wrong return type) | Max Horn | |
svn-id: r20883 | |||
2006-02-25 | Moved check for unknown MD5 checksum from ScummEngine::ScummEngine to ↵ | Max Horn | |
Engine_SCUMM_create svn-id: r20882 | |||
2006-02-25 | cleanup (endianess fixes, fixed partBufferStruct structure) | Gregory Montoir | |
svn-id: r20881 | |||
2006-02-25 | Modified the workaround for bug #1407789 to not depend on MD5 detection | Max Horn | |
svn-id: r20880 | |||
2006-02-25 | Split SCUMM's generateSubstResFileName into two functions: ↵ | Max Horn | |
findSubstResFileName and applySubstResFileName svn-id: r20879 | |||
2006-02-25 | Cleanup decompress wizImage functions, to help find similar code | Travis Howell | |
svn-id: r20874 | |||
2006-02-25 | Removed last two uses of MKID | Max Horn | |
svn-id: r20872 | |||
2006-02-25 | Fix c&p mistake in adding DEBUG_PARSER debug level | Sven Hesse | |
svn-id: r20868 | |||
2006-02-25 | Some more MKID -> MKID_BE changes | Max Horn | |
svn-id: r20867 |