Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-29 | XEEN: Improvements for trip to Rivercity | Paul Gilbert | |
This slightly slows down movement to more closely match the original, and stops a turn pass from occurring when Rivercity is reached | |||
2018-03-29 | XEEN: Added intangible debugger command | Paul Gilbert | |
2018-03-29 | XEEN: Fix LLoyd's Beacon spell in Clouds of Xeen | Paul Gilbert | |
2018-03-30 | BLADERUNNER: Initial code for acquireCluesByRelations() | Eugene Sandulenko | |
2018-03-29 | LILLIPUT: Remove some useless code | Strangerke | |
2018-03-28 | LILLIPUT: Fix narrowing conversion compiler errors on psp2 build | rsn8887 | |
2018-03-28 | XEEN: Fix check for if party has swimming skill | Paul Gilbert | |
2018-03-28 | XEEN: Don't allow dismissing characters holding Elder weapons in Swords | Paul Gilbert | |
2018-03-28 | XEEN: Use correct quest items list depending on game | Paul Gilbert | |
2018-03-28 | XEEN: Add data for Swords of Xeen to create_xeen | Paul Gilbert | |
2018-03-28 | XEEN: Fix missing message for when all Guild spells bought | Paul Gilbert | |
2018-03-29 | LILLIPUT: Rename sound opcodes | Strangerke | |
2018-03-29 | JANITORIAL: Fix typo | Adrian Frühwirth | |
2018-03-29 | BLADERUNNER: Remove unnecessary returns | Eugene Sandulenko | |
2018-03-29 | BLADERUNNER: Fix buffer overflow in PoliceMaze | Eugene Sandulenko | |
2018-03-29 | BLADERUNNER: Fix incorrect loop end check | Eugene Sandulenko | |
2018-03-29 | BLADERUNNER: Added clarifying comment for a bug in original | Eugene Sandulenko | |
2018-03-29 | BLADERUNNER: Initialize class variables | Eugene Sandulenko | |
2018-03-28 | LILLIPUT: Fix name in configure.engine | Strangerke | |
2018-03-28 | TUCKER: Follow code formatting convention for switch statements | Adrian Frühwirth | |
2018-03-28 | TUCKER: Check '.' instead of KEYCODE_PERIOD when skipping speech | Adrian Frühwirth | |
See commit 7cbf5a9289 for more information. | |||
2018-03-28 | LILLIPUT: more renaming and refactoring | Strangerke | |
2018-03-28 | LILLIPUT: Some more renaming, use CLIP in OC_scrollAwayFromCharacter | Strangerke | |
2018-03-28 | LILLIPUT: Some more renaming | Strangerke | |
2018-03-28 | LILLIPUT: Rename some more opcodes | Strangerke | |
2018-03-28 | LILLIPUT: More renaming | Strangerke | |
2018-03-28 | LILLIPUT: Some more renaming | Strangerke | |
2018-03-28 | LILLIPUT: Silent some CppCheck warnings | Strangerke | |
2018-03-28 | LILLIPUT: More renaming | Strangerke | |
2018-03-28 | LILLUPUT: Add missing kActionType values | Strangerke | |
2018-03-28 | LILLIPUT: More renaming | Strangerke | |
2018-03-28 | LILLIPUT: Sorts SaveStateList instead of file names | Joseph-Eugene Winzer | |
This ensures that the save files are sorted numerically instead of 'hoping' for it. | |||
2018-03-28 | LILLIPUT: Updates savefile pattern for numeric wildcard | Joseph-Eugene Winzer | |
2018-03-28 | LILLIPUT: Reformats string | Joseph-Eugene Winzer | |
2018-03-28 | LILLIPUT: Fixes typo | Joseph-Eugene Winzer | |
2018-03-28 | LILLIPUT: Changes KValueType to kValueType | Joseph-Eugene Winzer | |
2018-03-28 | LILLIPUT: Fixes formatting | Joseph-Eugene Winzer | |
2018-03-28 | LILLIPUT: Some renaming | Strangerke | |
2018-03-28 | LILLIPUT: Fix missing break in getArgumentString | Strangerke | |
2018-03-28 | LILLIPUT: Fix a couple of remaining 'Robin' engine strings | Strangerke | |
2018-03-28 | LILLIPUT: Fix bug in OC_scrollViewPort | Strangerke | |
2018-03-28 | LILLIPUT: Marks game as unstable | Joseph-Eugene Winzer | |
2018-03-28 | LILLIPUT: Fixes rendering by blitting mainSurface to screen | Joseph-Eugene Winzer | |
Before displayMousePointer() that calls display16x16IndexedBuf() did the blit and I forgot to add it when removing the custom cursor handling in 38cd5b2ac3. | |||
2018-03-28 | LILLIPUT: Adds delay during title screens | Joseph-Eugene Winzer | |
At least during the title screens when the game is just waiting for user input it shouldn't use a full CPU core. | |||
2018-03-28 | LILLIPUT: Substitues custom cursor handling with CursorMan | Joseph-Eugene Winzer | |
2018-03-28 | LILLIPUT: Removes redundant mouse cursor redraws | Joseph-Eugene Winzer | |
update() and pollEvent() are called multiple times over the course of one game loop, thus restoreSurfaceUnderMousePointer() and displayMousePointer() are called multiple times as well. This caused massive lag and froze the script system when the mouse was moved. While this commit doesn't fix the cursor flickering, it is now responsive at all times. | |||
2018-03-28 | LILLIPUT: Some renaming, fix a warning | Strangerke | |
2018-03-28 | LILLIPUT: Some renaming, fix regression in intro introduced in the two ↵ | Strangerke | |
previous commits | |||
2018-03-28 | LILLIPUT: Some more renaming | Strangerke | |
2018-03-28 | LILLIPUT: Rework _rectXMinMax and _rectYMinMax | Strangerke | |