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2016-02-14WAGE: Implemented saveDialog()Eugene Sandulenko
2016-02-14WAGE: Implement getWeapons(). Got rid of class WeaponEugene Sandulenko
2016-02-14WAGE: Draw gameover dialogEugene Sandulenko
2016-02-14WAGE: Dialog loopEugene Sandulenko
2016-02-14WAGE: Draw dialogEugene Sandulenko
2016-02-14WAGE: Stub for dialogsEugene Sandulenko
2016-02-14WAGE: Fix border title drawingEugene Sandulenko
2016-02-14WAGE: Simplified default pattern settingEugene Sandulenko
2016-02-14WAGE: Fix submenu renderingEugene Sandulenko
2016-02-14WAGE: More menu finetuningEugene Sandulenko
2016-02-14WAGE: Remove now useess warningEugene Sandulenko
2016-02-14WAGE: Fix scene and text position as it is provided by the game dataEugene Sandulenko
2016-02-14WAGE: Add Enchanced Scepters detectionEugene Sandulenko
2016-02-14WAGE: Simplified message output formationEugene Sandulenko
2016-02-14WAGE: Implement handleAcceptCommand()Eugene Sandulenko
2016-02-14WAGE: Implement printPlayerCondition()Eugene Sandulenko
2016-02-14WAGE: Implement handleRestCommandEugene Sandulenko
2016-02-14WAGE: Hide debug outputEugene Sandulenko
2016-02-14WAGE: Fix about menuEugene Sandulenko
2016-02-14WAGE: Fix compilation on some platformsEugene Sandulenko
2016-02-14WAGE: Implemented getAboutMenuItemName()Eugene Sandulenko
2016-02-14WAGE: Regenerate weapons menu on demandEugene Sandulenko
2016-02-14WAGE: Make menu commands workingEugene Sandulenko
2016-02-14WAGE: Create weapons menuEugene Sandulenko
2016-02-14WAGE: Fix compilation on some platformsEugene Sandulenko
2016-02-14AGI: Added a few comments about KQ1Martin Kiewitz
set.simple gets called when killing the witch + planting beans Right after bowing to the king, ego faces away from him. This issue was already present in 1.7.0. Could probably get solved later via script patcher.
2016-02-14SCI: Proper initialization.Eugene Sandulenko
There is no guarantee of initialization order in the constructor declaration, thus corss references are not a good idea.
2016-02-14SHERLOCK: Safer print()Eugene Sandulenko
2016-02-14MOHAWK: Add a console command that does random clicks in all the cardsBastien Bouclet
A surprisingly effective way of finding bugs
2016-02-14MOHAWK: Issue a warning when trying to pop with no card pushedBastien Bouclet
2016-02-14MOHAWK: Play the handle going up anim when closing the Myst cabin safeBastien Bouclet
2016-02-14AGI: Fix another comment about dynamic priority tableMartin Kiewitz
Available also in 2.425, then removed until 2.936, yada yada. priorityToY-Glitch is definitely present in 2.425 as well.
2016-02-14AGI: set.pri.base was actually available in AGI2.425Martin Kiewitz
Was available only in 2.425 and in 2.936+. Fixing comment accordingly. Also allowing the command for 2.425.
2016-02-13SHERLOCK: Fix for German version using hatpin/needle in Pratt's pillowPaul Gilbert
In Pratt's Loft, the player can probe the pillow with either the needle or the hatpin. However, the German version accidentally set up use actions for the hatpin twice, resulting in a crash if you tried to use it
2016-02-13AGI: Fix new createDefaultPriorityTable() codeMartin Kiewitz
2016-02-13AGI: Fix priority band handlingMartin Kiewitz
- Fix saving/loading priority bands table. Now saving the actual raw data - Now also saving the flag, that defines if the priority table got modified by scripts - For older saved games it will try to figure out the state of that flag - Blocking set.pri.base for AGI below 2.936 - set.pri.base was actually introduced in 2.936 and not AGI3 - The set.pri.base bug was present in 2.936 as well - Saved games created between the graphics rewrite and this commit may have priority issues for games, that used AGI2.936+
2016-02-13MOHAWK: Fix the cursor staying black when changing of Myst stackBastien Bouclet
2016-02-13AGI: Add another situation that needs artificial delayMartin Kiewitz
Comment only SQ1, right at the end of the asteroids
2016-02-13AGI: Apple IIgs time delay override SQ1 completedMartin Kiewitz
2016-02-13MOHAWK: Allow movie areas to override the playback rateBastien Bouclet
Unfortunately our QuickTime player does not allow overriding the playback rate for videos with sound. The steel jaw trap in Channelwood is not played at 125% speed as it should.
2016-02-13MOHAWK: Don't close videos when displaying just a frameBastien Bouclet
2016-02-13MOHAWK: Make the conversion from VideoEntryPtr to VideoHandle explicitBastien Bouclet
So that it is a bit less confusing
2016-02-13AGI: Adding seconds of current time to saved gamesMartin Kiewitz
Useful to properly detect the most recent saved game (that's done by the original save/restore dialogs)
2016-02-13AGI: Apple IIgs time delay override KQ4 data addedMartin Kiewitz
2016-02-13AGI: Apple IIgs time delay override SQ2 data addedMartin Kiewitz
2016-02-12SHERLOCK: RT: Fix conversation crash German Lawton's housePaul Gilbert
2016-02-12SHERLOCK: RT: Work around bad animation frame data in German versionPaul Gilbert
2016-02-13SCI: Formatting fix.Johannes Schickel
2016-02-13Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2016-02-13AGI: Add time delay overwrite for AppleIIgsMartin Kiewitz
Should somewhat fix bug #7026 Needs testing (although AGI games need to get tested for 1.8.0 anyway)