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2010-11-10SWORD25: Added basic debugging console to engine (Command Key Disabled)David Turner
Since SWORD25 uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, this is not currently usable as the command key code is commented out. This is due to the event loop which reads keyboard input being buried 2 object layers below the Engine VM object and I am unsure how the engine development team would want this exposed / interfaced. svn-id: r54184
2010-11-10SCI: Fix SCI2.1+ fallback detectionMatthew Hoops
Each map has to be mapped with its own specific volume (as opposed to earlier versions that had one map for all volumes); this code was passing the same map pointer for all volumes. svn-id: r54179
2010-11-10SCI: Some SCI3 changesFilippos Karapetis
- Extended the SCI2.1 kernel function signatures for SCI3, as they share the same kernel table - All the engine parts are now initialized in SCI3 games, apart from the VM svn-id: r54178
2010-11-10SCI: Updated the SCI2.1 kernel function table with the SCI3 changes/additionsFilippos Karapetis
svn-id: r54177
2010-11-09TOON: More corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54176
2010-11-09HUGO: Fix the last leaks in H1 DosArnaud Boutonné
Thanks Hkz for the help! svn-id: r54175
2010-11-09SCI: Removed the Shivers 2 hack from the segment manager (it isn't SCI)Filippos Karapetis
svn-id: r54174
2010-11-09SCI3: Removed detection and any possible support of Shivers 2Filippos Karapetis
Shivers 2 doesn't contain SCI scripts. The whole game logic has been reimplemented from SCI in native code placed in DLL files. Each room has its own DLL file, and some SCI functions have been reimplemented/rewritten for this purpose in native code. The game and demo have all the resources of a SCI game, apart from the SCI scripts themselves. Thus, they cannot be directly supported, unless their whole room logic is rewritten from scratch, which classifies Shivers 2 as "not SCI" svn-id: r54173
2010-11-09HUGO: Fix several memory leaksArnaud Boutonné
svn-id: r54168
2010-11-09SCI: Some slight work on SCI3Filippos Karapetis
- Enabled the SCI3 game entries for testing purposes - The resource manager is initialized fully now (with a slight hack) - Added a hack for the demo of Shivers 2 (which seemingly has no scripts or vocabularies) - The engine will stop before parsing any game scripts in SCI3 games, and opens the console for resource manager-related functionality svn-id: r54167
2010-11-09MOHAWK: Fix one more memory leak (hopefully the last :))Matthew Hoops
svn-id: r54166
2010-11-09MOHAWK: Fix cache memory leak and some formattingMatthew Hoops
svn-id: r54165
2010-11-09MOHAWK: Fix memory leaks (thanks to digitall for finding)Matthew Hoops
svn-id: r54164
2010-11-09SCI: Fixed the fallback detector againFilippos Karapetis
This is a regression from r54155, as we previously ignored the result of addInternalSources() in the fallback detector svn-id: r54163
2010-11-09SCI: Fix Lighthouse SCI2.1 demoMatthew Hoops
This is a regression from r54155. Fixed by moving the chunk resource loading earlier. svn-id: r54162
2010-11-09SCI: Formatting convention fixesMatthew Hoops
svn-id: r54161
2010-11-09SCI: Fix compile when SCI32 is not enabledMatthew Hoops
svn-id: r54160
2010-11-09SCI: Temporarily disable the PrintDebug call, which is only partiallyLars Skovlund
implemented and insufficient for Shivers/Full. It is also unnecessary for normal play. svn-id: r54158
2010-11-09SCI: Add uninitialized temp workaround for ShiversLars Skovlund
svn-id: r54157
2010-11-09SCI: Fix error message in ShowMovie(), perhaps avoiding some confusion laterLars Skovlund
svn-id: r54156
2010-11-09SCI: Add resource manager support for SCI3 games.Lars Skovlund
ScummVM now rejects them properly instead of spewing lots of unintelligible stuff. svn-id: r54155
2010-11-09SCI: Added comments for rev. 54150 and fixed a typoFilippos Karapetis
svn-id: r54153
2010-11-09MOHAWK: Close a number of memory leaks in Myst.David Turner
