Age | Commit message (Collapse) | Author |
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Previously combat was being aborted prematurely, though it wasn't
noticeable in most casees since the next turn combat started up
again seamlessly. But there were a few edge cases, such as
defeating monsters in a single turn, but having more to the side,
where it resulted in the list of active monsters being fought
being redrawn with no contents
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The GOG release is confirmed as having it disabled, so ScummVM
will do likewise and have it disabled by default
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Fixes #10485.
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* Keep playing the previously running background sound while playing the
flyby.
* Don't play the flyby after loading a save.
* Play the flyby before both linking sounds.
Fixes #10482, Fixes #10483.
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I got a crash once for an invalid channel when falling to the
Water Elemental Plain from the Dark Side Skyroads, but couldn't
replicate it. So I've put in a warning for now
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The first patch is a script patch for Ellinger's Tower Level 2
on the Dark Side. It fixes an incorrect index for a wall item
of a curtain that's meant to be removed
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