Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-23 | SCI: multiple changes for mother goose vga | Martin Kiewitz | |
which is sci1 and sci1.1 fixes bug #3051145 - separating this mother goose from ega and sci2.1 - adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid - adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now) - changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later svn-id: r52301 | |||
2010-08-23 | MOHAWK: Print the rect of the hotspot in the 'hotspot' command too | Matthew Hoops | |
svn-id: r52300 | |||
2010-08-23 | SCI: slightly changing msecs for scrolling | Martin Kiewitz | |
svn-id: r52299 | |||
2010-08-23 | SCI: Check for EOF and errors when reading from a file. Fixes bug #3049360 - ↵ | Filippos Karapetis | |
"SCI: Bug in file read/write operations" svn-id: r52298 | |||
2010-08-23 | SCI: Fix whitespace | Willem Jan Palenstijn | |
svn-id: r52297 | |||
2010-08-23 | SCUMM: cleanup | Max Horn | |
svn-id: r52295 | |||
2010-08-23 | SCI: Fixed bug #3051163 - "MOTHERGOOSE: Crash at the very end" and merged 2 ↵ | Filippos Karapetis | |
SQ6 workarounds svn-id: r52294 | |||
2010-08-23 | MOHAWK: Add initial work for the dome sliders | Matthew Hoops | |
While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next. svn-id: r52292 | |||
2010-08-22 | SCI: Fixed bug #3048908 - "PQ3EGA: Wrong speech bubble background colors" ↵ | Filippos Karapetis | |
and added a FIXME inside kGraphDrawLine svn-id: r52291 | |||
2010-08-22 | GOB - Suppress debug comments | Arnaud Boutonné | |
svn-id: r52290 | |||
2010-08-22 | SCI: Fixed bug #3050856 - "SQ3 : Crash at intro" | Filippos Karapetis | |
svn-id: r52289 | |||
2010-08-22 | GOB - Fix 2 bugs in Fascination Hebrew, now playable. | Arnaud Boutonné | |
Again, thanks SylvainTV for the debugging efforts svn-id: r52288 | |||
2010-08-22 | SCUMM: fix CD audio regression in Monkey Island 1 DOS/CD | Florian Kagerer | |
svn-id: r52287 | |||
2010-08-22 | GOB - Add detection for all the languages on Fascination CD | Arnaud Boutonné | |
Add detection for Spanish, Italian, German and French svn-id: r52286 | |||
2010-08-22 | SCI: Add uninit'd workaround for the SQ6 demo | Matthew Hoops | |
svn-id: r52283 | |||
2010-08-22 | SCI: Reimplemented the kShow kernel command, used by the inbuilt SCI ↵ | Filippos Karapetis | |
debugger. There is no real need to implement kernel debug commands, but since this one maps almost directly to our own "show" debug command, it has been reimplemented (was removed in rev #45310). Normally, there is no real need to implement kernel functions for debug functionality, since there are advanced tools for this purpose nowadays (plus, ScummVM's debugger). Fixes bug #3050616 - "QFG1 EGA: priority/control/view functions crash, debug mode" svn-id: r52281 | |||
2010-08-22 | SCI: Fix a bug in kFileIOWriteString. The first return statement should go ↵ | Matthew Hoops | |
inside the if-statement. svn-id: r52269 | |||
2010-08-21 | GOB: Clean up of Fascination code | Arnaud Boutonné | |
Move Fascination specific function to appropriate classes, plus some style modifications svn-id: r52267 | |||
2010-08-21 | SCI: improving delaying transitions | Martin Kiewitz | |
should hopefully make them run better on different platforms (some platforms dont update on every updateScreen call, so the transitions worked much faster there (e.g. wii) and some other platforms dont have that much power, so transitions were slower on those) svn-id: r52266 | |||
2010-08-21 | Hugo: Some formatting fixes. | Johannes Schickel | |
svn-id: r52265 | |||
2010-08-21 | SCI: now fading color 255 as well in sci1.1 | Martin Kiewitz | |
looks better, although sierra didn't do that (examples: qfg3 demo/intro) svn-id: r52264 | |||
2010-08-21 | SCI: removing debug output from r52259 | Martin Kiewitz | |
svn-id: r52263 | |||
2010-08-21 | SCI: fixing resourcemgr for pharkas/german | Martin Kiewitz | |
