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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-12-15
LAB: Improved detection
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Fix line endings
Eugene Sandulenko
2015-12-15
LAB: Objectify LabSets
Eugene Sandulenko
2015-12-15
LAB: Started objectifying LargeSets
Eugene Sandulenko
2015-12-15
LAB: Further cleanup
Eugene Sandulenko
2015-12-15
LAB: Simplify stddefines.h
Eugene Sandulenko
2015-12-15
LAB: Kill storage.h
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Fix game palette
Eugene Sandulenko
2015-12-15
LAB: fix input processing
Eugene Sandulenko
2015-12-15
LAB: Added input
Eugene Sandulenko
2015-12-15
LAB: Implement openFile(), first gfx output!
Eugene Sandulenko
2015-12-15
LAB: Further rendering pipeline fixes
Eugene Sandulenko
2015-12-15
LAB: Started rendering pipeline
Eugene Sandulenko
2015-12-15
LAB: Fix compilation
Eugene Sandulenko
2015-12-15
LAB: Initial code
Eugene Sandulenko
2015-12-14
MOHAWK: Fix loading the Myst cabin gauge movie
Bastien Bouclet
2015-12-14
SWORD25: Make #include follow our conventions.
Johannes Schickel
2015-12-14
SWORD25: Call requested pixel format by its correct name.
Johannes Schickel
2015-12-14
SWORD25: Cleanup.
Johannes Schickel
2015-12-14
SWORD25: Fix uninitialized variable usage.
Johannes Schickel
2015-12-14
SWORD25: Plug memory leak in RenderedImage.
Johannes Schickel
2015-12-14
SWORD25: Let ImgLoader write into Graphics::Surface.
Johannes Schickel
2015-12-14
SCI: use diff. PC98 word wrap tables for SCI0/01/1
Martin Kiewitz
2015-12-13
SCI: add difference for SCI1 PC-98 word-wrapping
Martin Kiewitz
2015-12-13
SCI: detection for Castle of Dr. Brain PC-9801 JP
Martin Kiewitz
2015-12-12
ACCESS: Fix cursor after selecting inventory item to offer NPC
Paul Gilbert
2015-12-12
ACCESS: Fix offering items to boat captain
Paul Gilbert
2015-12-12
TONY: Add detection for Tony Tough Czech "not installed"
Strangerke
2015-12-11
ACCESS: Fix differences in floppy chapter changes
Paul Gilbert
2015-12-11
ACCESS: Fix palette for inventory window
Paul Gilbert
2015-12-11
ACCESS: Add a constant for transparency
Paul Gilbert
2015-12-10
ACCESS: Fix clearing speech bubbles that overlap the response buttons
Paul Gilbert
2015-12-10
ACCESS: Fix crash when talking to Librarian
Paul Gilbert
2015-12-10
ACCESS: Workaround for bad floppy English anim for librarian
Paul Gilbert
2015-12-10
ACCESS: Fix showing inventory after loading a close-up savegame
Paul Gilbert
2015-12-09
SHERLOCK: Add validation for journal entry values
Paul Gilbert
2015-12-09
SWORD25: Fix typo
Jakub Wilk
2015-12-06
ACCESS: Prevent multiple copies of the same sound being queued
Paul Gilbert
2015-12-06
ACCESS: Prevent scenes being briefly shown before fading in
Paul Gilbert
2015-12-06
SWORD25: Build engine by default
Strangerke
2015-12-06
ACCESS: Fix character loading for floppy version
Paul Gilbert
2015-12-06
ACCESS: Fix crash on Darlene's 'I Told You No' sample
Paul Gilbert
2015-12-06
AGI: Remove unused variable
Torbjörn Andersson
2015-12-05
AGI: stub for AGI1 newRoom()
Eugene Sandulenko
2015-12-04
SWORD25: Mark Sword 2.5 as testing
Eugene Sandulenko
2015-12-02
ACCESS: Explicit cast in figuring out fade out pixel values
Paul Gilbert
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