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2011-07-24CGE: Remove DrvInfo, rename some enumsStrangerke
2011-07-23CGE: Rename IOMode and SnCom enumsStrangerke
2011-07-22CGE: Rename some more constants, some cleanupStrangerke
2011-07-21CGE: Rename some more constants, remove some useless onesStrangerke
2011-07-20CGE: Clean up Square classStrangerke
2011-07-20CGE: Rename Debug channel constantsStrangerke
2011-07-19CGE: Rename constants in btfile and cfileStrangerke
2011-07-19CGE: rename constants in bitmapStrangerke
2011-07-19CGE: cleanup in jbw.hStrangerke
2011-07-19CGE: Remove macro farnewStrangerke
2011-07-19CGE: Rename constants (WIP)Strangerke
2011-07-19CGE: Finish adding debugc to CGEEngine class membersStrangerke
2011-07-18CGE: Fix name of showBak()Strangerke
2011-07-18CGE: Remove useless fields in DebugText, add some more debugCStrangerke
2011-07-18CGE: Remove a bunch of useless sound related menusStrangerke
2011-07-18CGE: Add debug channels (WIP)Strangerke
2011-07-16CGE: Set up a separate variable for the game tick speed, independent from ↵Paul Gilbert
frame rate
2011-07-16CGE: Added support for GMM save/load and launcher loadingPaul Gilbert
2011-07-16CGE: Implemented basic savegame supportPaul Gilbert
I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
2011-07-16CGE: Fix the selection of menu items to call appropriate dispatch methodPaul Gilbert
2011-07-16CGE: Implement monochrome view mode buttonPaul Gilbert
2011-07-16CGE: Map keypad Enter to be handled like the main Enter keyPaul Gilbert
2011-07-16CGE: Cleaned up room preview handling code and fixed memory leakPaul Gilbert
2011-07-15CGE: Bugfixes for loading the room preview shapes listPaul Gilbert
2011-07-15CGE: Removed some commented out code from previous bugfixPaul Gilbert
2011-07-15CGE: Fix display of in-game hotspot descriptionPaul Gilbert
2011-07-15CGE: Pathfinder now worksPaul Gilbert
2011-07-15CGE: Fix some errors in the pathfinder setupPaul Gilbert
2011-07-15CGE: Fix for all the game objects being draggablePaul Gilbert
2011-07-14CGE: In progress work on pathfinderPaul Gilbert
2011-07-13CGE: Split pathfinding related code into walk.cppPaul Gilbert
2011-07-13CGE: Implemented Bitmap::xShow methodPaul Gilbert
2011-07-13CGE: Fix array size in Spike class constructorPaul Gilbert
2011-07-13CGE: Fixed initialising of _shadow that was crashing the intro sequencePaul Gilbert
2011-07-13CGE: Rename some constantsStrangerke
2011-07-13CGE: add a new SNPOST to fix the function pointer issueStrangerke
2011-07-12CGE: Fixed a previously commented adding of mouse object to show queuePaul Gilbert
2011-07-12CGE: Fix ProgName method to handle extensions without a leading periodPaul Gilbert
2011-07-12CGE: More bugfixes for memory leaksPaul Gilbert
2011-07-12CGE: Fixed several memory leaks of main objectsPaul Gilbert
2011-07-12CGE: Removed redundant disable/enable callsPaul Gilbert
2011-07-12CGE: Fixed a memory leak with Sprite::setSeqPaul Gilbert
2011-07-12CGE: Converted SprExt::_Seq to use dynamically allocated dataPaul Gilbert
2011-07-12CGE: Suppress isVga() and memType()Strangerke
2011-07-12CGE: Implement snGhost by splitting _m field in two. Some cleanup.Strangerke
2011-07-11CGE: Reverted last commit due to extra memory leaksPaul Gilbert
2011-07-11CGE: Standardised Sprite::seq on always allocating/freeing dataPaul Gilbert
2011-07-10CGE: Fix cursor to show on-screen once the game startsPaul Gilbert
2011-07-10CGE: More fixes for free/delete[] mismatchesPaul Gilbert
2011-07-10CGE: Bugfix for correctly flagging key releasePaul Gilbert