Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
preserved.
|
|
|
|
preserved.
|
|
Also, reorganize some of the functions in modules/module1000_sprites.cpp
|
|
|
|
preserved.
|
|
|
|
|
|
in last commit
|
|
|
|
breaks the savegames
|
|
|
|
|
|
|
|
(happens only when using original save dialog)
|
|
Rename "player" directory to "players", and reintroduce the "player_"
file prefix. This has been done after sev's request.
"players/player_foo.*" is more descriptive, and avoids potential name
clashes in libraries
|
|
|
|
Also added new debug flag for script patcher
|
|
|
|
|
|
|
|
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
|
|
There are 34 player .cpp/.h player files, so they have been placed in
their own directory, to logically separate them from the rest of the
engine
|
|
Also account ZNem and ZGI using different timer scales
|
|
This can be used to enable/disable Controls as well. Also, enabling/disabling
should be somewhat faster now as well as checking for enabled/disabled.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Quoting from the Neverhood wiki: "The Hall of Records is considered to
be one of the longest and most tedious elements of the Neverhood, and
takes approximately nine to ten minutes to walk through".
This option allows the player to just skip past all of these tedious
storyboard scenes
|
|
This ensures that ScummVM's game audio options for speech and subtitles
get updated when they are changed in the game GUI
|
|
|
|
|