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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-02-28
BBVS: Fix compilation.
Kirben
2014-02-28
FULLPIPE: Implement cene18_initScene2()
Eugene Sandulenko
2014-02-28
BBVS: Use a boolean for _gameResult. Adapt function declarations accordingly
Strangerke
2014-02-28
BBVS: Initialize a pointer to nullptr instead of 0
Strangerke
2014-02-28
BBVS: Fix uninitialized variables in Minigame
Strangerke
2014-02-28
BBVS: Add a sanity check in playVideo()
Strangerke
2014-02-28
BBVS: Fix out of bounds access in air guitar mini game
Strangerke
2014-02-28
IMAGE: Move all ImageDecoders to image/
Matthew Hoops
2014-02-27
VOYEUR: Remove initializeManagers()
Strangerke
2014-02-27
VOYEUR: Remove setVm from GraphicsManager
Strangerke
2014-02-27
VOYEUR: Remove setVm from FilesManager
Strangerke
2014-02-27
VOYEUR: Remove setVm from EventManager
Strangerke
2014-02-27
VOYEUR: Remove setVm from SoundManager
Strangerke
2014-02-26
PEGASUS: Fix being able to use the inventory from the pause screen
Matthew Hoops
2014-02-26
VOYEUR: Remove setVm from Debugger
Strangerke
2014-02-26
VOYEUR: Remove setVm from SVoy
Strangerke
2014-02-26
FULLPIPE: Implement scene19_initScene2()
Eugene Sandulenko
2014-02-26
VOYEUR: Remove a boolean increment in checkPhoneCall()
Strangerke
2014-02-26
VOYEUR: Fix eternal loop bug in sDrawPic()
Strangerke
2014-02-26
VOYEUR: Add missing break in cardPerform() switch
Strangerke
2014-02-26
VOYEUR: Add a sanity check in loadAStack()
Strangerke
2014-02-26
VOYEUR: Fix read out of bounds in Debugger
Strangerke
2014-02-26
VOYEUR: Fix pointer in BoltFile::initDefault()
Strangerke
2014-02-26
VOYEUR: Remove a useless function
Strangerke
2014-02-26
VOYEUR: Fix some more uninitialized variables
Strangerke
2014-02-26
VOYEUR: Fix a couple of uninitialized variables in RL2VideoTrack and Graphics...
Strangerke
2014-02-25
AVALANCHE: Rework define() and the constants in ShootEmUp.
uruk
2014-02-25
VOYEUR: Add some details about unused variables, initialize some variables
Strangerke
2014-02-25
AVALANCHE: Repair ShootEmUp::escapeCheck().
uruk
2014-02-25
AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.
uruk
2014-02-25
AVALANCHE: Rework use of Common::Rect.
uruk
2014-02-25
FULLPIPE: Rename rest of vars on scene09. This completes the scene
Eugene Sandulenko
2014-02-25
VOYEUR: Fix uninitialized variables in DisplayResource and RL2Decoder
Strangerke
2014-02-25
VOYEUR: Fix some uninitialized variables in ThreadResource
Strangerke
2014-02-25
VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even ...
Strangerke
2014-02-25
AVALANCHE: Fix destination check in initRunner()
Strangerke
2014-02-25
FULLPIPE: Renames in scene09
Eugene Sandulenko
2014-02-24
R2R: Don't allow character to teleport (bug #6546)
Strangerke
2014-02-24
KYRA: Slight constant name cleanup.
Johannes Schickel
2014-02-24
R2R: Fix bug #6547 - Invalid cursor during dialogs
Strangerke
2014-02-23
FULLPIPE: More renames in scene09
Eugene Sandulenko
2014-02-23
FULLPIPE: Started renaming in scene09
Eugene Sandulenko
2014-02-23
PEGASUS: Force the inventory drawers closed when loading a game
Matthew Hoops
2014-02-23
R2R: Add a little hack to get the correct sentence order after scanning ARM (...
Strangerke
2014-02-23
BBVS: remove useless check in updateIndicator()
Strangerke
2014-02-22
FULLPIPE: Implement sceneHandler09_ballExplode()
Eugene Sandulenko
2014-02-22
BBVS: Move some code out of bbvs.cpp
Filippos Karapetis
2014-02-22
BBVS: Silent some CppCheck warnings
Strangerke
2014-02-22
AVALANCHE: Repair ShootEmUp::updateTime().
uruk
2014-02-21
FULLPIPE: Implement sceneHandler09_checkHangerCollide()
Eugene Sandulenko
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