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2012-08-10CINE: Fix masking in Operation Stealth.Vincent Hamm
2012-08-09TESTBED: Fix "if" formatting.Johannes Schickel
2012-08-09TSAGE: Fix "if" formatting.Johannes Schickel
2012-08-07SCI: Remove duplicate detection entryWillem Jan Palenstijn
There is no indication in the corresponding bug report this was for an Amiga version.
2012-08-07SCI: Add extra comments to new detection entries. No functional changes.D G Turner
2012-08-07TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for ↵Strangerke
reporting it.
2012-08-07WINTERMUTE: Use only one scaler for blitting, the faster one.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Cache scaled images, to avoid having to rescale every frame.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Optimize blitting (Do opaque blits for opaque images, and do ↵Einar Johan Trøan Sømåen
fill with memcpy)
2012-08-07WINTERMUTE: Change PixelFormat to ARGB (same as Sword25)Einar Johan Trøan Sømåen
Mainly a workaround for the OpenGL-backend.
2012-08-07WINTERMUTE: Move dcscript.h into the proper folder.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Remove g_wintermute.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Save the random-seed as well.Einar Johan Trøan Sømåen
2012-08-07SCI: Add missing QFG1 detection entries from bug #3554611.D G Turner
2012-08-07SCI: Add missing QFG2 detection entry from bug #3554614.D G Turner
2012-08-06TINSEL: Fixed portability issue with earlier savegamesPaul Gilbert
2012-08-05CGE: Keep Soltys' position when savingStrangerke
2012-08-05KYRA: Add source of detection entires for LoL French floppy.Johannes Schickel
2012-08-05GOB: Add a Spanish/Italian DOS version of GeishaSven Hesse
As supplied by einstein95 in bug report #3544449.
2012-08-04CGE: Fix bug #3547274 - missing travel buttons after saveStrangerke
2012-08-02TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent".D G Turner
This could occur on other platforms too and was a race hazard between mixer thread startup and music being valid i.e. If the music doesn't already exist, when the mixer callback is done, this deletes the channel as idle. Reordered the calls to fix this. Also, removed unecessary music->start() as this is done by setMusic(n) on successful load anyway.
2012-08-02SCI: Add a workaround for a script bug in QFG4Filippos Karapetis
Thanks to Charles for testing
2012-08-01LASTEXPRESS: Fix typo preventing playing NIS animations from the debuggerLittleboy
2012-08-01TONY: Clip width to avoid crash when drawing flipped spriteTorbjörn Andersson
This fixes - or at least work around - a failed assertion when Pantagruel leaves the office at the beginning of the game.
2012-08-01LASTEXPRESS: Remove unused code and move functor definition to only file ↵Littleboy
using it
2012-08-01LASTEXPRESS: Remove use of skip from savegame functions when loadingLittleboy
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
2012-08-01LASTEXPRESS: Implement savegame read compressionLittleboy
2012-08-01KYRA: update kyra.dat to match the last commit (added support for French LOL ↵athrxx
floppy)
2012-07-31KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown)athrxx
2012-07-31TONY: Remove unused variable.Torbjörn Andersson
It wasn't used in the original engine either.
2012-07-31TONY: Whitespace changes.Torbjörn Andersson
2012-07-31LASTEXPRESS: Implement savegame write compressionLittleboy
2012-07-31WINTERMUTE: Add a readme.txt for the engine.Einar Johan Trøan Sømåen
2012-07-30LASTEXPRESS: Switch savegame reading to use new read methodLittleboy
- Disable savegame compression
2012-07-31WINTERMUTE: Clean out some unused code.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement GMM-saving.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement load from GMM.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Fix a few memory-leaksEinar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Fix a memory leak in BaseScriptHolderEinar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Redraw ONLY the indicator when saving/loading.Einar Johan Trøan Sømåen
2012-07-29LASTEXPRESS: Fix regression with Logic::resetState()Littleboy
2012-07-29LASTEXPRESS: Replace REDRAW_CURSOR macro by functionLittleboy
2012-07-29LASTEXPRESS: Reorganize savegame code to prepare for compressed savegames ↵Littleboy
support
2012-07-30GOB: Implement the parents section in Once Upon A TimeSven Hesse
The text lines are not drawn completely correct yet, because apparently, GCTFile needs to wrap long lines.
2012-07-30GOB: Reorder a few thingsSven Hesse
2012-07-30GOB: Use Sound::sampleLoad in PreGobSven Hesse
2012-07-30GOB: Don't leak in sampleLoad() when loading failsSven Hesse
2012-07-30GOB: Implement the proper Once Upon A Time title sequenceSven Hesse
2012-07-30GOB: Add a class handling simple SEQ filesSven Hesse
2012-07-30GOB: Name the Once Upon A Time frame a bit moreSven Hesse