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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-06-25
SCI: Add getGameObjectName to fix compilation
Martin Kiewitz
2016-06-25
SCI: Fix auto-saving in the fan-made Cascade Quest
Martin Kiewitz
2016-06-25
SCI32: Properly initialize pausedAtTick inside Audio32::play()
Filippos Karapetis
2016-06-25
Revert "SCI32: Properly initialize AudioChannel inside Audio32::play()"
Filippos Karapetis
2016-06-25
TOLTECS: Fix typo
Eugene Sandulenko
2016-06-25
TOLTECS: Clear dead end rects count.
Eugene Sandulenko
2016-06-25
SCI: Script patch for critical Colonel's Bequest game bug
Martin Kiewitz
2016-06-25
SCI: Fix SQ1VGA script patch, fixes bug #7145
Martin Kiewitz
2016-06-23
SCI32: Properly initialize AudioChannel inside Audio32::play()
Filippos Karapetis
2016-06-23
SCI32: Fix usage of the C++11 override keyword with MSVC
Filippos Karapetis
2016-06-23
SCI32: Fix potentially uninitialized variable
Filippos Karapetis
2016-06-23
SCI32: Const correction in Audio32's readBuffer() implementation
Filippos Karapetis
2016-06-22
SCI: Assert on seeks past the end of audio resource bundles
Colin Snover
2016-06-22
SCUMM HE: Update sound flags and queue, for new settings.
Kirben
2016-06-22
SCUMM HE: Document sound opcodes.
Kirben
2016-06-21
SCI32: Implement kBitmapDrawView
Colin Snover
2016-06-21
SCI32: Expose a draw buffer on BitmapResource objects
Colin Snover
2016-06-21
SCI32: Remove unused dependencies from GfxFrameout
Colin Snover
2016-06-21
SCI: Add an explanation about LRU removals when fetching resources
Colin Snover
2016-06-21
SCI32: Fixes to GfxText32
Colin Snover
2016-06-21
SCI32: Implement basic kMessageBox
Colin Snover
2016-06-21
SCI32: Add workaround for kScrollWindowAdd call in Phantasmagoria
Willem Jan Palenstijn
2016-06-21
SCI32: Implement kScrollWindow
Willem Jan Palenstijn
2016-06-21
SCI32: Implement line drawing (kAddLine/kUpdateLine/kRemoveLine)
Colin Snover
2016-06-21
SCI32: Make GfxText32::_scaledWidth/Height statics
Willem Jan Palenstijn
2016-06-21
SCI32: Fix drawText on consecutive control codes
Willem Jan Palenstijn
2016-06-21
SCI32: Fix getTextWidth on consecutive control codes
Willem Jan Palenstijn
2016-06-21
SCI32: Add low-pass filter to 8-bit SOL audio
Colin Snover
2016-06-20
SCI32: Add kDoSound(play) workaround for LSL6hires
Colin Snover
2016-06-20
SCI: Minor cleanup of kDoSound
Colin Snover
2016-06-20
SCI32: Rewrite digital audio engine
Colin Snover
2016-06-19
SCI: Split audio sync to its own class
Colin Snover
2016-06-17
ENGINES: Make splash more robust for non-standard screen sizes
Eugene Sandulenko
2016-06-17
TONY: Safer string manipulation
Eugene Sandulenko
2016-06-17
TONY: Complete class initializations
Eugene Sandulenko
2016-06-17
TINSEL: Fix class initialization
Eugene Sandulenko
2016-06-16
PEGASUS: Fix some missing variable initializations
Strangerke
2016-06-15
SHERLOCK: Fix compilation error with some gcc versions
Thierry Crozat
2016-06-15
SCUMM HE: Removed unneeded warning
Eugene Sandulenko
2016-06-15
SCUMM HE: Fix Moonbase distortion codec
Eugene Sandulenko
2016-06-15
SCUMM HE: Plugged Moonbase distortion in
Eugene Sandulenko
2016-06-15
SCUMM HE: Silence GCC "suggest parentheses" warnings
Torbjörn Andersson
2016-06-15
SCUMM HE: Fix GCC warnings about casting away [const] qualifiers
Torbjörn Andersson
2016-06-14
SCI: Fix memory leaks in resource patcher
Colin Snover
2016-06-14
SCI32: Fix video performance benchmarking in most SCI32 games
Colin Snover
2016-06-14
SCUMM HE: Simplify Moonbase distortion code
Eugene Sandulenko
2016-06-14
SCUMM HE: Initial Moonbase distortion code
Eugene Sandulenko
2016-06-14
PEGASUS: Initialize some variables
Strangerke
2016-06-13
MOHAWK: Engine classes initializations
Eugene Sandulenko
2016-06-13
GNAP: Specify highres in configure.engine
Strangerke
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