pharkas/german has duplicate resource entries inside the main resource files and we used the first ones. This results in half of the game being english and umlauts missing. We now use the last entries, which will fix all those issues (fixes bug #3039551) svn-id: r52259 | |||
2010-08-21 | Reverted part of r52256, it's not really undefined behavior (the two parts ↵ | Filippos Karapetis | |
of the bitwise OR aren't reading from the same source) svn-id: r52258 | |||
2010-08-21 | SCI: Fixed potentially undefined behavior | Filippos Karapetis | |
svn-id: r52256 | |||
2010-08-21 | SCI: Added support for the DEL key | Filippos Karapetis | |
svn-id: r52255 | |||
2010-08-21 | SCI: add support for Control-C in earlier SCI games, too | Filippos Karapetis | |
svn-id: r52254 | |||
2010-08-21 | SCI added the "init" selector to the list of static selectors of LB2 floppy ↵ | Filippos Karapetis | |
(which has no selector vocabulary), so that the workarounds of the CD version match with the ones from the floppy version svn-id: r52253 | |||
2010-08-21 | SCI: Fixed bug #3048911 - "Keyboard discrepancies in all SCI games" by ↵ | Filippos Karapetis | |
handling synthetic (keyboard repeat) events and adding support for Control-C svn-id: r52252 | |||
2010-08-21 | SCI: Fixed bug #3050122 - "QFG3: Crash after throwing the spear of death" | Filippos Karapetis | |
svn-id: r52251 | |||
2010-08-21 | SCI: Added a detection entry for LSL5 (bug report #3049771) | Filippos Karapetis | |
svn-id: r52250 | |||
2010-08-20 | GOB: Add an initGame() for Fascination. | Arnaud Boutonné | |
Added in order to suppress the speaker and the adlib flag. When the speaker flag is set, some sounds are skipped. The adlib flag will be required the day the MDY/TBR player will work: SB music for the moment svn-id: r52247 | |||
2010-08-20 | SCI: added another comment to kRandom | Martin Kiewitz | |
about hoyle4 svn-id: r52246 | |||
2010-08-20 | SCI: kRandom now exactly behaving like sierra sci | Martin Kiewitz | |
hoyle4 and lsl5 door code work now svn-id: r52244 | |||
2010-08-20 | SCI: Fixed typos in kRandom() | Filippos Karapetis | |
svn-id: r52242 | |||
2010-08-20 | SCI: Reverted kRandom to use unsigned integers again (used e.g. in LSL5) and ↵ | Filippos Karapetis | |
added a temporary hack for the special case in Hoyle 4 (0x0, 0xFFFF), till we find out how this is handled correctly svn-id: r52240 | |||
2010-08-20 | Fascination - (SylvainTV) Implement window traces | Arnaud Boutonné | |
svn-id: r52238 | |||
2010-08-20 | SCI: Fixed bug #3039308 - "HOYLE4: Rules Dialog missing background" | Filippos Karapetis | |
svn-id: r52237 | |||
2010-08-20 | Fixed bug #3049361 - "Hoyle4: Game is falsely detected as DEMO" | Filippos Karapetis | |
svn-id: r52236 | |||
2010-08-20 | SCI: Fixed bug #3049435 - "QFG3: Crash at Simbani warrior challenge" | Filippos Karapetis | |
svn-id: r52235 | |||
2010-08-20 | SCUMM/TOWNS: fix minor bugs | Florian Kagerer | |
svn-id: r52234 | |||
2010-08-20 | KYRA/TOWNS: fix memory leak and some cleanup | Florian Kagerer | |
svn-id: r52232 | |||
2010-08-20 | Oups - Fix compilation | Arnaud Boutonné | |
svn-id: r52231 | |||
2010-08-20 | Hugo : Style - Add parenthesis around condition when conditional operator is ↵ | Arnaud Boutonné | |
used, as mentioned in Code Formatting Conventions svn-id: r52230 | |||
2010-08-20 | Hugo : Add toggle sound, plus little clean up | Arnaud Boutonné | |
svn-id: r52229 | |||
2010-08-20 | Hugo - Fix a problem in the F1 behavior | Arnaud Boutonné | |
svn-id: r52228 | |||
2010-08-20 | Hugo - Add handling of "turbo" key (F8) | Arnaud Boutonné | |
- Modify the score line so it looks like the DOS one svn-id: r52227 | |||
2010-08-20 | Hugo - Move DOS hardcoded inventory strings to Hugo.dat | Arnaud Boutonné | |
svn-id: r52226 | |||
2010-08-20 | Reverting r52224, as it was incorrect - fanmade games use the same ↵ | Filippos Karapetis | |
interpreter as normal ones, so this doesn't make sense. Added a FIXME with a description about the graphics glitch in fanmade games svn-id: r52225 | |||
2010-08-20 | SCI: Fixed bug #3041153 - "SCI Fanmade Games: Message window glitch" | Filippos Karapetis | |
svn-id: r52224 |