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AgeCommit message (Expand)Author
2016-03-14BBVS: Move much of engine initialization to newGame()Torbjörn Andersson
2016-03-13SCI32: Implement kCelInfoColin Snover
2016-03-13SCI32: Fix scaler drawing pixels at the wrong positionsColin Snover
2016-03-13Revert "SCI32: Fix small inaccuracy in the scaling drawing code"Colin Snover
2016-03-14SWORD25: Fix frozen/flickering title menu movieottogin
2016-03-13SCI32: Add note about kCantBeHere rectColin Snover
2016-03-13SCI32: Remove incorrect note about dword_C6288Colin Snover
2016-03-13SCI32: Clarify the purpose of scaling ratios used in ScreenItemColin Snover
2016-03-13SCI32: Correct some kernel call signaturesColin Snover
2016-03-13SCI32: Implement kCelHigh and kCelWide SCI32 versionsColin Snover
2016-03-13SCI32: Fix small inaccuracy in the scaling drawing codeMartin Kiewitz
2016-03-12TUCKER: Don't try parsing missing debug values in demoOri Avtalion
2016-03-11SCI32: Fix incorrect mouse event coordinates in SCI2 hiresColin Snover
2016-03-11SCI32: Use Common::fill() instead of memset(), where possibleFilippos Karapetis
2016-03-11SCI32: Assign a define for the non-remapped number of colorsFilippos Karapetis
2016-03-11WAGE: Added Pavilion and T-Rex detectionEugene Sandulenko
2016-03-11WAGE: Added two more games to detection tablesEugene Sandulenko
2016-03-11SCI32: Add remap counters and hook them up to frameOutFilippos Karapetis
2016-03-11SCI32: Avoid usage of delegated constructorsFilippos Karapetis
2016-03-11SCI32: More work on remappingFilippos Karapetis
2016-03-11SCI32: Handle the different remap color ranges in SCI2 and SCI21Filippos Karapetis
2016-03-11SCI32: Fix bug in updateRemap()Filippos Karapetis
2016-03-11SCI32: Initial implementation of kRemapColorsFilippos Karapetis
2016-03-10SCI32: Implement GfxText32::getTextCountColin Snover
2016-03-10SCI32: Use correct name of kCantBeHere kernel functionColin Snover
2016-03-10SCI32: Use separate function for SCI32 version of kCantBeHereColin Snover
2016-03-10SCI32: Clean up debug messages in GfxFrameoutColin Snover
2016-03-10SCI32: Implement kMovePlaneItemsColin Snover
2016-03-10ACCESS: Revert AGOE Spanish detection entry back to unstablePaul Gilbert
2016-03-10SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObjColin Snover
2016-03-10SCI32: Minor cleanup of kernel callsColin Snover
2016-03-10SCI32: Implement kSetNowSeenColin Snover
2016-03-10SCI32: Implement kCantBeHereColin Snover
2016-03-10WAGE: Code formattingEugene Sandulenko
2016-03-09WAGE: Disabling bounds calculation code as too buggy ATM.Eugene Sandulenko
2016-03-09WAGE: Improved a bit bounds calculation. Still badEugene Sandulenko
2016-03-09WAGE: Fix calculation for bitmap bboxesEugene Sandulenko
2016-03-09SCUMM: Make DOTT/MM patch check less strictWillem Jan Palenstijn
2016-03-09Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"Willem Jan Palenstijn
2016-03-09SHERLOCK: Add format to fix compile errorChristoph Korn
2016-03-09WAGE: Recomputed md5s of rest of the gamesEugene Sandulenko
2016-03-09WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 dupl...Eugene Sandulenko
2016-03-09SCUMM: Fix detection of Maniac Mansion from within DoTTTorbjörn Andersson
2016-03-09WAGE: Fix gameid for Twisted!Eugene Sandulenko
2016-03-09WAGE: Skip flood fill in Bitmap when calclating boundsEugene Sandulenko
2016-03-09WAGE: Attempt to fix bounds calculationEugene Sandulenko
2016-03-09WAGE: Added alternate versions of Karth of the JungleEugene Sandulenko
2016-03-09WAGE: Precalculate design bounds based on real dataEugene Sandulenko
2016-03-09WAGE: More detection entriesEugene Sandulenko
2016-03-09WAGE: Added Minitorian game detectionEugene Sandulenko