These corrections close a number of leaks reported by running Valgrind with --leak-check=full option, but some still remain, mainly in the image loading and caching. svn-id: r54152
2010-11-09treat pushSelf opcode with low bit set as pushSelf (in fangames only, ↵Lars Skovlund
currently). Fixes bug #3038686. (SCI Fanmade - Circus Quest: Crash when starting). svn-id: r54150
2010-11-08COMMON: Push #include audiocd.h in system.h out to .cpp filesMax Horn
svn-id: r54148
2010-11-08BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes onlyMax Horn
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
2010-11-08SCI2: Added some currently unused code for drawing text on a bufferFilippos Karapetis
svn-id: r54143
2010-11-08SCI/SCI2: Some slight changes to the graphics codeFilippos Karapetis
- Changed the SCI1 EGA games workaround in kGraphDrawLine() to match the ones in kGraphFillBoxAny() and kNewWindow, updating the relevant comments - Added some comments in kSetShowStyle() svn-id: r54142
2010-11-08TUCKER: Added basic debugging console to engineDavid Turner
Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54141
2010-11-08SWORD1: Added basic debugging console to engineDavid Turner
SWORD1 does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54140
2010-11-08MADE: Added basic debugging console to engineDavid Turner
MADE does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54139
2010-11-08Fix assertion failure in SCI0 saving codeLars Skovlund
svn-id: r54138
2010-11-08TOUCHE: Added basic debugging console to engineDavid Turner
Since TOUCHE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. svn-id: r54137
2010-11-08TOON: Further corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54136
2010-11-08SCI: Bugfix for script workaroundsFilippos Karapetis
Get the English versions of objects and methods when checking for script workarounds, as the objects/methods could be translated. Fixes bug #3104623, "PQ3: Crash when click on City map" svn-id: r54134
2010-11-08SCI: Some changes regarding the string heap in saved gamesFilippos Karapetis
- Maintain the state of the string heap space in saved games - Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer() - Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch - Removed direct access to the _baseObj variable of objects svn-id: r54133
2010-11-08LOL: fixed minor text displayer bugFlorian Kagerer
svn-id: r54132
2010-11-07HUGO: Use DOS names for and exact names in endGame()Arnaud Boutonné
svn-id: r54131
2010-11-07TOON: Fix mismatching new/delete[] on _hotspots.Johannes Schickel
svn-id: r54130
2010-11-07TOON: Cleanup.Johannes Schickel
svn-id: r54129
2010-11-07TOON: Fix debug console by implementing getDebugger.Johannes Schickel
svn-id: r54128
2010-11-07TOON: Corrections to close some memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option. svn-id: r54127
2010-11-07TUCKER: Add GUIO_NOLAUNCHLOAD to the detection flags.Johannes Schickel
svn-id: r54126
2010-11-07DRASCULA: Add GUIO_NOLAUNCHLOAD to the detection flags.Johannes Schickel
svn-id: r54125
2010-11-07HUGO: Fix crash when hugo.dat is not the expected versionArnaud Boutonné
svn-id: r54124
2010-11-07TOON: Added basic debugging console to engineDavid Turner
Since Toon uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, the hotkey for this is currently disabled as it causes a segfault. Not sure why. svn-id: r54123
2010-11-07COMMON: Rename and tweak MD5 functionsMax Horn
* names now comply to our naming conventions * the function computeStreamMD5AsString which computes the MD5 as a hex string now returns it as a Common::String * add doxygen comments svn-id: r54121
2010-11-07DETECTOR: Don't compute mac resource fork MD5 of a file multiple timesMax Horn
Also add a FIXME regarding the fact that we don't handle the case that a file is listed as a regular file and as one with resource fork. svn-id: r54120
2010-11-07ENGINES: Do not include engines/savestate.h from engines/game.hMax Horn
svn-id: r54119
2010-11-07DETECTOR: Get rid of ADGF_KEEPMATCHMax Horn
Also fix some typos, and minor tweaks svn-id: r54118