Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-11 | GLK: ARCHETYPE: Added converted files | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Skeleton engine | Paul Gilbert | |
2019-11-11 | AGOS: Fix Missing Default Switch Cases when AGOS2 is enabled | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-11 | MUTATIONOFJB: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-11 | MORTEVIELLE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-10 | MOHAWK: MYST: Use OSystem::fillScreen now it works with all pixel formats | Bastien Bouclet | |
2019-11-10 | FULLPIPE: Fix const'ness | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: More debug putput | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: Use more portable double loading | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: Added more debug output | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: Do not void global engine pointer too early | Eugene Sandulenko | |
2019-11-10 | BLADERUNNER: Add a engine checkbox to target 120 fps | Thanasis Antoniou | |
This is added in the Engine tab for the game. Default is false (60 fps) | |||
2019-11-09 | TUCKER: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | KYRA: (EOB2) - workaround for minor graphics glitch | athrxx | |
The game would actually allow placing the 4 horns or the large red rings from the ringmaster riddle into the inventory ring slots. Simply, because these items are flagged that way in the data file (itemtype.dat). I wasn't aware of this until I happened to come across some youtube video. The video was from DosBox, but this doesn't make a difference. This patch prevents placing these items into the ring slots. | |||
2019-11-08 | SCI: Fix SQ5 WD40 alarm countdown lockup | sluicebox | |
Fixes bug #11255 | |||
2019-11-09 | TOUCHE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | TOON: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | XEEN: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | CRYO: Use byteswap functions from common/endian.h | Cameron Cawley | |
2019-11-08 | BLADERUNNER: Fix wrong order for GPS map selection | Thanasis Antoniou | |
2019-11-08 | SCUMM HE: Fix Signed vs. Unsigned Compiler Warning | D G Turner | |
2019-11-07 | SCUMM HE: MBC: Remove empty callbacks | Eugene Sandulenko | |
2019-11-07 | SCUMM HE: MBC: Implement Net::removeUser() | Eugene Sandulenko | |
2019-11-07 | SCUMM HE: MBC: Store generated player key | Eugene Sandulenko | |
2019-11-07 | SCI: Fix SQ5 WD40 fruit lockup | sluicebox | |
Fixes bug #5162 | |||
2019-11-06 | SUPERNOVA: Fix exiting scummvm from MSN 1 intro | Jaromir Wysoglad | |
2019-11-06 | SCUMM HE: MBC: Pass userid for the endsession request | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Implement Net::destroyPlayer() | Eugene Sandulenko | |
2019-11-05 | BLADERUNNER: #11239 Fix buggy state and saved games for Desk Clerk | Thanasis Antoniou | |
Resolves ticket #11239 Occurs when McCoy leaves the scene with Leon and Desk Clerk too fast, before Leon drops the clerk Crash happens only when using CDFRAMES, but the animation would be bugged even when using HDFRAMES.DAT | |||
2019-11-05 | SCUMM HE: MBC: Fix debug output | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Implement Net::disableSessionJoining() | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Properly thread async requests | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Implemented function return from remote client | Eugene Sandulenko | |
2019-11-04 | SCUMM HE: MBC: Implement Net::endSession() | Eugene Sandulenko | |
2019-11-04 | SCUMM HE: MBC: Query sessions asynchronously | Eugene Sandulenko | |
2019-11-04 | SCUMM HE: MBC: Cleanup | Eugene Sandulenko | |
2019-11-04 | SCUMM HE: MBC: Do not block execution when sending packets | Eugene Sandulenko | |
2019-11-03 | STARTREK: Remove sound function wrappers out of StarTrekEngine | Filippos Karapetis | |
2019-11-03 | ENGINES: Remove useless TODO | Bastien Bouclet | |
2019-11-03 | CRYO: Revert copyright string change | Bastien Bouclet | |
2019-11-03 | BASE: Change the command line interface to use engine-qualified game names | Bastien Bouclet | |
Qualified game names have the following form: engineId:gameId. Unqualified game names are still supported as long as they are not ambiguous. However they are considered deprecated and are no longer displayed by the --list-games command. | |||
2019-11-03 | MOHAWK: Stop relying on the target to detect the current game | Bastien Bouclet | |
The target is user defined and not may not contain the game name | |||
2019-11-03 | ENGINES: Automatically upgrade the targets on launch to add an engine ID | Bastien Bouclet | |
2019-11-03 | ENGINES: Change targets to have an 'engine ID' | Bastien Bouclet | |
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-11-02 | SCI32: Fix QFG4 bone cage bugs | sluicebox | |
Fixes bug #11238 | |||
2019-11-03 | SCUMM HE: MBC: Properly create arrays on receiving. We now can join the game! | Eugene Sandulenko | |
2019-11-02 | SCUMM HE: MBC: Fix passing arrays to the server | Eugene Sandulenko | |
2019-11-01 | SCUMM HE: MBC: Implement array receiving as JSON | Eugene Sandulenko | |