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2014-06-10CGE2: Handle kCmdSetRef.uruk
Fix Snail during the process.
2014-06-10CGE2: Implement Sprite::labVal().uruk
2014-06-10CGE2: Move kLineMax to cge2.h.uruk
2014-06-09CGE2: Implement a couple of command handling functions.uruk
2014-06-09CGE2: Simplify if-statements.uruk
2014-06-09CGE2: Fix endless loop regarding kCmdWait.uruk
2014-06-08CGE2: Reduce the scope of a couple of variables, fix styleStrangerke
2014-06-08CGE2: Implement CGE2Engine::mapCross().uruk
Rework Map during the process.
2014-06-08CGE2: Rework empty-checks of strings.uruk
2014-06-08CGE2: Some rework in Map.uruk
2014-06-08CGE2: Replace tab with space.uruk
2014-06-08CGE2: Add, implement and use Map.uruk
2014-06-08CGE2: Handle kCmdNop correctly.uruk
2014-06-08CGE2: Fix stub message in CGE2Engine::mapCross().uruk
2014-06-08CGE2: Further implement Hero's functions.uruk
2014-06-08CGE2: Reduce number of unhandled commands (seemingly).uruk
2014-06-08CGE2: Implement helper functions connected to Hero.uruk
Also rework Hero::len() during the process.
2014-06-07CGE2: Keep on implementing Hero.uruk
Also add a couple of helping functions to CGE2Engine.
2014-06-07CGE2: Implement walkTo() and snap() in Hero.uruk
2014-06-07CGE2: Remove unnecessary variable from System::touch().uruk
2014-06-07CGE2: Implement System::touch().uruk
2014-06-07CGE2: Fully implement caveUp().uruk
Also implement connected parts of Hero.
2014-06-07CGE2: Refine implementation of Queue::insert().uruk
2014-06-06CGE2: Fix coord conversion in EventManager::poll().uruk
2014-06-06CGE2: Reimplement the way of handling y coord.uruk
In CGE2, the top left coords are (0, kScreenHeight), not (0,0).
2014-06-06CGE2: Implement InfoLine.uruk
Move initialization of _font, so it precedes _infoLine's and doesn't cause more problems.
2014-06-06CGE2: Implement Talk.uruk
2014-06-06CGE2: Implement Font.uruk
2014-06-06CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.uruk
Update rest of the code accordingly.
2014-06-06CGE2: Remove stub from Vga::update().uruk
It was for displaying debug lines. May be placed back again later during some debugging.
2014-06-05CGE2: Remove _m and xShow() from Bitmap, makeXlat() and killXlat() from Sprite.uruk
They are not used in CGE2 at all (or used differently).
2014-06-05CGE2: Stub buggy part of loadTab().uruk
2014-06-04CGE2: Get rid of _spareQ.uruk
CGE2 uses an instance of Spare instead of it.
2014-06-04CGE2: Remove unnecessary check from Sprite::step().uruk
2014-06-04CGE2: Remove useless 'void'Strangerke
2014-06-04CGE2: Remove 2 useless stubsStrangerke
2014-06-04CGE2: Unstub some code used to move spritesStrangerke
2014-06-03CGE2: Fix remaining shadowed variablesStrangerke
2014-06-03CGE2: Reduce the scope of some variablesStrangerke
2014-06-03CGE2: Fix some more GCC warningsStrangerke
2014-06-03CGE2: Silence some gcc and cppcheck warningsStrangerke
2014-06-03CGE2: nullify some pointersStrangerke
2014-06-03CGE2: Silence some gcc warningsStrangerke
2014-06-03CGE2: USe an int for sex instead of a booleanStrangerke
2014-06-03CGE2: Rework style in touch()Strangerke
2014-06-03CGE2: Fix flags synchronizationStrangerke
2014-06-03CGE2: Fix rounding error, remove (original) debug codeStrangerke
2014-06-02CGE2: Move then implement Sprite::touch().uruk
Also add stubs for called functions.
2014-06-02CGE2: Add _blinkSprite.uruk
This also fixes previously broken compilation in 79ef038.
2014-06-02CGE2: Partially implement and use loadGame().uruk