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2011-12-18DREAMWEB: Add meta information to saved gamesFilippos Karapetis
This information includes savegame versioning and the saved game's date/time, played time and game thumbnail. This information is stored into an unused data block of the original save format, so the generated ScummVM saves are (hopefully) fully compatible with the original ones and can be loaded in the original interpreter
2011-12-18TSAGE: R2R - Scene 2800: Move several objects from scene to action2Strangerke
2011-12-17DREAMWEB: Fix regression in slabdoorbWillem Jan Palenstijn
2011-12-17DREAMWEB: Fix regressions in findExObject, findSetObjectWillem Jan Palenstijn
2011-12-17DREAMWEB: Convert clearBuffers, clearChangesWillem Jan Palenstijn
2011-12-17DREAMWEB: Add disabled reelRoutine conversion workWillem Jan Palenstijn
2011-12-17DREAMWEB: Use serializer for ReelRoutinesWillem Jan Palenstijn
2011-12-17DREAMWEB: Name some DynObject/SetObject fieldsWillem Jan Palenstijn
Also change getAnyAd() behaviour to be consistent between Free/Ex and Set objects, diverging from the original.
2011-12-17DREAMWEB: Fix regression in getOpenedSizeWillem Jan Palenstijn
2011-12-17DREAMWEB: Convert checkForExitWillem Jan Palenstijn
2011-12-17DREAMWEB: Remove dead codeFilippos Karapetis
2011-12-17DREAMWEB: Use ScummVM's save/load dialogs by defaultFilippos Karapetis
2011-12-17DREAMWEB: Fix two off-by-one errors in saveGame(), rewrite scanForNames() to ↵Filippos Karapetis
use listSavefiles() and use Common::strlcopy instead of strncpy
2011-12-17DREAMWEB: Implement removeSaveState()Filippos Karapetis
2011-12-17DREAMWEB: Work around runtime limitationWillem Jan Palenstijn
The WordRef accessor writes back its value too late. Example: in the call printDirect(data.word(kLastxpos), .....) the destructor isn't called until after printDirect returns. This destroys the modifications to lastXPos that printDirect makes.
2011-12-17DREAMWEB: Fix another regression in the ASM-style version of getOpenedSize()Filippos Karapetis
2011-12-17DREAMWEB: Fix another regression in selectOb() (thanks wjp)Filippos Karapetis
2011-12-17DREAMWEB: Fix regression in selectOb() (thanks wjp)Filippos Karapetis
2011-12-17DREAMWEB: Fix a regression in businessMan(), and updated its commentsFilippos Karapetis
2011-12-17DREAMWEB: Fix another regression in isRyanHolding() (thanks wjp)Filippos Karapetis
2011-12-17DREAMWEB: Fix regression in isRyanHolding()Filippos Karapetis
2011-12-17DREAMWEB: Fix regression in getOpenedSize()Filippos Karapetis
2011-12-17DREAMWEB: Port 'findinvpos', 'selectob' to C++ and fix a regression in ↵Filippos Karapetis
identifyOb()
2011-12-17TSAGE: Bugfix for #3460485 - Animation running too slowlyPaul Gilbert
2011-12-17TSAGE: Bugfix to allow loading savegames in Blue Force directly from the ↵Paul Gilbert
launcher
2011-12-17TSAGE: Disallow saving and loading via the GMM when a dialog is activePaul Gilbert
2011-12-17TSAGE: R2R - Implement scene 2800Strangerke
2011-12-17DREAMWEB: Port 'usestereo' to C++Filippos Karapetis
2011-12-17DREAMWEB: Fix regression in identifyObFilippos Karapetis
2011-12-17DREAMWEB: Port 'checkinside' to C++Filippos Karapetis
2011-12-17TSAGE: Implemented R2R Scene 850 - Deck #5 By LiftPaul Gilbert
2011-12-17DREAMWEB: Rewrote useCashCard() in C++ and got rid of moneyPoke() and its ↵Filippos Karapetis
associated offsets in the data blob
2011-12-16DREAMWEB: Port 'showslots' to C++Filippos Karapetis
2011-12-16DREAMWEB: Port 'identifyob' to C++Filippos Karapetis
2011-12-16DREAMWEB: Port 'isryanholding' to C++Filippos Karapetis
2011-12-16DREAMWEB: Some more cleanupMax Horn
2011-12-16DREAMWEB: Move most of people.cpp to DreamBaseMax Horn
2011-12-16DREAMWEB: Convert fadeScreenDownHalf to C++Max Horn
2011-12-16DREAMWEB: Move more to DreamBase; fix regression in introMonks1()Max Horn
2011-12-16DREAMWEB: Move more things to DreamBase; cleanup some codeMax Horn
2011-12-16DREAMWEB: Remove some dead codeMax Horn
2011-12-16DREAMWEB: Convert useGun to C++Max Horn
2011-12-16DREAMWEB: Fix regressions in helicopter and poolGuardWillem Jan Palenstijn
2011-12-16DREAMWEB: Rename 'reelCallbacksCPP' to reelCallbacks'Filippos Karapetis
2011-12-16DREAMWEB: Enable the C++ callback of poolGuard()Filippos Karapetis
2011-12-16DREAMWEB: Port 'poolguard' to C++Filippos Karapetis
This is the last of the people-related functions, so the assembly-like wrappers of addToPeopleList() and showGameReel() have been removed. Also, madManText() has been simplified
2011-12-16DREAMWEB: Port 'endgameseq' to C++Filippos Karapetis
2011-12-16DREAMWEB: Port 'businessman' to C++Filippos Karapetis
2011-12-15DREAMWEB: Port 'mugger' to C++, remove the unused 'findpuztext' function and ↵Filippos Karapetis
fix tasm-recover
2011-12-15Merge pull request #143 from fingolfin/dreamweb-cleanupFilippos Karapetis
Dreamweb cleanup