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2010-11-05HUGO: Suppress useless case in processRoute()Arnaud Boutonné
svn-id: r54087
2010-11-05HUGO: Suppress status variables related to playbackArnaud Boutonné
svn-id: r54086
2010-11-05TOOL: Fix bug in data in Hugo2 DosArnaud Boutonné
svn-id: r54085
2010-11-05AGOS: Display item names and descriptions via GUImessage, in Swampy ↵Travis Howell
Adventures for now. svn-id: r54084
2010-11-05SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawingFlorian Kagerer
(could cause invalid memory access in MI1) svn-id: r54079
2010-11-05SCI: Add a default case to a switch statement to silence some compiler warnings.Johannes Schickel
svn-id: r54078
2010-11-04SCI: Renamed findBlock() to findBlockSCI0()Filippos Karapetis
svn-id: r54077
2010-11-04TOON: Fix sound effect archive destroy Sylvain Dupont
Variable not initialized. Crashed when no sound effects were present in the room (Bug fixed thanks to Thomas) svn-id: r54076
2010-11-04TOON: Fix ambient audio destroy in chapter 2Sylvain Dupont
(Thanks to Thomas) svn-id: r54075
2010-11-04SCI: Fix precedence error in commentWillem Jan Palenstijn
svn-id: r54071
2010-11-04SCI: Set undither to on by default again, like it was. Filippos Karapetis
From our current stance, this is a game enhancement, and should be on by default, like the rest of the game enhancements (AGI mouse, save/load replacement etc) svn-id: r54070
2010-11-04SCI: Use gamma 2.2 for blending undithered coloursWillem Jan Palenstijn
svn-id: r54069
2010-11-04SCI: adding force to memorial area for SQ3/introMartin Kiewitz
makes the view getting fully undithered svn-id: r54068
2010-11-04SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so ↵Filippos Karapetis
called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so. svn-id: r54066
2010-11-04TOOL: Fix ticks per seconds for H1 DosArnaud Boutonné
svn-id: r54063
2010-11-04GOB: Extended workaround for Goblin Stuck On Reload to cover bug #3065914David Turner
This generalises the workaround added for bug #3018918 i.e. UOTODDV issue, to cover the ICVGCGT case and hopefully all future cases, by executing the variable correction during the reload after Game Over and using the variable read by the script triggering the movement lock, rather than the movement lock variable (59) itself as this may not be set until a later script. svn-id: r54061
2010-11-04LUA: Tweak lua_ident to not conflict with SVN keywords (since this is not ↵Max Horn
used at all, only used to 'mark' binaries compiling Lua in, I think we could safely remove it, too) svn-id: r54056
2010-11-04Trying to fix weird keyword expansion quirkMax Horn
svn-id: r54055
2010-11-03HUGO: Fix 'exit' command in DOS versionsArnaud Boutonné
svn-id: r54054
2010-11-03Merge from gsoc2010-pluginsYotam Barnoy
This merge was extremely difficult to carry out. It wasn't entirely SVN's fault -- there were several merges to the branch that were done by hand. Please check for any issues and regressions. Also note that the DS makefile was not copied over since the "one at a time" plugin mode currently has too much fragmentation ie. it doesn't work. svn-id: r54051
2010-11-03M4: Changed debug calls to debugCN since they all have newlinesPaul Gilbert
svn-id: r54047
2010-11-03SWORD25: cleanupMax Horn
svn-id: r54045
2010-11-02HUGO: Fix typo... sorryArnaud Boutonné
svn-id: r54044
2010-11-02HUGO: Fix cypher for v1 DosArnaud Boutonné
svn-id: r54043
2010-11-02SCI: Properly cast the results of kTimesSin and kTimesCos to 16-bit integersFilippos Karapetis
svn-id: r54042
2010-11-02SWORD25: Convert printf to debugNMax Horn
svn-id: r54040
2010-11-02M4: Convert last few printfs to debugMax Horn
svn-id: r54039
2010-11-02M4: Remove redundant fflush callsMax Horn
svn-id: r54038
2010-11-02SCI: Remove any use of printfMax Horn
svn-id: r54037
2010-11-02MADE Remove now redundant fflush callMax Horn
svn-id: r54036
2010-11-02M4: Converted all printf's to debugPaul Gilbert
svn-id: r54035
2010-11-02M4: Added function pointers to the the script engine data map listPaul Gilbert
svn-id: r54034
2010-11-02M4: Reworked dumpFile to use Common::DumpFilePaul Gilbert
svn-id: r54033
2010-11-01KYRA: Pause engine when the debugger is open.Johannes Schickel
svn-id: r54032
2010-11-01ENGINES: Replace many printfs by warning/debug/debugNMax Horn
svn-id: r54031
2010-11-01TINSEL: Correcting my previous commit, oopsMax Horn
svn-id: r54030
2010-11-01TINSEL: Fix a leak in DW2, and a potential OOB in NextTaggedActorMax Horn
svn-id: r54029
2010-11-01TINSEL: Fixed two places that weren't reset when exiting to the launcher and ↵Filippos Karapetis
reentering the game. There could be (and most likely are) others as well svn-id: r54028
2010-11-01TINSEL: Explain why exactly RTL is disabledMax Horn
The very same issue probably affects more engines, possibly even some which have RTL enabled. svn-id: r54027
2010-11-01GOB: Fix a map cleanup regressionSven Hesse
svn-id: r54025
2010-11-01COMMON: Get rid of the debug() output formatterMax Horn
Now Engine::errorString is only used by error(), as its name suggests. This also resolves the inconsistency between debug & debugN. svn-id: r54023
2010-11-01HUGO: Replace Utils::Warn() by warning()Max Horn
svn-id: r54021
2010-11-01HUGO: Fix typoArnaud Boutonné
svn-id: r54019
2010-11-01HUGO: Convert class member comments to Doxygen formatArnaud Boutonné
svn-id: r54018
2010-11-01SCI: fixing port restoringMartin Kiewitz
- recalculate _freeCounter - dont push disposed windows onto windowlist svn-id: r54017
2010-11-01SCI: fixing bug when restoring portsMartin Kiewitz
fixes assert svn-id: r54016
2010-11-01SCI: Fixed a silly bug when restoring port rectangles. This uncovered a bug ↵Filippos Karapetis
with the recently added port save/restore code svn-id: r54015
2010-11-01SCI: fixing lfMartin Kiewitz
(stupid msvc) svn-id: r54014
2010-11-01SCI: saving/restoring script created windows nowMartin Kiewitz
fixes "GfxPorts::kernelSetActive" error based on code by [md5] svn-id: r54012
2010-11-01ENGINES: Get rid of some (f)printfsMax Horn
svn-id: r54011