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2014-09-08I18N: Really fix speech endianness heuristic on big endian systemThierry Crozat
The previous commit was wrong because the endianness does not only impact the data sample values but also the way the speech is uncompressed.
2014-09-08SWORD1: Fix speech endianness heuristic on big endian systemsThierry Crozat
This should fix bug #6720.
2014-09-07SWORD1: Add debugger command to set mac speech endiannessThierry Crozat
2014-09-07MADS: Implement loading resource sequence for AnimationViewPaul Gilbert
2014-09-07SWORD1: Fix typo in commentThierry Crozat
2014-09-07SWORD1: Silence some GCC warnings.unknown
Signed/unsigned comparison.
2014-09-07CGE2: Refactor _startupMode.unknown
2014-09-07Revert "CGE2: Make the intro skippable."Peter Bozsó
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch().
2014-09-07KYRA (LOL): Fix bug #6727 due to incorrect assertion range.D G Turner
This was the bug with "Engine assertion at various dialogues if no items in inventory".
2014-09-06MADS: Fix palette for difficulty selection dialogPaul Gilbert
2014-09-06MADS: Properly free menu items when main menu is freedPaul Gilbert
2014-09-06CGE2: Make the intro skippable.Peter Bozsó
2014-09-06MADS: Fix spare screen background changes for TextView showing quotesPaul Gilbert
2014-09-06CGE2: Update English autodetection.Peter Bozsó
2014-09-06MADS: Fix text not properly being erased when showing quotesPaul Gilbert
2014-09-05MADS: Fix custom color setup for quotes displayPaul Gilbert
2014-09-05MADS: Fix OPL init error when showing credits multiple timesPaul Gilbert
2014-09-05MADS: Fix exiting the gamePaul Gilbert
2014-09-05MADS: Fix starting TextView palette setup and scroll endingPaul Gilbert
2014-09-05SWORD1: Improve speech endianess detection in mac versionThierry Crozat
Because of the way the speech is compressed with duplicate samples being stored with a negative size and a single value, when reading the data with the wrong endianess we can end up with a lot of duplicate samples which biased the result with the way the old heuristic was coded. Hopefully this change to skip duplicate samples will make it more robust.
2014-09-05SWORD1: Fix heuristic to determine the endianess of the speech in mac versionThierry Crozat
Because the data is compressed (a repeated sample is coded as a negative length followed by the value), when the length is read with the wrong endianess we get completely wrong data. So to get the BE data we cannot just read them assuming LE and byteswap afterward.
2014-09-04MADS: Fix text not showing at all for QuotesPaul Gilbert
2014-09-04MADS: Fix palette setup for credits viewPaul Gilbert
2014-09-03MADS: Properly implement drawing to a subset of the screenPaul Gilbert
2014-09-03CGE2: Update Polish detection v1.0 freewareStrangerke
2014-09-03WINTERMUTE: Silence GCC signed/unsigned comparison warningTorbjörn Andersson
2014-09-03WINTERMUTE: Save the names of any language files that are loaded. (Fix bug ↵Einar Johan Trøan Sømåen
#6651) This way, they will be reloaded in the same order when loading a save game. Old save games will continue to show the bug, but new savegames will be consistent. A quick fix for old save games in the white chamber, is to launch the game with the correct language BEFORE loading the save game. This increases the save-game-version to 1.3.1ScummVM
2014-09-02MADS: Converting text view to use existing drawing frameweorkPaul Gilbert
2014-09-01CGE2: Add detection for Sfinx v1.0 Freeware PolishStrangerke
2014-08-31MADS: Fixes to correctly display the credits screenPaul Gilbert
2014-08-31MADS: Actually hook in the new sound player groupPaul Gilbert
2014-08-31MADS: Implement sound player group #9Paul Gilbert
2014-08-31MADS: Hook in text credits view, beginnings of correct script processingPaul Gilbert
2014-08-31ACCESS: Fix display of advert view on ExitPaul Gilbert
2014-08-31MADS: Fix some memory leaksPaul Gilbert
2014-08-30Merge pull request #495 from somaen/docuFixJohannes Schickel
Doxygen-fixes
2014-08-30Merge pull request #493 from BenCastricum/branch2Johannes Schickel
MISC: Some minor typo fixes
2014-08-29WINTERMUTE: Remove unused Sqr-function.Einar Johan Trøan Sømåen
2014-08-29ENGINES: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-08-24KYRA: Slight cleanup.Johannes Schickel
2014-08-24KYRA: Constify base type for some pointers in AdLibDriver.Johannes Schickel
2014-08-24KYRA: Add safety checks for getProgram/getInstrument return values.Johannes Schickel
This fixes a crash in Hand of Fate when scaring off the rat by using the swampsnake potion on Zanthia. This crash is timing sensitive since the game is stopping the offending sound resource at this point. If it still gets to the instruction setting up an invalid instrument, it will crash ScummVM with in invalid read.
2014-08-24KYRA: Extend safety check inside AdLibDriver::getProgram.Johannes Schickel
This also removes an TODO and replaces it with a comment explaining this safety check.
2014-08-22CGE2: Silence warning about uninitialized variable.uruk
2014-08-22SWORD1: Change "no DXA support" message.Ben Castricum
It's "without zlib" or "without DXA support". WJP prefers the first.
2014-08-22MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user)Ben Castricum
2014-08-20CGE2: Update version in the fallback detection.uruk
2014-08-20SCUMM: Add support for quit script in HE90+ games.Kirben
2014-08-20SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found.Kirben
2014-08-16PEGASUS: Don't try to translate "???"Ben Castricum