Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-23 | XEEN: Fix drawing of yellow rect around selected character | Paul Gilbert | |
2017-11-23 | XEEN: Fix strafing left & right with Control key held | Paul Gilbert | |
2017-11-23 | XEEN: Added constant for character highlighting code | Paul Gilbert | |
2017-11-23 | XEEN: Fix switching characters within town actions | Paul Gilbert | |
2017-11-23 | SCI32: Remove ADGF_TESTING flags for release | Colin Snover | |
2017-11-23 | XEEN: Display correct trainer message for whether chars can levelup | Paul Gilbert | |
2017-11-23 | XEEN: Rendering fixes for town trainer | Paul Gilbert | |
2017-11-23 | XEEN: Added a TownAction enum | Paul Gilbert | |
2017-11-23 | XEEN: Fix music/background loading for town locations | Paul Gilbert | |
2017-11-23 | XEEN: Add playback for atmospheric music during map loading | Paul Gilbert | |
2017-11-23 | XEEN: Fix crash playing Fx when music is playing | Paul Gilbert | |
2017-11-23 | XEEN: Fix placement of buttons & glyphs in Items dialog | Paul Gilbert | |
2017-11-23 | XEEN: Fixes for initializing blacksmith wares | Paul Gilbert | |
2017-11-23 | XEEN: Fix rendering of Blacksmith screen | Paul Gilbert | |
2017-11-22 | TSAGE: R2R: Fix brief flash of UI when starting demo | Paul Gilbert | |
2017-11-22 | TSAGE: R2R: Fix corruption of demo intro text | Paul Gilbert | |
2017-11-21 | XEEN: Add a new iterator class for reading event parameters | Paul Gilbert | |
This make things cleaner for reading in 16 and 32 bit parameters in different opcodes. Also, it solves a crash in the give/take opcode where the third mode/value pair isn't used for all sub-modes, so the code was previously reading beyond the end of the parameters | |||
2017-11-21 | TSAGE: Fix loading savegames with unreferenced dynamic objects | Paul Gilbert | |
2017-11-21 | MADS: Fix crash when Rex is locked in cell | Paul Gilbert | |
2017-11-21 | FULLPIPE: Fix big picture array indexing | Bastien Bouclet | |
Fixes #10322. | |||
2017-11-20 | TSAGE: Fix crash on RTL | Colin Snover | |
2017-11-20 | TSAGE: Fix deadlocks in audio code | Colin Snover | |
Fixes Trac#6618, Trac#6638, Trac#7011. | |||
2017-11-20 | TSAGE: Fix invalid C-style casts to unrelated classes | Colin Snover | |
2017-11-20 | TSAGE: Remove member access of null pointer | Colin Snover | |
2017-11-20 | Merge pull request #1064 from csnover/tinsel-oom | Paul Gilbert | |
TINSEL: Increase maximum number of objects | |||
2017-11-20 | PRINCE: Added detection for alternative Russian version | Eugene Sandulenko | |
2017-11-20 | FULLPIPE: Fix loading inventory items from saves | Bastien Bouclet | |
In C++ the function parameter evaluation order is undefined. The count property was being read first from the stream, instead of the itemId. Fixes #10324. | |||
2017-11-19 | TINSEL: Increase maximum number of objects | Colin Snover | |
This needs to be at least 374 to avoid crashes in the in-game save/load dialogues with save games using the maximum 40 letters per save game, so just round up to the next power of two (which increases memory usage by a whopping ~20KiB) to give more than enough space for long save game names. Fixes Trac#6748. | |||
2017-11-19 | SCI32: Add Phantasmagoria IT detection entry | Colin Snover | |
Fixes Trac#10157. | |||
2017-11-19 | SCI32: Add KQ7 1.51 FR detection entry | Colin Snover | |
Fixes Trac#10301. | |||
2017-11-19 | XEEN: Fix display of multi-page town messages | Paul Gilbert | |
2017-11-19 | XEEN: Cleaner implementation of changing script line number | Paul Gilbert | |
2017-11-19 | XEEN: Extra comments for script methods | Paul Gilbert | |
2017-11-19 | DRASCULA: Clean up logic in enterRoom() | Filippos Karapetis | |
2017-11-19 | DRASCULA: Document several updateVisible() calls | Filippos Karapetis | |
2017-11-19 | SCI: Fix UB shifting negative integers | Colin Snover | |
2017-11-19 | XEEN: Clean up script execution line changes | Paul Gilbert | |
2017-11-18 | XEEN: Implement do nothing opcode | Paul Gilbert | |
2017-11-18 | XEEN: Fixes for cmdTakeOrGive script opcode | Paul Gilbert | |
2017-11-18 | XEEN: Fix number of spells per class array & constant | Paul Gilbert | |
2017-11-18 | XEEN: Fix size of quest flags, rename for clarity | Paul Gilbert | |
2017-11-18 | XEEN: Fixes for Character class | Paul Gilbert | |
2017-11-18 | DRASCULA: Fix ego manipulation for translated versions | Eugene Sandulenko | |
2017-11-18 | FULLPIPE: Fix memory leaks restoring save games | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks of arcade keys | Colin Snover | |
Fixes Trac#9657. | |||
2017-11-18 | FULLPIPE: Remove manual memory management and fix in-game save/load | Colin Snover | |
2017-11-18 | FULLPIPE: Fix use-after-free in ModalMainMenu | Colin Snover | |
Pointers to objects which are invalidated when the scene gets unloaded may continue to be accessed if a mouse hover event is dispatched to the ModalMainMenu. | |||
2017-11-18 | FULLPIPE: Fix memory leaks of MessageQueues when clearing GlobalMessageQueueList | Colin Snover | |
2017-11-18 | FULLPIPE: Make list item ownership comments more consistent | Colin Snover | |
2017-11-18 | FULLPIPE: Fix leaks of ExCommands loaded from an archive | Colin Snover | |
Nearly every construction of an ExCommand in the engine sets flag 2 of _excFlags. It may even be that the remaining ones that don't are themselves bugs. This flag is needed in order for an ExCommand to be cleaned up when its parent MessageQueue is deleted. |