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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2007-08-10
Parsing Apple IIGS wave info into more easily accessible variables in the mem...
Kari Salminen
2007-08-09
Removed an extra semicolon.
Kari Salminen
2007-08-09
Added code to load and display splash screens for BRA. The game crashes after...
Nicola Mettifogo
2007-08-09
Fix warning.
Nicola Mettifogo
2007-08-09
Encapsulated palette stuff into a new Palette object and got rid of a lot of ...
Nicola Mettifogo
2007-08-09
Added Apple IIGS instruments and wave file loading.\n(Apple IIGS music playin...
Kari Salminen
2007-08-09
Brought back and changed some variables from inside a #if 0 ... #endif
Kari Salminen
2007-08-09
Removed old loadInstruments().
Kari Salminen
2007-08-09
Added a couple of new constants and modified an existing one.
Kari Salminen
2007-08-09
Fixed some memory leaks.
Nicola Mettifogo
2007-08-09
Add missing files. Oooops
Eugene Sandulenko
2007-08-09
Fix compile warnings.
Travis Howell
2007-08-09
Remove excess ;
Travis Howell
2007-08-08
Put ScummNESFile class into separate file.
Eugene Sandulenko
2007-08-08
Add Spanish MM NES (2/2)
Eugene Sandulenko
2007-08-08
Add Spanish MM NES (1/2)
Eugene Sandulenko
2007-08-08
Added detection for Elvira 2 - German Amiga Floppy. Thanks to cartman on #scu...
Kari Salminen
2007-08-08
Removed some duplicated code.
Nicola Mettifogo
2007-08-08
(Finally) fixed the turning around counterclockwise in Lost in Time.
Sven Hesse
2007-08-07
Fixing my leak fix...
Sven Hesse
2007-08-07
Stuffing a leak
Sven Hesse
2007-08-07
Fix memory leak.
Nicola Mettifogo
2007-08-07
Turned StaticCnv struct into stock Graphics::Surface, and changed all relevan...
Nicola Mettifogo
2007-08-07
MaskBuffer and PathBuffer are now correctly freed before they are deallocated...
Nicola Mettifogo
2007-08-07
Cleanup.
Nicola Mettifogo
2007-08-07
Location comments are now displayed by a single Gfx function.
Nicola Mettifogo
2007-08-06
- Renamed BitBuffer to MaskBuffer
Nicola Mettifogo
2007-08-06
Made sure mask buffer is zeroed to prevent bizarre artifacts.
Nicola Mettifogo
2007-08-06
fixed loading of savestates on startup
Gregory Montoir
2007-08-06
Made disk code directly create background Surface from resources.
Nicola Mettifogo
2007-08-06
Removed useless mask width and size data members from engine.
Nicola Mettifogo
2007-08-06
Made disk code directly create mask BitBuffer from resources.
Nicola Mettifogo
2007-08-06
Cleanup.
Nicola Mettifogo
2007-08-06
Changed graphics mask to a more generic BitBuffer object.
Nicola Mettifogo
2007-08-06
Made thickness of balloon borders consistent with original games.
Nicola Mettifogo
2007-08-06
Changed internal graphics buffers to use Surface instead of vanilla arrays. S...
Nicola Mettifogo
2007-08-06
User can now quit (using shortcuts) when asked for ingame protection code.
Nicola Mettifogo
2007-08-06
Fixes bug #1766217 (flickering monk), and prevents animations from stepping b...
Nicola Mettifogo
2007-08-06
Added workaround for bugged scripts not declaring local variables before usin...
Nicola Mettifogo
2007-08-06
Ooops, correction to last commit.
Travis Howell
2007-08-06
Fix bug #1768080 - FEEBLE: Wrong text display in Oracle. A regression, caused...
Travis Howell
2007-08-05
Removed unused fields
Paul Gilbert
2007-08-05
Added code for hotspot fields I didn't originally understand
Paul Gilbert
2007-08-05
Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow com...
Sven Hesse
2007-08-04
Fixes bug #1765310. Counter needs to be reset at the beginning of each iterat...
Nicola Mettifogo
2007-08-04
Added routine to restore door backgrounds: this means that backgrounds for do...
Nicola Mettifogo
2007-08-04
Fixes compilation error C2677: binary '&&' : no global operator found which t...
Kari Salminen
2007-08-04
Fixes compilation error C2666: 'pow' : 7 overloads have similar conversions o...
Kari Salminen
2007-08-04
Some Apple IIGS sound chip playing mode defines etc.
Kari Salminen
2007-08-04
Fixed broken implementation of Close command.
Nicola Mettifogo
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