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2015-12-06ACCESS: Prevent scenes being briefly shown before fading inPaul Gilbert
2015-12-06SWORD25: Build engine by defaultStrangerke
2015-12-06ACCESS: Fix character loading for floppy versionPaul Gilbert
2015-12-06ACCESS: Fix crash on Darlene's 'I Told You No' samplePaul Gilbert
2015-12-06AGI: Remove unused variableTorbjörn Andersson
2015-12-05AGI: stub for AGI1 newRoom()Eugene Sandulenko
2015-12-04SWORD25: Mark Sword 2.5 as testingEugene Sandulenko
2015-12-02ACCESS: Explicit cast in figuring out fade out pixel valuesPaul Gilbert
2015-12-02ACCESS: Fix corruption of scrolling screen when using ui buttonsPaul Gilbert
2015-12-02VOYEUR: Remove useless global variableStrangerke
2015-12-01TINSEL: Remove redundant assert check in SetHookScenePaul Gilbert
In the original, a second SetHookScene call can validly occur due to first placing the cover-switched book in the bookcase, and then by the thief leaving if his arrival happens immediately.
2015-12-01SHERLOCK: SS: Fix crash moving box at TabbacconistsPaul Gilbert
2015-11-30SWORD25: Remove unused class variableEugene Sandulenko
2015-11-30SWORD25: Init variablesEugene Sandulenko
2015-11-30BBVS: Use memmove(), not memcpy(), for overlapping memory areasTorbjörn Andersson
CID 1230310. This fixes the credits easter eggs for me.
2015-11-30ACCESS: video player: initialize variableMartin Kiewitz
also remove another unused variable
2015-11-27ACCESS: Fix crash in demo when changing scenePaul Gilbert
2015-11-27ACCESS: Fix loading character data in English demoPaul Gilbert
2015-11-28TESTBED: Sanity checkEugene Sandulenko
2015-11-28SCUMM: Add safety checkEugene Sandulenko
2015-11-28TESTBED: Added safety checkEugene Sandulenko
2015-11-28AGI: Improve debug outputEugene Sandulenko
2015-11-28FULLPIPE: Fix cursor comparisonEugene Sandulenko
2015-11-27ACCESS: Fix redrawing buttons after changing selectionPaul Gilbert
2015-11-27HE: Proper cast to double to avoid integer divisionEugene Sandulenko
2015-11-27SCUMM: Enforcing numbers to doubleEugene Sandulenko
2015-11-27ACCESS: Adding missing commaEugene Sandulenko
2015-11-27WINTERMUTE: Proper place for pointer checkEugene Sandulenko
2015-11-27WINTERMUTE: More sanity checksEugene Sandulenko
2015-11-27AGI: Better pointer checkingEugene Sandulenko
2015-11-27MADS: Fixing parenthesis. Requires checking with the originalEugene Sandulenko
2015-11-27MADS: Fix warning. Requires consulting with the originalEugene Sandulenko
2015-11-27MADS: Shut gcc warning. Requires checkingEugene Sandulenko
2015-11-27AGI: Removed excess checkEugene Sandulenko
2015-11-27LASTEXPRESS: Removing excess checkEugene Sandulenko
2015-11-27CGE2: Fix rounding errorEugene Sandulenko
2015-11-27PRINCE: Fix color clipping logicEugene Sandulenko
2015-11-27ACCESS: Silence gcc warningsPaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-11-27FULLPIPE: Check result on realloc()Eugene Sandulenko
2015-11-27CGE2: Silent a CppCheck warningStrangerke
2015-11-27MORTEVIELLE: Reduce the scope of a variableStrangerke
2015-11-27ACCESS: Martian - Simplify check in takePicture()Strangerke
2015-11-27ACCESS: Fix bug in RiverStrangerke
2015-11-27MADS: Silence Clang warningTorbjörn Andersson
There are others still left, but this one was obvious how to fix.
2015-11-25SHERLOCK: fix comment typoMartin Kiewitz
2015-11-25ACCESS: fix comment typoMartin Kiewitz
2015-11-25ACCESS: Silence GCC warningsTorbjörn Andersson
2015-11-25MADS: NEBULAR: Fix another (potential) memory leakStrangerke
2015-11-25MADS: Nebular - Fix two memory leaks in dialogsStrangerke