Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-16 | LASTEXPRESS: Rename Hadija functions | Littleboy | |
2014-06-16 | LASTEXPRESS: Rename Kronos functions | Littleboy | |
2014-06-16 | MORTEVIELLE: Comment out detection for improved German translation | Thierry Crozat | |
The improved German translation version is based on the original German version but uses the engine data file instead of the original data files for texts and menus. However currently only the menu has been improved and the rest is still identical to the original German version. So comment out the detection until somebody volunteers to improve the German texts. | |||
2014-06-16 | FULLPIPE: Started switching gfx functions to Surface | Eugene Sandulenko | |
2014-06-16 | DRASCULA: Reduce some variable scope in Animation | Strangerke | |
2014-06-15 | CGE: Remove (broken) variable length specification | Strangerke | |
2014-06-15 | Merge pull request #466 from sev-/transparent-surface | Eugene Sandulenko | |
COMMON: Move TransparentSurface to common code | |||
2014-06-15 | CGE: Use booleans instead of uint16 in flag structure | Strangerke | |
2014-06-15 | CRUISE: Add a safeguard to avoid a potential null pointer derefenrece | Strangerke | |
2014-06-15 | SWORD25: Switch to common TransparentSurface | Eugene Sandulenko | |
2014-06-15 | WINTERMUTE: Switch to use of moved to OSystem TransparentSurface | Eugene Sandulenko | |
2014-06-15 | DRASCULA: Handle audio files in the "audio" folder (bug #6631) | Filippos Karapetis | |
The music add-on packs we provide have the audio files in an "audio" folder, but without clear indication that its contents should be copied inside the game data folder. Since this can lead to confusion from users, we just add support for this case | |||
2014-06-14 | MADS: Init scene variables for Phantom/Dragon, so they can start again | Filippos Karapetis | |
2014-06-14 | FULLPIPE: Fix crash on exit | Eugene Sandulenko | |
2014-06-13 | FULLPIPE: Implement FullpipeEngine::freeGameLoader() | Eugene Sandulenko | |
2014-06-13 | FULLPIPE: Implement FullpipeEngine::cleanup() | Eugene Sandulenko | |
2014-06-13 | FULLPIPE: Implement GameLoader::~GameLoader() | Eugene Sandulenko | |
2014-06-13 | FULLPIPE: Removed unused code | Eugene Sandulenko | |
2014-06-12 | MADS: initialize a couple of variable in DialogLine | Strangerke | |
2014-06-12 | FULLPIPE: Implement GameLoader::restoreDefPicAniInfos() | Eugene Sandulenko | |
2014-06-12 | FULLPIPE: Implement GameVar::~GameVar() | Eugene Sandulenko | |
2014-06-11 | FULLPIPE: Use safe string copying. CID 1208908 | Eugene Sandulenko | |
2014-06-11 | FULLPIPE: Copy string safely. CID 1208909 | Eugene Sandulenko | |
2014-06-10 | MOHAWK: Add version number for Riven Italian detection entry. | D G Turner | |
Also, annotate lanuage comment for preceding entry. | |||
2014-06-10 | FULLPIPE: Plug potential resource leak. CID 1208906 | Eugene Sandulenko | |
2014-06-10 | CRUISE: Remove some useless variables, use a boolean for a variable | Strangerke | |
2014-06-09 | FULLPIPE: Use strlcpy instead of strncpy in some places. | Johannes Schickel | |
strncpy does not assure that the result is 0 terminated. strlcpy does, which makes this safer. I only replaced strncpy usages where the memory was not allocated to the correct size right before the strncpy usage. | |||
2014-06-09 | FULLPIPE: Fix compilation | Eugene Sandulenko | |
2014-06-09 | FULLPIPE: Initialize variable. CID 1153659 | Eugene Sandulenko | |
2014-06-09 | FULLPIPE: Fix copy-paste error from original. CID 1199556 | Eugene Sandulenko | |
2014-06-09 | FULLPIPE: Safely copy string. CID 1208908 | Eugene Sandulenko | |
2014-06-09 | FULLPIPE: Safely copy strings | Eugene Sandulenko | |
2014-06-09 | MOHAWK: Add Detection Entry for Italian 5-CD version of Riven. | D G Turner | |
This closes bug #6629. | |||
2014-06-09 | CRUISE: Initialize some variables | Strangerke | |
2014-06-09 | CRUISE: some more renaming, remove another useless variable | Strangerke | |
2014-06-09 | CRUISE: Remove a couple of useless variables | Strangerke | |
2014-06-09 | CRUISE: Initialize some variables in the contractor, change some variables ↵ | Strangerke | |
to boolean | |||
2014-06-09 | WINTERMUTE: Add detection for Vsevolod Prologue | Einar Johan Trøan Sømåen | |
2014-06-09 | WINTERMUTE: Add detection for Oknytt | Einar Johan Trøan Sømåen | |
2014-06-08 | SCI: fix coordination translation for 480x300 mac | Martin Kiewitz | |
2014-06-08 | TSAGE: Fix for R2R game/help dialog not accepting Fn keys | Paul Gilbert | |
2014-06-08 | FULLPIPE: Fix lockup on game start | Eugene Sandulenko | |
2014-06-08 | Merge pull request #449 from gazben/bug6545Fix | Arnaud Boutonné | |
TSAGE: Fix bug #6545 "Ringworld2 - F5 doesn't create a save game the first time" | |||
2014-06-08 | VOYEUR: Don't reset mansion view position after looking at rooms | Paul Gilbert | |
2014-06-08 | TSAGE: R2R - Fix Nej position in scene position. Fix for bug #6619 | Strangerke | |
2014-06-08 | WINTERMUTE: Silence/fix some warnigns when compiling Symbian port. | Johannes Schickel | |
See bug #6625 "WINTERMUTE: Symbian Compilation Warnings". | |||
2014-06-08 | WINTERMUTE: Fix endian issues in findPackageSignature. | Johannes Schickel | |
Thanks to somaen for looking over it too. This also silences bug #6624 "SYMBIAN: WINTERMUTE: Warnings in base_package.cpp". | |||
2014-06-08 | CRUISE: Directly use assert. | Johannes Schickel | |
This fixes an ASSERT macro redefinition when compiling the Symbian port. See bug #6622 "SYMBIAN: CRUISE: warning: `ASSERT' redefined". | |||
2014-06-08 | TSAGE: R2R - Correct possible out of range accesses checks. | D G Turner | |
These had an off-by-one error in the upper bound check. This should fix the remaining warnings reported as bug #6621. | |||
2014-06-08 | FULLPIPE: Initialize variable. CID 1208916 | Eugene Sandulenko | |