Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-14 | WAGE: Implemented saveDialog() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement getWeapons(). Got rid of class Weapon | Eugene Sandulenko | |
2016-02-14 | WAGE: Draw gameover dialog | Eugene Sandulenko | |
2016-02-14 | WAGE: Dialog loop | Eugene Sandulenko | |
2016-02-14 | WAGE: Draw dialog | Eugene Sandulenko | |
2016-02-14 | WAGE: Stub for dialogs | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix border title drawing | Eugene Sandulenko | |
2016-02-14 | WAGE: Simplified default pattern setting | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix submenu rendering | Eugene Sandulenko | |
2016-02-14 | WAGE: More menu finetuning | Eugene Sandulenko | |
2016-02-14 | WAGE: Remove now useess warning | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix scene and text position as it is provided by the game data | Eugene Sandulenko | |
2016-02-14 | WAGE: Add Enchanced Scepters detection | Eugene Sandulenko | |
2016-02-14 | WAGE: Simplified message output formation | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleAcceptCommand() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement printPlayerCondition() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleRestCommand | Eugene Sandulenko | |
2016-02-14 | WAGE: Hide debug output | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix about menu | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix compilation on some platforms | Eugene Sandulenko | |
2016-02-14 | WAGE: Implemented getAboutMenuItemName() | Eugene Sandulenko | |
2016-02-14 | WAGE: Regenerate weapons menu on demand | Eugene Sandulenko | |
2016-02-14 | WAGE: Make menu commands working | Eugene Sandulenko | |
2016-02-14 | WAGE: Create weapons menu | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix compilation on some platforms | Eugene Sandulenko | |
2016-02-14 | AGI: Added a few comments about KQ1 | Martin Kiewitz | |
set.simple gets called when killing the witch + planting beans Right after bowing to the king, ego faces away from him. This issue was already present in 1.7.0. Could probably get solved later via script patcher. | |||
2016-02-14 | SCI: Proper initialization. | Eugene Sandulenko | |
There is no guarantee of initialization order in the constructor declaration, thus corss references are not a good idea. | |||
2016-02-14 | SHERLOCK: Safer print() | Eugene Sandulenko | |
2016-02-14 | MOHAWK: Add a console command that does random clicks in all the cards | Bastien Bouclet | |
A surprisingly effective way of finding bugs | |||
2016-02-14 | MOHAWK: Issue a warning when trying to pop with no card pushed | Bastien Bouclet | |
2016-02-14 | MOHAWK: Play the handle going up anim when closing the Myst cabin safe | Bastien Bouclet | |
2016-02-14 | AGI: Fix another comment about dynamic priority table | Martin Kiewitz | |
Available also in 2.425, then removed until 2.936, yada yada. priorityToY-Glitch is definitely present in 2.425 as well. | |||
2016-02-14 | AGI: set.pri.base was actually available in AGI2.425 | Martin Kiewitz | |
Was available only in 2.425 and in 2.936+. Fixing comment accordingly. Also allowing the command for 2.425. | |||
2016-02-13 | SHERLOCK: Fix for German version using hatpin/needle in Pratt's pillow | Paul Gilbert | |
In Pratt's Loft, the player can probe the pillow with either the needle or the hatpin. However, the German version accidentally set up use actions for the hatpin twice, resulting in a crash if you tried to use it | |||
2016-02-13 | AGI: Fix new createDefaultPriorityTable() code | Martin Kiewitz | |
2016-02-13 | AGI: Fix priority band handling | Martin Kiewitz | |
- Fix saving/loading priority bands table. Now saving the actual raw data - Now also saving the flag, that defines if the priority table got modified by scripts - For older saved games it will try to figure out the state of that flag - Blocking set.pri.base for AGI below 2.936 - set.pri.base was actually introduced in 2.936 and not AGI3 - The set.pri.base bug was present in 2.936 as well - Saved games created between the graphics rewrite and this commit may have priority issues for games, that used AGI2.936+ | |||
2016-02-13 | MOHAWK: Fix the cursor staying black when changing of Myst stack | Bastien Bouclet | |
2016-02-13 | AGI: Add another situation that needs artificial delay | Martin Kiewitz | |
Comment only SQ1, right at the end of the asteroids | |||
2016-02-13 | AGI: Apple IIgs time delay override SQ1 completed | Martin Kiewitz | |
2016-02-13 | MOHAWK: Allow movie areas to override the playback rate | Bastien Bouclet | |
Unfortunately our QuickTime player does not allow overriding the playback rate for videos with sound. The steel jaw trap in Channelwood is not played at 125% speed as it should. | |||
2016-02-13 | MOHAWK: Don't close videos when displaying just a frame | Bastien Bouclet | |
2016-02-13 | MOHAWK: Make the conversion from VideoEntryPtr to VideoHandle explicit | Bastien Bouclet | |
So that it is a bit less confusing | |||
2016-02-13 | AGI: Adding seconds of current time to saved games | Martin Kiewitz | |
Useful to properly detect the most recent saved game (that's done by the original save/restore dialogs) | |||
2016-02-13 | AGI: Apple IIgs time delay override KQ4 data added | Martin Kiewitz | |
2016-02-13 | AGI: Apple IIgs time delay override SQ2 data added | Martin Kiewitz | |
2016-02-12 | SHERLOCK: RT: Fix conversation crash German Lawton's house | Paul Gilbert | |
2016-02-12 | SHERLOCK: RT: Work around bad animation frame data in German version | Paul Gilbert | |
2016-02-13 | SCI: Formatting fix. | Johannes Schickel | |
2016-02-13 | Merge branch 'master' of github.com:scummvm/scummvm | Martin Kiewitz | |
2016-02-13 | AGI: Add time delay overwrite for AppleIIgs | Martin Kiewitz | |
Should somewhat fix bug #7026 Needs testing (although AGI games need to get tested for 1.8.0 anyway) |