Age | Commit message (Collapse) | Author |
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Needed for alpha
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They should now all decode correctly
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It didn't work properly, it's not what the original did, and spooky mode needs to be implemented completely differently
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fix EGA graphic corruption
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This silences some float conversion warnings.
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This silences some float conversion warnings.
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I use float over double here because all the changing values were already
stored in variables of type float. This also silences some float conversion
warnings.
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This might not be obvious to a C++ developer, but we use C's sin which is
*always* double. Thus, sin will return a double and therefore some compilers
might warn about this conversion.
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